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 Forests in japan 
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Post Forests in japan
there seems to be some confusion on this matter:

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there that should clear it up.

feel free to spread this all over the chans, record any replies, I'd love to see them posted here.

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Sat Dec 28, 2013 7:59 am
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Post Re: Forests in japan
The ghosts ate the pic!

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Sat Dec 28, 2013 8:07 am
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Post Re: Forests in japan
YomToxic wrote:
The ghosts ate the pic!


oh noes! you must be browing the forums without images turned on again!

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Sat Dec 28, 2013 9:28 am
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Post Re: Forests in japan
Or maybe postimg are nazis who haet hotlinking?

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Sat Dec 28, 2013 9:57 am
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Post Re: Forests in japan
YomToxic wrote:
Or maybe postimg are nazis who haet hotlinking?


fixed, used tiny pic.. uploading with anonmgur is blocked in china, click the upload button equals "Connection Was Reset"

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Sat Dec 28, 2013 10:04 am
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Post Re: Forests in japan
joshex wrote:
YomToxic wrote:
Or maybe postimg are nazis who haet hotlinking?


fixed, used tiny pic.. uploading with anonmgur is blocked in china, click the upload button equals "Connection Was Reset"


Lul. Viridian forest.

Did you know that some conspiracy theorists say that RBY was done right after a war?

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Sat Dec 28, 2013 10:37 am
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Post Re: Forests in japan
One of the big questions for the original Red, Green (Japan only) and Blue games is why there are only young children and the elderly running around in the games. While there are a few middle-aged women and men, Red, the main protagonist and player avatar, has no father to speak of, and Blue — Red's rival — does not appear to have parents. In fact, there seem to be very few adults besides the gym leaders.

Fans theorize the reason for the strange lack of adults is a war in the Kanto region, where the first games take place. Lt. Surge, the gym leader in Vermilion City, describes how electric-type Pokémon saved him during "the war." Since the games take place in a fictional universe, Lt. Surge is not referring to any historical conflicts.

Some speculate there was a war in Kanto with massive causalities, causing a gap in generations. This explains why Professor Oak gives a Pokédex to every new trainer who ventures out into the world. This would be an effective way to either collect or verify information lost during the war, and to determine which species of Pokémon survived the conflict.

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Sat Dec 28, 2013 10:38 am
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Post Re: Forests in japan
YomToxic wrote:
One of the big questions for the original Red, Green (Japan only) and Blue games is why there are only young children and the elderly running around in the games. While there are a few middle-aged women and men, Red, the main protagonist and player avatar, has no father to speak of, and Blue — Red's rival — does not appear to have parents. In fact, there seem to be very few adults besides the gym leaders.

Fans theorize the reason for the strange lack of adults is a war in the Kanto region, where the first games take place. Lt. Surge, the gym leader in Vermilion City, describes how electric-type Pokémon saved him during "the war." Since the games take place in a fictional universe, Lt. Surge is not referring to any historical conflicts.

Some speculate there was a war in Kanto with massive causalities, causing a gap in generations. This explains why Professor Oak gives a Pokédex to every new trainer who ventures out into the world. This would be an effective way to either collect or verify information lost during the war, and to determine which species of Pokémon survived the conflict.

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Sat Dec 28, 2013 8:10 pm
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Post Re: Forests in japan
YomToxic wrote:
One of the big questions for the original Red, Green (Japan only) and Blue games is why there are only young children and the elderly running around in the games. While there are a few middle-aged women and men, Red, the main protagonist and player avatar, has no father to speak of, and Blue — Red's rival — does not appear to have parents. In fact, there seem to be very few adults besides the gym leaders.

Fans theorize the reason for the strange lack of adults is a war in the Kanto region, where the first games take place. Lt. Surge, the gym leader in Vermilion City, describes how electric-type Pokémon saved him during "the war." Since the games take place in a fictional universe, Lt. Surge is not referring to any historical conflicts.

Some speculate there was a war in Kanto with massive causalities, causing a gap in generations. This explains why Professor Oak gives a Pokédex to every new trainer who ventures out into the world. This would be an effective way to either collect or verify information lost during the war, and to determine which species of Pokémon survived the conflict.


this still doesn't give the developers the right to make all the forests trench-like, In history you must remember, trenches were not used in forests because trees provided addequate protection from bullets and other projectiles, in the world wars trenches were used in large open fields because they lack the protections provided from a forest.

if you must know why all nintendo's forests are trenches, I'll tell you;
1: it's just easier to control the player's movements that way.
2: developers don't have to think very hard about map design.
3: they have the illusion that the trenches allow them to make the forest with less polygons thus using less memory and processing power. however, this is a blatant lie.

There are several non trench methods to make a 3D forest that are lower in polygons than a trench type forest.

[the following methods are conceptually owned by me joshex dirad by alias]
1: 3D: Colluming; make a bunch of tree trunks as collums and hold up a large expansive canopy. create a vision distortion effect at a certain distance then load a picture of the forest in the distance and don't load the trees full models beyond that point till the player moves close enough.

2: 3D: Hilling; as the name implies you create tree collums and a bent canopy on hillsides, the hills provide the walls whilst adding a more realistic forest.

nintendo uses trenches.. because it's easier. and thier developers are too stupid to understand the basic concepts of collums, canopies and hills.

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Sat Dec 28, 2013 10:15 pm
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Post Re: Forests in japan
what fucking games have you guys been playing?

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Sun Dec 29, 2013 10:54 am
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Post Re: Forests in japan
I think it was pokemon rescue dungeon, blue team.
He's right. Tiny Woods do feel like trenches.

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Post Re: Forests in japan
I'd have sex with a pokemon...

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Post Re: Forests in japan
Newpurple wrote:
what fucking games have you guys been playing?


Pokemon, the legend of zelda TP and various others. I've never seen a 3D forest in a nintendo game, it's always a trench or canyon with some trees..

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Mon Dec 30, 2013 9:02 am
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Post Re: Forests in japan
Ah, I see what you're getting at...

It is also possible to create a forest full of stuff using instancing. Instancing means you draw one and the same tree using different world matrices, allowing it to be rendered multiple times in different sizes, locations and rotations. you can also give it different colors or textures, this makes it so that you don't have to change any of the constant buffers or anything expensive between draw calls.

Then use level of detail. Meaning, the further away a model is, the lower the poly count, so you load for example 3 different models of the same tree but in different poly counts, and use the lower poly models when they're so far away, you barely notice any difference.
For trees very far away, using impostors is a classic example. You replace the tree model with a 2D billboard that is just a picture of the tree.

Then of course, there's the frustum culling (which really should be used in any example) that filters away any object that is not on screen.


Also, I'd like to point out that the trench forests are also used to guide the player so he wont get lost, and to force the player to take certain paths, so that things don't happen out of order. In other words, they're used to make the game more linear, which doesn't necessarily mean it is crappier.

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Mon Dec 30, 2013 11:01 am
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Post Re: Forests in japan
i agree with newpurple.. nintendo mainly makes children's games or games for younger people to grasp and have a halo or call of duty like landscape would most likely confuse kids.. even i get a bit confused in a free world
zelda has a few instances of a "dense forest" but they need to keep it linear so that the player cant go out of sequence or get lost or turned around too much
also if you think about pokemon *is a pokenerd* theres giant pokemon like ursaring, pangoro, and beartic who go on rampages, theres also many dragons.. they probably cleared areas of the forest in their rages
and in zelda there are inhabitants of the forests.. skullkids, witches, wolves, any other monster or forest people who need a part of the forest cleared so they can navigate..

also with pokemon.. it began on a 8 bit cartridge.. pokemon likes to keep to its roots somewhat and it mostly does that with its worlds' layout
its a sort of rustic thing and many people enjoy it

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