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Sticker Tycoon (public release 1.80) http://www.forkheads.net/viewtopic.php?f=49&t=18495 |
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Author: | Pantsman [ Mon Feb 11, 2019 11:59 am ] |
Post subject: | Sticker Tycoon (public release 1.80) |
Version 1.80 (as of 22 June 2019) Play it here: Here. |
Author: | Pantsman [ Sat Apr 20, 2019 6:02 pm ] |
Post subject: | Re: Sticker Tycoon (pre-release testing) |
Updated to 1.07, nerfing billing costs for electrical usage - a much-requested feature from beta testers. Seriously, that was way too much. |
Author: | zashu [ Sun Apr 21, 2019 5:08 am ] |
Post subject: | Re: Sticker Tycoon (pre-release testing 1.07) |
Gonna leave it here: Maybe it's just a debug thing, but overlays with info overlapped by some UI elements
I stopped at 2mln on deposit, but millionaire medal still locked. Maybe I missed something.
It doesn't save selected bgm track And here is my suggestion on atm icon, for some reason, it's messing with my brain as it is.
Also, I have a suggestion for balancing the game a little, it's actually 2 simple additional values. If you are interested, I'll write it in the dev channel or here. |
Author: | Pantsman [ Wed May 15, 2019 10:25 am ] |
Post subject: | Re: Sticker Tycoon (pre-release testing 1.75) |
Updated. Fixed some more errors with timing and added a new rank. "Trash Boat." |
Author: | Pantsman [ Mon Jun 17, 2019 9:54 am ] |
Post subject: | Re: Sticker Tycoon (pre-release testing 1.75) |
Adding some new features: Sleep dependence. You have a hard limit of 72+-3 hours. Charm being used to negotiate in offshore deals. 33% chance for one aspect to be used out of 3. 1% chance for negotiations to be canceled completely. A personal challenge: A counter-system to scramble turbo inputs. [For TESTING ONLY, for implementation in a 'HARD MODE' in the next game.] |
Author: | Pantsman [ Sun Jul 21, 2019 10:42 pm ] |
Post subject: | Re: Sticker Tycoon (public release 1.80) |
Got a cool monthly 20th ranking for this. On to the next project! |
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