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 [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items 
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Somebody mentioned to add in a master thug, but the lack of sprite rotation is not good enough. Yes, the Black Death magic attack is contagiously good, but the look could been improved if given a more production priority. I do admit that he would have make it into a ancient far east pun allies team though.

Oh yes, I think I'll change the cartel hitman sounds from gangsters: organized crime, to shadow warrior: wanton destruction. I mean, there's some sense of oriental flair going about. There's that matter of accent to go with it too. Hell, I might go with the triad name/theme since it can't be too hypersensitive to start something, right?

In that case, there won't be any teamdm mode between triad and swat. I don't hear about uzis in the ancient sail era so I wouldn't know. Those uzis couldn't been too accurate so I need to reinvent the wheel around our fellow cartel/triad. I be fucking honest, I don't think uzi toting triad dudes would be too effective. Well, I guess swat and cyber-cultist (the gun aims too low) combo is next? I'll take a look see. I do have prerendered nazis plus nazi leader, versus soviesrussies plus soviesrussies leader though. And I do have some monstrosities (toad?, Reptiloid, mamano) too. ;) too rare for monsters... unless you want giants.

---

...
Then what?
Well, we got funky yakas, swats, nazis, russies, and that's probably it, probably.

Well, progress in marathon, again!!! >:)
The new look for the (Mjolnir Mark IV) Battleroid (Cyborg) is here!
Sorry about the omitting of name, too many USEC units using copious names.
Image

Fuck, I gotta sleep!

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https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
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Regurgitator monster to be resumed
whatissk/moonie/washingtontimes=anti-armistice nazi instigator-usurper/tyherantno parasite/censorship/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless 'they live' mein kampf machine/kal_flight_007 self-victimization
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Sun Feb 02, 2020 1:32 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Ah... back to the 90s. Hehehe...

I have just summed up the importing.

Just the said image. I need to research more about marathon conversions and get my ass kicking and loaded until I get a sense about the marathon player. Over n out. BEEUUW!!!

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https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
Regurgitator monster to be resumed
whatissk/moonie/washingtontimes=anti-armistice nazi instigator-usurper/tyherantno parasite/censorship/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless 'they live' mein kampf machine/kal_flight_007 self-victimization
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Wed Feb 05, 2020 12:40 am
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
After some hours, I managed to find a player skin project, which uses the player sprite. Unfortunately, the two sets don't match up evenly so it's a bit of comparison and moving around for a while.

The Marathon Infinity look is very welcoming! Matches all the intermission images too. I guess the power rangers look was supposed to be pilot and all. To give the cyborg a human look. Technically cyborgs are both robot and human, if not artificial nor natural. The new look will face off against the helmet visor of the pfhor trooper, and it looks a bit more space like.

It's like the Death Wish or those Exterminator vigilante movies.

Image

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https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
Regurgitator monster to be resumed
whatissk/moonie/washingtontimes=anti-armistice nazi instigator-usurper/tyherantno parasite/censorship/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless 'they live' mein kampf machine/kal_flight_007 self-victimization
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Wed Feb 05, 2020 11:45 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Fuck, the original player sprite set is pretty fucked up in terms of outfit alignment with player body. You could have infinite sclerosis! O.O

===

I fucking took the hours to carefully doctor the sprite axis coordinates. Reminds me of my younger modding years, which was just a few years ago or so.

I even skim thru to plug in the sound definitions!

Now, I just got the (actor/ACS) coding to get cracking. Could take a few weeks...
And then, I will be able to make the teamdm between usec's battleroid versus phfor's trooper. It's quite the simple premise, but at least there's a theme? Oh yeah, they don't feel pain so it's robo time. Plus the suppression guns are now modded to fairly accurate. Careful of the sci-fi nerds... they in space.

:scared
https://archive.org/download/custom_mar ... iptv04.wad

Oh yeah, I forgot to add in the new look credits. Sorry RadBurn72 about that.
http://simplici7y.com/items/marathon-conflict
http://pfhorums.com/viewtopic.php?f=13&t=53484

_________________
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https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
Regurgitator monster to be resumed
whatissk/moonie/washingtontimes=anti-armistice nazi instigator-usurper/tyherantno parasite/censorship/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless 'they live' mein kampf machine/kal_flight_007 self-victimization
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Thu Feb 06, 2020 5:54 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Okay, I think I need to fix some taunt - ambient/sight/active/attack-melee-missile sound interrupt overcross. The unit_ataunt/ktaunt_projectile class will do to fix the interrupt I have been ignoring for quite the long time. To be applied to both monster and allies combo projects.
THE ONLY PROBLEM IS IF YOU KILL A MONSTER WHILE IT IS TAUNTING; I RATHER KILL OFF A TAUNT AS A FUCKING SHADDUP LOL MOMENT. TAUNT PROJECTILE NEEDS TO BE SOME UNUSUAL (A_WARP to master [spawn state lights up the taunt, while idle state warps; death state StopSound]) TAUNT MONSTER (LIVE DURATION 600 TICS [60 seconds is more than enough to cover plenty of long winded taunt sounds during an attack]) TO BE KILLED OFF AS A_KILLCHILDREN RELATIONSHIP THING (master must die first, in which starts A_KILLCHILDREN initially). My Skull_Fog_Generator from the diablo monster project would be useful here, but it's an projectile. Simple enough format at the very least after converting into monster class.
PROTOTYPE A SUCCESS!

First half for allies, second half maybe[strike] for [strike]all monsters allies
I think if I put down a tic of 0 @ the end of some fucking actor state, it somehow skips onto the next state like it didn't fucking read... I need to fix this first for both monster and allies combo projects. Plus, I see to revert the sight to active state eventually. No more targets? Rest for now.
This is a concern for NoiseAlert!!!
Might be impossible to fix as I can't force the NoiseAlert function to tell how it jumps from state to state. :\
Got LOF_NOSOUNDCHECK (why would fucking allies would wake to their own aggro noise or know their unseen target's vicinity (that's for the enemies though)? Wouldn't they better spend their time to secure the deployed area and follow players?) to retain within the wandering Spawn/Idle actor state. When it switches to See state, I need to shut down targeting (with A_ClearTarget) to switch it to Idle/No_Target_yet actor state (which also peruses LOF_NOSOUNDCHECK). When to switch from stressed state to relaxed state, is dependent on a (random) chance probability. Then, I would have achieve speech audio, if not behavioral, changes of an ally unit.
*SUCCESS* :D

https://archive.org/download/custom_mar ... iptv04.wad for summon ally_battleroid's noisealert fix, can switch behavior state demo
can intercross ataunt/ktaunt (via monster children instance) while shooting and reloading! (also kills off taunt sounds (monster children instance) before initiating other sound channels or reaching pain/death/xdeath/crush state) demo
CODE INCOMPLETE, BUT WILL FIX FOR PROPER DEMO.
|
Code checkup and height/radius shooting range...
Then noisealert focus fix for allies and long taunt monster children...
If I need to do these four changes, I need to furnish one project @ a time.
Allies go first since they are much easier to categorize.
*crickets*

height/radius of madd and mjolnir under testing
taunt mjolnir submonster in progress
before warp code of battleroid to commence operation
player tid based warp group system implementation for our fellow battleroids
madd health adjustment after battleroid roster success

demo
pfhor allies might get another pfhor sentry enforcer

_________________
_
https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
Regurgitator monster to be resumed
whatissk/moonie/washingtontimes=anti-armistice nazi instigator-usurper/tyherantno parasite/censorship/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless 'they live' mein kampf machine/kal_flight_007 self-victimization
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Fraud Alert Renewal Month: 03, 06, 09, and 12
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Sat Feb 08, 2020 11:19 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
HOLD ON, I GOT PROBLEMS SYNCING THE TAUNT MONSTERS W/ TERMINATION (A_KillChildren somehow not computing) COMMAND! EVEN BY DEATH IS ASSURED, I RATHER HAVE COMMAND FOR SOUND INTERRUPTION. MDK IS NOT VALID EITHER. CONSOLE COMMAND REQUIRED TO KILL OFF SPECIFIED MONSTER. I'M PRETTY SURE I DID THIS BEFORE, BUT YEAH, I FAILED IT!!! WELL, CUT OFF MUCH SLACK THEN! REVERTING FILES! REVERTING SAMPLES!

This time, fixes done fixing to include...
pfhor is next (but no next version, not much change other than fix), then teamdm between durandal/uesc and tycho/pfhor. Well, I don't think I seen jjaro-implanted pfhor cyborg to become the avatar of tycho. Hardly, but the hunter sounds cyborg good, but a bit overload. Then, the custom marathon monsters...
The line listed below goes on like that, then I have to search up the archives for misc monster projects, but only those worthy being meritable.
a list of ally projects for reference beforehand
Spoiler: show
http://www.forkheads.net/viewtopic.php?f=8&t=17325&start=45#p244278

*ally wake ally NoiseAlert error LOF_NOSOUNDCHECK for Spawn/Idle/No_Target_Yet actor states and A_ClearTarget at bottom of (last) See actor state fix for switching actor state behaviors
This is for ally projects
https://www.doomworld.com/idgames/combos/cumaauia The battle chatter from the mjolnir is either from post-war syndrome, split personalities, paranormal/supernatural/preternatural effects with particle weapon/suit/etc, or temporary/permanent combination of the three factors. Hell, only the stars know for sure. I might just stop the fucking battle chatter b/c I do want to shut up a taunt for once! Even if it's synced w/ the rate of fire, I want to shut them both down! Okay, I just need to make sure that the taunt monsters would check for if their master died off or something like that. We'll see...

*A_SpawnItemEx ataunt/ktaunt sound submonster (they have their own monster code!) per A_PlaySound taunt in taunting monster for Missile/Reload actor states and A_KillChildren before A_PlaySound/A_StopSound for Bull_Session/Chase_Session/Wander_Session/Missile/Reload/Pain/Death/XDeath/Crush actor states fix
This is usually for monster projects, but ally projects get the same treatment before being posted on this post (posted under the NoiseAlert section)

_________________
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https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
Regurgitator monster to be resumed
whatissk/moonie/washingtontimes=anti-armistice nazi instigator-usurper/tyherantno parasite/censorship/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless 'they live' mein kampf machine/kal_flight_007 self-victimization
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Mon Feb 17, 2020 12:16 am
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Great news, that A_KillChildren code was shit. Nothing worked, but I got a workaround and it's coming along to its polished stages. The only issue is that I will wait 1 tic more in DECORATE, but not so sure if it works in ACS. 0 tic if successful. Had to clear off the excuse code (and its premise) in the Death/XDeath/Crush actor states, seeing no use at all in being there. Then, I would have to reupload... Hope me luck.

Okay, I got the taunt interrupt fixed. 0 tic is impossible, so is ACS, so I go w/ 1 tic in DECORATE.

UPLOAD COMPLETE. ARCHIVE PENDING.
Yeah, I'll eventually sum up the project fixes later.

===

Fuck, I can finally do the pfhor.
Fuck, I am fucking tired from the research and testing.
Fuck, .

_________________
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https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
Regurgitator monster to be resumed
whatissk/moonie/washingtontimes=anti-armistice nazi instigator-usurper/tyherantno parasite/censorship/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless 'they live' mein kampf machine/kal_flight_007 self-victimization
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Fri Feb 21, 2020 12:19 am
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
I might make multiple posts in final draft announcements. Hey, it's a lot of fucking fixes! Take it from me, don't go sprucing hard in one sitting period. Had to take Tylenols/Acetaminophens, protein, and fiber sources.

*ally wake ally NoiseAlert error LOF_NOSOUNDCHECK for Spawn/Idle/No_Target_Yet actor states and A_ClearTarget at bottom of (last) See actor state fix for switching actor state behaviors
This is for ally projects
https://www.doomworld.com/idgames/combos/cumaauia
https://www.doomworld.com/idgames/combos/cumaapia

*A_SpawnItemEx ataunt/ktaunt sound submonster (they have their own monster code!) per A_PlaySound taunt in taunting monster for Missile/Reload actor states and A_KillChildren before A_PlaySound/A_StopSound for Bull_Session/Chase_Session/Wander_Session/Missile/Reload/Pain/Death/XDeath/Crush actor states fix
This is usually for monster projects, but ally projects get the same treatment before being posted on this post (posted under the NoiseAlert section)
n/a yet

_________________
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https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
Regurgitator monster to be resumed
whatissk/moonie/washingtontimes=anti-armistice nazi instigator-usurper/tyherantno parasite/censorship/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless 'they live' mein kampf machine/kal_flight_007 self-victimization
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Fraud Alert Renewal Month: 03, 06, 09, and 12
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Metal tracking mods
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Sun Feb 23, 2020 3:07 am
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Alright, I have completed meshing the pfhor trooper into the uesc's teamdm file. Will take a while to process the entire transition. Then, I have to make drafts about teamdm mode units instead of their survival cooperative mode units. Copies is easy, tedious, and last.

need to archive uesc hotfix, flavour content. later.

_________________
_
https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
Regurgitator monster to be resumed
whatissk/moonie/washingtontimes=anti-armistice nazi instigator-usurper/tyherantno parasite/censorship/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless 'they live' mein kampf machine/kal_flight_007 self-victimization
nsfw
Spoiler: show
Fraud Alert Renewal Month: 03, 06, 09, and 12
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Metal tracking mods
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Tue Feb 25, 2020 12:02 am
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Just as you know, I did made controversial products like jihadists versus imperialists or something like that. The next one is uesc versus pfhor. I was about to make gangsters versus police (I don't really have much material, but I can use makeshift material) or gang wars before!

Some people may infer that the uesc is the border patrol, while the pfhor is the illegal aliens. While the definitions are loosely correct, the context is mainly a us versus them material. Usually as war propaganda, however, I do acknowledge uesc can be natives/familiarities/alliances/coalitions/allies/nato/usa/japanese (empire/Niseis), and the pfhors can be foreigners/aggressors/enemies/hostile WMDs (troopers wear masks against biological warfare, but I changed the marine too so it's a bit fair deal)/axis/soviet union/north korea (the letter p is the pun)/imperial western/chinese/japanese empire.

I just want to say it's supposed to be about broad concepts rather than some propaganda campaign. I apologize for any unintended sensitivities to that would happen.

---

It up...
This is one is the most complete team dm/lms file ever.
The enemies will switch onto hated players or their allies actively.
Nothing short of aggressive, if stupid enough to forget their masters.
https://archive.org/download/ally_unit_ ... iptv04.wad

Yes, I need to fix the conversation states for the marathon allies/teamdm files. Call it subtle touches. To reupload soon. need the pfhor done.

_________________
_
https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
Regurgitator monster to be resumed
whatissk/moonie/washingtontimes=anti-armistice nazi instigator-usurper/tyherantno parasite/censorship/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless 'they live' mein kampf machine/kal_flight_007 self-victimization
nsfw
Spoiler: show
Fraud Alert Renewal Month: 03, 06, 09, and 12
My ZDoom mods
Viva Le Resistance! (threat: see ☠Image☠ below...)
Metal tracking mods
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Spoiler: show
https://archive.org/download/for_jihad_monsters/Lightning%20Exclusive%20Nasheed%20By%20Ahmad%20Al-Muqit.mp3


Tue Feb 25, 2020 9:28 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
https://www.doomworld.com/idgames/combos/cumaauia
https://www.doomworld.com/idgames/combos/cumaapia

this will be archived, selector icon coordinates to be fixed
https://www.doomworld.com/idgames/combos/cumatedm

_________________
_
https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
Regurgitator monster to be resumed
whatissk/moonie/washingtontimes=anti-armistice nazi instigator-usurper/tyherantno parasite/censorship/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless 'they live' mein kampf machine/kal_flight_007 self-victimization
nsfw
Spoiler: show
Fraud Alert Renewal Month: 03, 06, 09, and 12
My ZDoom mods
Viva Le Resistance! (threat: see ☠Image☠ below...)
Metal tracking mods
sfw
Spoiler: show
https://archive.org/download/for_jihad_monsters/Lightning%20Exclusive%20Nasheed%20By%20Ahmad%20Al-Muqit.mp3


Fri Feb 28, 2020 12:01 am
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
For all currently fixed files, I am reuploading longer tic delay hotfixes for Bull_Session, Chase_Session, and Wander_Session actor states soon. This change is to smooth transition of taunt sound interruption for another sound replacement.

Plus, for the teamdm/teamlms file, I fixed the temporary hostile targeting on +USERSPECIAL. Applied in Active and Inactive actor state. The control flow redirects to another actor state that sets targeting onto specified hatee tid.

The custom marathon monsters file have the taunt-attack sound sync working, and interrupt if the scenario demands such a change.

I know it's subtle change, but you can notice it at times. I believe that subtlety, is a small change that is a part of a bigger scheme to come. I just need to put my ass into that modding philosophy. Maybe more often.
Yes, I might need to reupload the mirrors too soon enough. THAT IS IF THEY CAN REPLACE FILE NAMES! TO HISTORICAL FOR MY ASS! CAN'T GO DECIMAL LIKE CHANGELOGS ALL FUCKING DAY!!!TO REMOVE LINKS OF OUTDATED MIRROR SOURCES FROM WEBSITE!

_________________
_
https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
Regurgitator monster to be resumed
whatissk/moonie/washingtontimes=anti-armistice nazi instigator-usurper/tyherantno parasite/censorship/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless 'they live' mein kampf machine/kal_flight_007 self-victimization
nsfw
Spoiler: show
Fraud Alert Renewal Month: 03, 06, 09, and 12
My ZDoom mods
Viva Le Resistance! (threat: see ☠Image☠ below...)
Metal tracking mods
sfw
Spoiler: show
https://archive.org/download/for_jihad_monsters/Lightning%20Exclusive%20Nasheed%20By%20Ahmad%20Al-Muqit.mp3


Tue Mar 03, 2020 12:08 am
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
WTF? It's only been around 1 ~ few days, and the next post? Whatevers.

the jihadness will be fixed soon enough.
after?
I dunno, but will check.
Spoiler: show
http://www.forkheads.net/viewtopic.php?f=8&t=17325&start=45#p244278

_________________
_
https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
Regurgitator monster to be resumed
whatissk/moonie/washingtontimes=anti-armistice nazi instigator-usurper/tyherantno parasite/censorship/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless 'they live' mein kampf machine/kal_flight_007 self-victimization
nsfw
Spoiler: show
Fraud Alert Renewal Month: 03, 06, 09, and 12
My ZDoom mods
Viva Le Resistance! (threat: see ☠Image☠ below...)
Metal tracking mods
sfw
Spoiler: show
https://archive.org/download/for_jihad_monsters/Lightning%20Exclusive%20Nasheed%20By%20Ahmad%20Al-Muqit.mp3


Wed Mar 04, 2020 12:36 am
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
NSFW! Even though it's labeled restricted.

Probably unrelated, but recent developments for the Duke3D's Alien Armageddon mod, version 3, is unrunnable to my machine. Real shame, but it's just unreal tournament, mostly.

The good news is that the pig cop boss is now completely 3dish looking and at least looks consistent. Space marine pig work would work, but I already have a shotgun pig though. Too bad the chaingun pig cop isn't much fixed in the graphics department. I think a pig cop hoverbike will work. I finally see mounted miniguns! hoverbike, pigcop boss, pigcop shotgun makes 3!
Yeah, I think I'll add more spice than just pig cops, more variety to make up anyways. You know, duke villains. Either way, more refreshing and better than some mafia/swat dudes anyways. I might leave out the sexiness part b/c the focus is about da villains. Latest update has some face plaster on, which doesn't look good. Same for some new posters, bleh. I guess it's a draft anyways.

art tile

+aa
definitely got pr0n stuff hanging there, and not itty bitty pixels
if I make note of them, it's just because of the quality review, but it will not likely be included into the game. However, the possibility of visual reframing makes them a candidate and so on. Remember, the material used to be something else in its glorious original format. It got reduced and adjusted for the gaming platform. I am testing for that consistency. So yeah, don't think it's all good that way.
07: pig hoverbike, I forgotten that there are dual miniguns!!! Too bad the game didn't utilize the gun flash, oh well. Call it future gun, no bright
20 ~ 22ish...: swinelord + pig marine
24: pig cop jeep
25:
doritos/domos chip bag?
cookies bag?
pork rinds bag, which I already got
pea juice, cola, atomic energy, blueball (I won't use blueball due to what people say as sexual focus than building/training focus)
where's the pringles @?, lol
29: pig cop hoverbike/turrettank corpse-wreck
36: pig cop boss
37: octobrain mech
40: brain robot
57: pig cop boss

+nr
21/24:
lapd tank, i think. not complete so fail. well, @ least, my search proves to cancel out this monster so it's cool.

===

I just played Ghosted II mod for doom, it's like lode runner. Since I already know how to fiddle with ai, I guess I can make a lode runner mode. Collect the gold to open up the toll gate! I just need to make sure there's a thing counting script. Don't worry about killing the monk monsters (some monkish or hexen class). They either immune, or they respawn, like the original lode runner. Cool. Just need to make some spawnspots for randomized spawning plus spawn fog. Oh, if team game, team tid/colour will refine class. However, it's just like unreal assault mode.

YES, IT BE IN ANOTHER POST!
And I forgot about the post reminder attachment...
Spoiler: show
I might make multiple posts in final draft announcements. Hey, it's a lot of fucking fixes! Take it from me, don't go sprucing hard in one sitting period. Had to take Tylenols/Acetaminophens, protein, and fiber sources.

10 tic delay for standing Spawn sprite set for Spawn/Idle/No_Target_Yet/Greetings actor states. Sometimes the Reload actor state too.
*ally wake ally NoiseAlert error LOF_NOSOUNDCHECK for Spawn/Idle/No_Target_Yet actor states and
MJOL D 0 A_Jump (64,1)
Goto See
MJOL D 0 A_ClearTarget
Goto No_Target_Yet //See
at bottom of (last) See actor state fix for switching actor state behaviors
This is for ally projects
https://www.doomworld.com/idgames/combos/cumaauia
https://www.doomworld.com/idgames/combos/cumaapia
https://www.doomworld.com/idgames/combos/namagbia
https://www.doomworld.com/idgames/combos/jihaamia
https://www.doomworld.com/idgames/combos/boblaiia
https://archive.org/download/ally_unit_ ... iptv03.wad
x https://archive.org/download/ally_unit_ ... iptv02.wad
https://archive.org/download/ally_unit_ ... iptv02.wad
https://archive.org/download/ally_unit_ ... pt_v02.wad
https://archive.org/download/blood_mons ... iptv02.wad
https://archive.org/download/crip_monst ... iptv02.wad
https://archive.org/download/west_side_ ... iptv02.wad
|
zzz...
Here's the furnished to-do incomplete list, it's the net friendly warping update, but it's a good start.
viewtopic.php?f=8&t=17325&start=45#p244278

d&d monsters... it is technically scratch surface so nothing really has been done yet.
Once completed, I'll do the diablo allies/monsters and pig cop allies (incomplete).
Those two are This is my latest development prior to this fix freeze.
Yes, I will resume spriting the slug monster too. And fucking fix the light/dark archer specials. Sheesh. Then, I'll glaze over the taunt fix to the two current projects. Yes, I got other projects in the backburner, but it's technically bare bones than a work horse.
No team dm/lms mode (crips versus bloods) yet, but I guess it would be dissin' the dayz back. Then again, I hear no major history just yet. I got no freestylin' on boostin' my REP! =)

Radius and height size readjustment and testing.
*A_SpawnItemEx ataunt/ktaunt sound submonster (they have their own monster code! [dependent on center of height]) per A_PlaySound taunt in taunting monster for Missile/Reload actor states and
MJOL GG 0 A_ChangeFlag ("JUSTHIT",1)
MJOL G 0 A_ChangeFlag ("JUSTHIT",0)
before A_PlaySound/A_StopSound for Bull_Session/Chase_Session/Wander_Session/Missile/Reload/Pain actor states fix
This is usually for monster projects, but ally projects get the same treatment before being posted on this post (posted under the NoiseAlert section)
Also,
TAFI B 0 Thing_Hate (x,y,6) //551,6)
before A_ClearTarget for Idle/No_Target_Yet actor states, +USERSPECIAL as target (where solution includes
Goto No_Target_Yet //See
as control flow of Active/Inactive actor states), and warp tid interference w/ thinghate tid fix for any duel/tdm/tlms mode mods
n/a yet
https://www.doomworld.com/idgames/combos/cumamons
https://www.doomworld.com/idgames/combos/jihamons
https://www.doomworld.com/idgames/combos/boblmons
https://archive.org/download/west_side_ ... ersv12.wad
https://archive.org/download/west_side_ ... _clean.wad
https://archive.org/download/zeonic_fro ... ersv03.wad
https://archive.org/download/my_map_lag ... r_nooh.wad

https://www.doomworld.com/idgames/combos/cumatedm
https://www.doomworld.com/idgames/combos/jihatedm

_________________
_
https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
Regurgitator monster to be resumed
whatissk/moonie/washingtontimes=anti-armistice nazi instigator-usurper/tyherantno parasite/censorship/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless 'they live' mein kampf machine/kal_flight_007 self-victimization
nsfw
Spoiler: show
Fraud Alert Renewal Month: 03, 06, 09, and 12
My ZDoom mods
Viva Le Resistance! (threat: see ☠Image☠ below...)
Metal tracking mods
sfw
Spoiler: show
https://archive.org/download/for_jihad_monsters/Lightning%20Exclusive%20Nasheed%20By%20Ahmad%20Al-Muqit.mp3


Sat Mar 07, 2020 1:35 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Well, good news, the modder archives of doom DO have a blank working tank! Looks like I overlooked like a bitch! Fuck, I must have hated duke for various reasons. Oh well, sci-fi in that extent wasn't my highest earnest. Science hasn't always been an applicable insurance as a fact anyways. Anyways, I'll be wrapping up a tank while spriting for my other project. Even though it's pig cops, duke hasn't been a great motivation. I can't understand how or why. Right now, sound problems. I be taking a break now and then.
Nvm, looks like there's not enough pain angle frames from the pig cop anyways so that sucks. I guess time was crunching in after all! Nevertheless, I considered the project cancelled. It will be moved as a unmentionable. My site notice will not host its mention.

I do admit, I did find the pig cop sounds funny. I finally got my pig tank, but with a lack of pig cop media flavour, it doesn't seem right. Sorry guys, it's best to leave it as it is. *shrugs*

Spoiler: show
Code:


//////////////////////////////////////////////////
//Inca Mini Tank
//////////////////////////////////////////////////


ACTOR IncaTank 21012
{
    Health 500
    PAINCHANCE 20
    SPEED 6
    Radius 27
    +NOBLOOD
    Height 72
    MASS 1000
    DONTHURTSHOOTER
    SeeSound "ITank/See"
    AttackSound "ichain/attack"
    PainSound "Ispid/pain"
    DeathSound "ITank/Death"
    DROPITEM IShotgun
    //ActiveSound
    Obituary "%o was shot by an inca personal tank."
    MONSTER
    +FLOORCLIP
   
    States
    {
    Spawn:
        ITNK A 8 A_Look
        Loop
    See:
        ITNK A 0 A_PlaySound ("ITank/Run")
        ITNK AABBCC 1 A_Chase
        Loop
    Missile:
        ITNK A 1 A_FaceTarget
        ITNK D 4 BRIGHT A_CPosAttack
        ITNK A 1 A_FaceTarget
        ITNK E 4 BRIGHT A_CPosAttack
        ITNK A 1 A_FaceTarget
        ITNK D 4 BRIGHT A_CPosAttack
        ITNK A 1 A_FaceTarget
        ITNK E 4 BRIGHT A_CPosAttack
        ITNK A 0 A_Jump(128,1)
        goto See
        ITNK A 0 A_CPosRefire
        goto Missile
    Pain:
        ITNK F 4 A_Pain
        ITNK F 4
        Goto See
    Death:
        ITNK G 4
        ITNK G 4 A_Scream
        ITNK H 8 A_CustomMissile("IncaTankGun", 30, -40, 64)
        ITNK I 8 A_CustomMissile("IncaTankGun", 30, 40, 192)
        ITNK J 8 A_CustomMissile ("TExplosion", 48, 0, 0)
        ITNK K 8 A_Fall
        ITNK L 8
        ITNK M 8
        ITNK N -1
        Stop
    }
}

//////////////////////////////////////////////////
//Inca Mini Tank Gun debris
//////////////////////////////////////////////////

ACTOR IncaTankGun
{
Radius 4
Height 4
Speed 12
+NOBLOCKMAP
+DROPOFF
+MISSILE
+NOTELEPORT
+DOOMBOUNCE
+NoTarget
Damage 0
Obituary "%o was hit by flying debris."  //Enjay
States
{
Spawn:
ITNG A 3
ITNG B 3
ITNG C 3
ITNG D 3
ITNG E 3
ITNG F 3
ITNG G 3
Loop
Death:
ITNG G 1
ITNG G -1
Stop
}
}

//////////////////////////////////////////////////
//Inca Mini Tank death explosion
//////////////////////////////////////////////////

ACTOR TExplosion
{
   RENDERSTYLE ADD
        ALPHA 0.7
        ExplosionDamage 32
        ExplosionRadius 128   
   Radius 10
   Height 32
   Speed 0
   SeeSound "wep/rckt"
   PROJECTILE
   +FIREDAMAGE
   +NOCLIP
   States
   {
   Spawn:
      EXP1 A   2 BRIGHT A_PlaySound ("weapons/nrocklx")
      EXP1 BCDEFG   2 BRIGHT
      EXP1 G 2 BRIGHT
      EXP1 H 2 BRIGHT A_Explode
      EXP1 IJKLMNOPQRST 2 BRIGHT
      Stop
   }
}

Spoiler: show
NSFW! Even though it's labeled restricted.

Probably unrelated, but recent developments for the Duke3D's Alien Armageddon mod, version 3, is unrunnable to my machine. Real shame, but it's just unreal tournament, mostly.

The good news is that the pig cop boss is now completely 3dish looking and at least looks consistent. Space marine pig work would work, but I already have a shotgun pig though. Too bad the chaingun pig cop isn't much fixed in the graphics department. I think a pig cop hoverbike will work. I finally see mounted miniguns! hoverbike it's more like a hoverjet than your starwars fan thing; tank from Enjay's Operation Overlord project (proper credits in research), pigcop boss original aesthetics is probably for the best, pigcop shotgun makes 32!
Yeah, I think I'll add more spice than just pig cops, more variety to make up anyways. You know, duke villains. Either way, more refreshing and better than some mafia/swat dudes anyways. I might leave out the sexiness part b/c the focus is about da villains. Latest update has some face plaster on, which doesn't look good. Same for some new posters, bleh. I guess it's a draft anyways.

art tile

+aa
definitely got pr0n stuff hanging there, and not itty bitty pixels
if I make note of them, it's just because of the quality review, but it will not likely be included into the game. However, the possibility of visual reframing makes them a candidate and so on. Remember, the material used to be something else in its glorious original format. It got reduced and adjusted for the gaming platform. I am testing for that consistency. So yeah, don't think it's all good that way.
07: pig hoverbike, I forgotten that there are dual miniguns!!! Too bad the game didn't utilize the gun flash, oh well. Call it future gun, no bright
20 ~ 22ish...: swinelord + pig marine
24: pig cop jeep
25:
doritos/domos chip bag?
cookies bag?
pork rinds bag, which I already got
pea juice, cola, atomic energy, blueball (I won't use blueball due to what people say as sexual focus than building/training focus)
where's the pringles @?, lol
29: pig cop hoverbike/turrettank corpse-wreck
36: pig cop boss
37: octobrain mech
40: brain robot
57: pig cop boss

+nr
21/24:
lapd tank, i think. not complete so fail. well, @ least, my search proves to cancel out this monster so it's cool.

_________________
_
https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
Regurgitator monster to be resumed
whatissk/moonie/washingtontimes=anti-armistice nazi instigator-usurper/tyherantno parasite/censorship/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless 'they live' mein kampf machine/kal_flight_007 self-victimization
nsfw
Spoiler: show
Fraud Alert Renewal Month: 03, 06, 09, and 12
My ZDoom mods
Viva Le Resistance! (threat: see ☠Image☠ below...)
Metal tracking mods
sfw
Spoiler: show
https://archive.org/download/for_jihad_monsters/Lightning%20Exclusive%20Nasheed%20By%20Ahmad%20Al-Muqit.mp3


Sun May 10, 2020 12:18 pm
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