So this is an update post rather than an AA2 card upload as I promised since I can't talk with Madassgamer. No big deal, but still, a slight annoyance.
This time around though, I'll be introducing some concepts that will be incorporated into Speakonia Legends.
ELEMENTAL SYSTEMFirst thing to be mentioned is the elemental system of the game. It's six elements, with no real "weakness" or "resistance" but them being an enhancing factor to battles and ensuring quicker and easier success. The six elements are
Fire,
Water,
Air,
Earth,
Light, and
Darkness.
The first four (abbreviated as FWAE) are considered primary elements, and have slightly lower damage potential, but an enemy's weakness rating is higher with lower resistance. The last two (Light and Darkness), are higher in damage potential, but have lower weakness ratings and higher resistance ratings.
COMBAT SYSTEMCombat is on an active time system, higher agility means you can act faster, but you have to be more than just quick with your character, you have to be quick in your hands as boss type monsters will be fast to act. Anticipation of enemy attacks is critical for when you only have one party member, as you could easily be taken out in a few hits otherwise.
Of course, you will have your attacking, as all RPGs do, but the fun part is when you do your class upgrades and notice the changes in your skills. Where, say, my own beginner class may have "Text Wall" (a defensive buff where I place a wall of text to soften damage for a few turns), a later class will have a better version called "Spam Wall" which is more effective. The same will go for elemental skills (basically magic) where you'd start out with a low level fire skill, but upon a class change, have a better version.
CLASS UPGRADINGThis is a similar system to Seiken Densetsu 3. However, the class change is a part of the main story. Your four characters start as a beginner class, then upgrade to a "light" or "dark" class later on, based on choices made. Every character has a FWAE resistance of their own (Baka = Earth, Myself = Air, RCDeschene = Fire, Timmy = Water) but depending on the class picked, you get an additional light or dark resistance. Your choice of classes changes the ending as well, and there are "true" routes.
That said, TIME TO TALK ABOUT THE CHARACTERS.
BakaSurvivor2102Starting Class: Furry
Starting Role: Tank
Starting Gear: Wooden Sword and Fursuit
Max Life: A
Max Adrenaline: D
Attack: B
Defense: A
Magic Attack: F
Magic Defense: B
Agility: C
Luck: C
Light Class: Yiffmaster (Tank)
Dark Class: Otherkin (Off Tank)
Info: Baka is the tank of the group and has the highest life. He is the only one capable of wearing heavy armor at the start, but as characters change class, he is one of two capable of wearing heavy armor. Though his magic attack and adrenaline suck, this is no issue as he doesn't have many skills to start, and he's mainly a physical class. As Yiffmaster, he is more protective and has minor support abilities (similar to FF Paladin). Otherkin, however, is more of a bruiser, has better agility, (even with heavy armor), and has a bit of magic (think FF Dark Knight).
Mike5449Starting Class: Spamboi
Starting Role: Support
Starting Gear: Wooden Rod and Hoodie
Max Life: C
Max Adrenaline: A
Attack: F
Defense: C
Magic Attack: B
Magic Defense: A
Agility: B
Luck: D
Light Class: El Spamtare (Support)
Dark Class: Spamorian Hero (Jack of All Trades)
Info: I myself take on a supportive role in the game as opposed to what I'd usually have myself doing (basically what Baka does). He's a basic healer, with some light magic and buffing stuff, but my advanced classes are where my perks are. As El Spamtare, I get better supportive abilities, but the real perks are in Spamorian Hero where I gain the potential to take on just about any role. VERSATILITY.~ Spamorian Hero has the powers of both Light and Dark in particular, and is the only other class who can use heavy armor.
RCDescheneStarting Class: Sex Offender
Starting Role: Magic DPS
Starting Gear: Stick and Hoodie
Max Life: D
Max Adrenaline: A
Attack: C
Defense: F
Magic Attack: A
Magic Defense: B
Agility: C
Luck: B
Light Class: Pedophile (Full DPS)
Dark Class: Craigslister (Full Magic)
Info: RC is a squishy version of Spamboi, but is a Black Mage as opposed to a White Mage. Very squishy, but very strong in damage potential. This potentially increases in Pedophile where he gains both physical and magical prowess (FWAE doesn't complete), but Craigslister gains the potential to have almost all magic at his command (Healing and FWAE).
TimmyT333Starting Class: Psychopath
Starting Role: Physical DPS
Starting Gear: SIG Sauer P226 and Heavy Sweater
Max Life: C
Max Adrenaline: C
Attack: A
Defense: B
Magic Attack: F
Magic Defense: D
Agility: A
Luck: B
Light Class: Hitman (Physical DPS)
Dark Class: Politician (Saboteur)
Info: This guy will do all your damaging deeds besides your elemental stuff. He mainly focuses on statuses rather than elemental damage. Later on, as a Hitman, he has the fastest rate of attack. As a Politician, his statuses are even more potent and more devastating over time.
Hopefully I'll be sharing some images later of our heroes, as well as some major characters.