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 Patreon money whoring. 
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Post Patreon money whoring.
Hi.


well, fffff-fuck teh jello jerkers really got it done this time.

so, like there's crappy half rate swf hentai games making shit tons of cash on patreon, only doing minimalistic updates and leaving most of their content broken or unfinished. they be makin about $10k per person on average.

so, where teh fuck is our cut of dis shit?

partreon is for more than just swf too, could do 3D shite. but whats our deal gonna be, I thought of putting my game up there but it's laughable atm lol.

Anywais, we already release our games for free why not put thier dev on patreon and make teh big bucks?

I'll do tons of artwork and text as necessary, especially if they pay us lots lol.

so, hey fuckheads whats our patreon project gonna be?!

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Wed Sep 30, 2015 7:32 am
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Post Re: Patreon money whoring.
Depends. If its 'pay to get content', I'm vehemently against posting my own work there.

But if its 'donate only', I guess its fine.

The reason why I avoid money for my stuff is because my most basic method of art acquisition is "image search engines". :P

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Wed Sep 30, 2015 12:01 pm
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Post Re: Patreon money whoring.
YomToxic wrote:
Depends. If its 'pay to get content', I'm vehemently against posting my own work there.

But if its 'donate only', I guess its fine.

The reason why I avoid money for my stuff is because my most basic method of art acquisition is "image search engines". :P


yeah just gen donations. people don't pay for images this way, they will pay because they like the game and support it.

heck, we are always making new games, why not just put forkheads game dev on Patreon? "new games always in the workings!, active projects; NSD, Sex kitten eastern rampage, Sex Kitten Remewed.

just tell people they are donating to support our continued development of multiple titles and beyond. what do you think?

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Wed Sep 30, 2015 7:19 pm
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Post Re: Patreon money whoring.
We should put the Key fighting game on Patreon

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Wed Sep 30, 2015 9:12 pm
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Post Re: Patreon money whoring.
Going by the popularity of the games, especially the sex bunny spin off, and the kindness and dedication of the weird as hell fan base, I'm quite sure everyone on the forum will look like this after a month.

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Wed Sep 30, 2015 9:25 pm
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Post Re: Patreon money whoring.
Ok then, if we get the go-ahead, we'll need some ground rules, mostly to avoid teh [Law suit]s.

1: as Yom already stated because of possible legal trouble with us making money off of other peoples art, we cannot compensate people for supplying pictures obtained from random internet sources. the exception is obviously OC artz made by j00 or me or us or anyone willing to let us use thier artz.

2: same as #1 but music and SFX. can't compensate if it's not something you made.

3: values of peoples work will have to be kept in a transparent fashion. This means %'s in-total will be attributed to various things based on how much they are worth overall. naturally this has some consequences just like the lottery, if multiple people are responsible for one thing (arts for example) then you gots to split teh money associated with art.


lets be a bit more clear, (the following is just an example and not the final scales):

programming: 20 - 40% of profits. lets face it you earned it and did the backbone work. 20% for games where not much programming is used or what is used is of a rudimentary level, 40% for games where Yom busts his hump adding in complex features Items battle systems ETC.

coding halp: 0 - 30%. can't get by without it sometimes. range increases based on number of times coding halp is needed, 30% is where the helpers basically coded half the game themselves.

OC arts (including music): 0 - 40%, you certainly have fuck in your head, range is based on quantity, Dev decides but as a rule of thumb if all the art in the game is OC thats 40% if it's not then it's that much a percent less but no less than 10%.

OVERHEAD: currency conversion fees, transfer fees ETC. overhead will have to steal about 3 to 10% of total profits {73|-| 84574|2|)5 !!! 7|-|31 |<1!!3|) |<3|\||\|1 !!!!}

Story, questions, craziness, ideas, TEXT: 20%, you know it's always gonna be needed and take up a lot of dev work.

And as a final rule, yes you can share with yourself, no you can't get 2*40% for coding 2 games! it all comes from the same pot of money.

say we have 3 games in the working, A dating sim, a Sex kitten title and a fighting game, if all 3 devs are different and each game uses complex coding, they each share 40% profits (33.34%% each) which is about 13.34% of total profits each.

if profits for a month in which they are doing dev are $1!! they'd each get a little over 13 cents depending on the currency they want it in.



Q/A:

Does this mean that if i share my works but too many other people also share thiers and my percent cut is less than 1% that theres a chance I could get nothing? Yes, yes that is a distinct possibility. we always have FH$ porn and special access content for that though. I even envision a trade-able shop item "I helped and all I got was this dumb item" tradable for when there's a surplus of funds (the total didn't hit 100%) and now your less than 1% is worth something!

also an important note; you need to show work for each month you want to get paid for. no work one month? no cut. fair is fair.

this is just an idea, I really want to get this smoothed out before we step into this money whoring fuckery.

also please don't consider this a full-time position as shit happens sometimes. = don't quit j00r dayjob lolz

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His name is not Robert Paulsen, His name is Gregory Matthew Bruni, he won so hard.

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Fri Oct 02, 2015 7:28 am
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Post Re: Patreon money whoring.
I think the biggest question is how much money can I skim off the top?

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Fri Oct 02, 2015 8:56 pm
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Post Re: Patreon money whoring.
Orange Juice Jones wrote:
I think the biggest question is how much money can I skim off the top?


I think you could start a "Donate to OJJ" thread and leave your paypal email then, who knows!? :errg

but we'll probably have to hold a vote over which person we deem able to be responsible with teh money. I know Yom is tons responsible, then again some of it might go missing on a drunken adventure in the night. but meh. then there's lime, we all know he's responsible and kinda needs money. then again whoever gets that responsibility will probably have to post personal infos on Patreon. I know Yom is gonna be uncomfortable with that. I'm comfortable doing it and would be honest, but I know I don't have much of a reputation lol what has it been 2 years since I joined?

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His name is not Robert Paulsen, His name is Gregory Matthew Bruni, he won so hard.

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Sat Oct 03, 2015 3:44 am
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Post Re: Patreon money whoring.
I think the two-key system is the best. Provides security to those involved, while also serving as plausible deniability in case something does go down.

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Sun Oct 04, 2015 2:57 am
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Post Re: Patreon money whoring.
YomToxic wrote:
I think the two-key system is the best. Provides security to those involved, while also serving as plausible deniability in case something does go down.


Yes, that sounds good, so we'll need to vote in 2 accountants to handle teh cash.

regarding content; we need to distinguish our projects into at least 2 categories and justify them. the reason being is although a good selection of projects will be available on patreon those are the bait to lure people here where they will attempt to get special access after realizing we have more games not covered by Patreon. (aka there needs to be a reason why people will come here)

I think we chould cut a line between "Major Releases" and "Extra Releases"

Major releases: Full dating sims, Main-line SK games (SK games with numbers versus titles), any game that took a lot of time and effort.

Extra releases: Quick stuff with moderate or lower effort.

I think for now, Extra releases would be a good for Patreon that way we can release stuff quickly which keeps our funders active and at the same time provide some level of quality entertainment to laugh and or fap at.

We could also bait Patreon with the occasional major release, like saying "don't say we never gave you any of the good stuff" maybe every 3rd main release OR after 3 releases put the oldest on Patreon (Recycling!)

who thinks this is necessary? or do we just offer all the games on patreon and keep the cheats and such for special access only?

EDIT:

also we can cite that many members may make thier own personal projects that may or may not be released on patreon and may be released on their own patreon account versus the Forkheads patreon account.

I think that is important so we don't scare away developers who maay want to join us and contribute thier own works without having to worry about thier works competing for patreon money with our stuff.

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His name is not Robert Paulsen, His name is Gregory Matthew Bruni, he won so hard.

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Sun Oct 04, 2015 4:07 am
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Post Re: Patreon money whoring.
I've sent an explanation of the two-key security system for you.

Also, you've put down a good framework.

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Post Re: Patreon money whoring.
I wonder who's the most qualified to handle thy holy fh funds?

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Sun Oct 04, 2015 6:57 pm
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Post Re: Patreon money whoring.
KingGMY wrote:
I wonder who's the most qualified to handle thy holy fh funds?

i'm thinking ether joshex or you would be trustworthy

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Sun Oct 04, 2015 9:40 pm
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Post Re: Patreon money whoring.
I've been mostly ignoring this topic but what?

No, seriously. Do these suggestions sound as sub-optimal to anyone else as they do to me?

I'm going on the assumption that, should we set up something like this, all money goes to Yom. Which is fair; He does all the work, he pays for the server, he gets money. If other people start seriously deving then I guess they get a share of the cut, but that's neither here nor there. The problem proposed is that Yom won't want to set up a patreon because it would involve real life information. I don't think Yom refuted the prerequisite assumption so I'm going off it. To get money to Yom, you'd need a middle man to send any proceeds, via paypal, shall we say.

The requirements for this middle man would be at least the following:
Trustworthy
Financially independent
Responsible
Consistently active over a long period of time
Invested in FH
Emotional maturity

Why the fuck is this in spam?

Joshex is in CHINA, and in a fickle situation involving internet quite often, from what I've seen.
Gummy is a fuckwit. No offense.
Interestingly, Yom best fulfills those criteria himself.
Parpol or fluffy are best fits from my perspective.

Obviously this isn't the most important issue, though it is a requirement. If this ever takes off I'm sure it can be discussed more in depth. The legal requirements and viability of this project should be discussed first. Our frameworks aren't well equipped to handle that sort of shift in workload and that will be the biggest challenge.

Calm your dick-nips at the idea of paid development. Shit'll be tough to manage.

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Mon Oct 05, 2015 11:12 am
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Post Re: Patreon money whoring.
Ok lets work on a complete draft of the project introduction (why they should fund this development) and disclaimer.

Code:
Hi and welcome to the Forkheads Projects page on Patreon!

What is Forkheads? a collection of crazy game developers who are already in a mental institution somewhere! Oh golly gee Meds Time! (no not really otherwise it would be illegal to send us funds lol, can't have people in the happy house have money now can we? but we are game developers)

We are most famous for our Sex Kitten game series and dating simulators such as Galaxy Angel Sim Date and Love Hina Sim Date, however we also create all sorts of mini-games and wacked-out animations.

What are we offering to do for your money? We are offering to create multiple different forms of entertainment from hentai games to short comedy animations continually for the foreseeable future, we always have multiple projects going at any given time, from Flash to Blender we have an assortment of release types. (most is flash at the time being) these media will be released as we are able in exchange for continued support!

Current Projects in development for this patreon account:

SK ReMewed, [project name 2], [project name 3]

SK Remewed aims to be a 3D reworking of the original Sex Kitten game that started us fuckheads down the roads of complete disregard to sanity in exchange for teh Magic Good.
Type: 3D game
Player: blender 3D 2.49b
[link to thread]

[Project 2 description]
Type: [anim or game]
Player: [Flash etc.]
[link to thread]

[Project 3 description]
Type: [anim or game]
Player: [Flash etc.]
[link to thread]

Notice: Not all of our projects may be released here! our members reserve the right to release their own projects as they see fit, whether on this patreon account or on their own or in some other manner. We may be crazy, but we aren't corporate fascists! We wont be limiting people as to what they can and can't do.

As for Forkheads main releases, they come in 2 categories:

Major Releases: These took a lot of skill, time and effort and are usually large games like sim dates or sex kitten games. Sometimes we may release one of these exclusively on Patreon to thank our funders for their continued support. At other times you can always find them for free on our website ForkHeads.net in the special access section.

Extra Releases: At forkheads the crazy nevar ceases to come-up with inane asshattery in flash, whether it's bent on making you laugh, trollface, anhero or fap there's something for everyone and nothing is off-limits, we plan to actively release these games and animations here on patreon for your enjoyment!

We welcome you to support us and or join our team!

Profits are based on contingency and a share system of the following percents:

Programming: 20 to 30%
Technical help: 1 to 20%
OC (original creations) art and sounds: 1 to 20%
Text: 20%
Overhead (currency transfer and fees ETC.): up to 10%

The max values are achieved when the entirety of the game/anim needed/had that kind of work done. For example in the case of art; all the images and music in the game need to be OC to get 20%, if for example 50% of the images are OC then the creator(s) will share 10% of total profits. For example in the case of programming; all the programming done needs to be developed entirely by members of the team to get 30% of the profits, but get no less than 20%.

There is a chance that the total will not reach 100% of profits, in which case they will be stored for instances when there are too few profits (where most percents = less than $0.01) or there are too many contributors working on the project, or a combination of those 2. in those conditions workers can trade work for a percent of the saved pot of money.

Also an important note; members need to show work for each month they want to get a percent of profits for. No work one month? no cut. fair is fair.

Above all we thank you our supporters for taking the time to read through this and contribute however you can!

Q&A:

Q: If I make graphics and so do 20 other people and the total donations are $0.90 do I get nothing?
A: you will get FH$, some hentai, and a not-yet-implemented 'Percent' shop item, which you can trade at another time for a cut of the profits when there is a surplus.

Q: If I program 2 games entirely by myself can I get 60% of the profits for one month?
A: No, you are in-effect sharing 30% with yourself. 2 shares of 30% still equals 30%.

Q: I think it was my money that I donated that is in the extra funds that was not claimed for this month, what can I do?
A: send us suggestions! we can do /nearly/ anything in an anim or game for you!

Q: can you explain how the shares system works? I want to understand how my money is used!
A: by example: If there were 3 games being developed by 2 people (2 games developed by the same person) then one person would get 66.67% of 30% (20.001% of the total monthly funds) and the other would get 33.33% (9.999% of the total monthly funds) if the total monthly funds are $1 then 20.001% allots to $0.20 with 0.001% saved for a time when it's actually worth something or adds up with another excess of at least 0.999% if the donations stay at $1 a month which I hope they don't.

In this way how much each member of the project gets can be mathematically calculated.

As always if you like our games Send us sum munay! and or come visit us and let us know.

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His name is not Robert Paulsen, His name is Gregory Matthew Bruni, he won so hard.

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