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 FUCK ONLINE DOOM SERVER RULES! 
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Post Re: FUCK ONLINE DOOM SERVER RULES!
As for brutal doom, I did find a fucking fault with the oldies version. If the gore starts spills on the liquid/pool floors, the multiples of the splash actor times number of gore actors, can be some messed up PROCESSOR lag shit.

At least there is a legitimate pet peeve after all, rather than just mere censorship over content just because it's a Doom material (rated R/M/A/X/work/whatevers).
Thankfully, this issue was resolved.

---

Somewhat related to my playbacks, I think I used to have my own unreal weapons edit. I think it was a lot cooler. To now configure up some shit again... at least I got backups. Well, I hate the explosion sprite for having the background transparency wrong.

This is a has-been thing.

0. Chainsaw
1. Doom Fist (hey, got to keep it real and BERSERK)
2. Single/Double Enforcer
3. Flak Cannon (when a loose spread can't cut it, lob a mortar!)
3. Flak Cannon (well, I can just remove the SSG order w/ KEYCONF data lump)
4. Minigun
5. Eightball (w/ automated single fire of one rocket/grenade [XDeath causes detonation])
6. Sniper Rifle (its ammo replaces both Cell and CellPack)
7. Redeemer (cuz a big nuke is as close as you get to a BFG9000 [weapon replaces BFG9000])

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https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
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Sat Jun 13, 2020 9:32 pm
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Post Re: FUCK ONLINE DOOM SERVER RULES!
I did find http://doomlist.net/, which is a faster updater on what server is publicated.

Yes, I did got the server up and running. I just need to share 'connect ipaddress' client console command. Server detail publication is much different indeed.

https://wiki.zandronum.com/Creating_a_Game_Server
this is supposed to help me for a custom.
i will watch some how to setup zandronum server youtube demostrations later.


And I made some subservers on a dedicated/public online doom game session server. As a result in my lack of updates and participation within the community, I know how it will go down as empty. Still, the actual online test over the (open) internet provides me some useful insights in how a true online session will go wrong with my mods. It's probably due to the much higher stress tolerance multiplied by 5.

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https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
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Sat Aug 15, 2020 3:12 pm
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Post Re: FUCK ONLINE DOOM SERVER RULES!
i been playing the new ones, doom 4 and 4.5
really fun really fast.

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Thu Aug 20, 2020 9:57 pm
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Post Re: FUCK ONLINE DOOM SERVER RULES!
As long there's a dedicated server, I'm all out happy for you.

For me, I've been slacking for on the terms of server dedication. My subserver thus self-terminated. Oh well, I guess it's more of a public "sub"server online test anyways.

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https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
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Sun Aug 23, 2020 8:38 pm
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Post Re: FUCK ONLINE DOOM SERVER RULES!
I know it's the coronavirus and funny shit like that happening.

I decided to post my edit of a mod here. It's called edit of Starship Troopers combo. It's like aliens, but more like zombies, fast zombies. Quite the (hilarious) tongue-in-cheek irony of the situation. File here. No, it's actually a joke wad. Fast zombies knowing where you @ 24/7? You will be dead.

I will/might make a edit of Starship Troopers monsters only version. I hope the original weapons hold out?

---

Seriously, coronavirus is real shit. People going hysterical like my joke mod here. Got to keep on the down low. Those are dar rulez, you know?

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https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
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Sat Nov 07, 2020 8:42 pm
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Post Re: FUCK ONLINE DOOM SERVER RULES!
mansion2 is like, the greatest simple mod out there. It's a bit old school, but it's cool because it works out with my combos. There are some action moments here and there. Given the current standards, quite lame in combination, but it gives the more simple maps a different spin of spin?

I need to write this down somewhere.

Oh, I got about 3 more samples to look into, not that it is my project.

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https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
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Wed Dec 02, 2020 11:02 pm
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Post Re: FUCK ONLINE DOOM SERVER RULES!
So I was playing some old ass fucking doom, and I thought I got a spark in making the damn server. Turns out that maybe, the server broadcaster is not displaying the damn thing. So damn!

Well, it could be a number of things. One be the router/server being complicated as ever. The other is the server broadcast communication. Quite frankly, I didn't restart the machine so I wouldn't know just yet. Otherwise, I'm stuck with the ratings censor board, but it's to protect you! I can host diablo there now, but eventually, them cartoon/3d model things will be also offensive, or idolatrous! Oh great! Yeah! Really freedom, really Donald Trump! Give yourself a sclap!

Well... if I am struck with the censorship bureau brigade, I might as well co-host some teamdm ai marathon bot monsters.

---

Seriously, it might be winter, but hard times keep on going insomniac. Don't worry, I don't think I'll keep at co-hosting, it sucks. It's like sharing that tech nerd stuck with maintaining the server room feeling or something like that.

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https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
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Mon Dec 07, 2020 1:26 am
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Post Re: FUCK ONLINE DOOM SERVER RULES!
Hmmm... maybe, according to the doom server rulez, I need to have a certain compliant server type operating system software in place. Well, that's just some bullshit! I can make a apache http straight up on any os! Or at least I recalled...

OPERATING SOFTWARE/HARDWARE REQUIRED?!
FUCK ONLINE DOOM SERVER RULES!

Anyways, I seen Russian Overkill and Brutal Doom and shit. Still, it isn't quite realistic (but not CoD 2 weapons @ a time realistic) as Russian Arsenal. I like it better, even though I might lose out on pin point accuracy. No fancy scmancy gadgetry, just plain old weapons. I'm going to might edit this one to remove the monsters or something like that.

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https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
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Sat Dec 12, 2020 12:08 am
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Post Re: FUCK ONLINE DOOM SERVER RULES!
Well, I finally edited the Russian Arsenal mod to my fitting. Now, it can accommodate ally items dynamically online. Also, I omitted some original features to get the mod combo compatibility going on.

I MEAN, COME ON, HOW HARD IS IT TO PUT IN "CUSTOM_PLAYER_CLASS : PLAYERPAWN REPLACES DOOMGUY?"

My mods ain't registering with its custom class inputs so it's kinda like a default dependency... My custom player class mod works well for some reason? Fixed that shit, now with the proper code, custom player classes can use my ally items mods! As for the hud or status bar readout not reading the custom ammo, I have to see if there's a default on that. I haven't touch that part of DECORATE just yet!
I have to blame the lazy shit shodoff of the author for that. link it!

I also fixed my gunfighter edit. I can easily fix the missing revolver code. What in the world is this bad code? I mean, it's a fucking standard btw! I also allowed ally item code compatibility. If you are interested in western shit or going a few weapons as humanly possible realistic tactical, this is your alley! Note that sloth in movement is a default in the original mod.

---

Note that this post isn't server setup related, but it can work online. Just to be relevant, I happened to switch to ethernet and the server activates to lan @ the least. Had to switch to program/port access on server hardware plus firewall. As far as I can see, there's a overwhelming majority of linux servers. I am afraid that there is no cross-platform. This is doom, man. I guess it's much different for current online standards. At least the original and sourceport works.

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https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
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Sun Dec 13, 2020 3:38 am
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Post Re: FUCK ONLINE DOOM SERVER RULES!
I played my recent weapon mod w/ some monster combo in doom's duke vacation. There is definitely some telefrag bugs and shit. I wouldn't use it online b/c of some mandatory paths. Well, it's not mandatory, but it's out on the open so it is sort of a bad thing to go. As much as I like the music, this map's combo compatibility can go haywire.

Fuck, there should have been some serious tc adventures with duke vacation. I don't care which engine it runs on. I could imagine it, GTA Doom Duke Vacation. It's like Hawaii Five O, Miami Vice, maybe some 60s ~ 90s stuff? Jimmy Cliff's Samba Reggae!

Bitch out, bitch out son, ha ha ha!

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https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
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Sun Dec 20, 2020 11:51 pm
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Post Re: FUCK ONLINE DOOM SERVER RULES!
Tried James Bond or Golden Eye mod, it doesn't really match up in terms of combo compatibility...
Can't take it. Moving on.

Probably better than my edit of the russian arsenals weapon combo, it's dbp30.zip, "The Magnificent 5" maps. This one for keeps. Okay, so it's probably a bit tamer/off than the classic A FISTFUL OF DOOM, despite more maps. However, it's true authentic cowboy action. Some action, some keep to pace. None of that gun up the whole place like a all out war zone. If you want a whole lot of maps full of action, Bastards is the way to go. It even have cowgirl hoes, if that counts, lol. Authentic pin up painting whatevers, whatever painting style thing is going on...

I played with my outlaws weapon combo edit, which is quite badass. Speaking of badass, I wanted to look over the outlaws game video files, also quite badass. The music during the game or video, damn, it's Clint Bajakian - Sanchez the Outlaw. Also, Clint Bajakian - The Last Gunfight.


Link


Link

I haven't used my normal combo style as I wanted to go thematic, but will do laters. !Navidad Feliz, amigos!

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https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
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Fri Dec 25, 2020 3:34 am
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Post Re: FUCK ONLINE DOOM SERVER RULES!
My russian arsenals edit was still missing some fixes. One noticeably is the hud display. I could only make headways about the magazine ammo limit. I couldn't make headways about the supply count.

I also think that there is some problems regarding strengthened actor replacement, but that's just me.

While I technically like the gun designs, mod-wise, I could say that it did any justice for the Pistolet Makarova. The accuracy, at least in the mod, was way way off! I wouldn't recommend such a design for a harsh start/breach. I could fix the designs, but me as a non-expert, disqualifies me as a know-how. Maybe the intention is supposed to discredit Russian milestones, but it's just a fucking game, not the end of da world.

Because of these mod gameplay designs, I might have to put my edit into my unmentionable projects folder. Still, despite flaws, these are interesting game weapons overall.

---

Current weapon mod that works with the hud display would be the west side weapons. It even got magazine and supply load count! That's crazy to me!

Meanwhile, I have another map (jkcargoarea.zip) that might be good not just for my mod combos, but should work online due to ease and simplicity. And it works!!! It's a cargo area, where the shipping takes place. I guess you're the security, or the infiltrator; either ways it's time to secure the interest!

_________________
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https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
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Sat Dec 26, 2020 9:38 pm
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Post Re: FUCK ONLINE DOOM SERVER RULES!
Speaking of hud display, I got a decked out mod that counts the difference between loaded and stored ammo count.

Man, I can't believe I've forgotten to write this one up (or put this in keeps). It's a fucking beautiful, yet short mission map. It's also a simple one at that too! Simplicity == modding potential.

The design is basically that NAM game in a mod remake. I would like to apologize if there is some sensitive emotional attachment to this topic. I say that losses were made for all sides. The second link is my omission edit for mod combination play. Gameplay experience may increase substantially.

[1] [2]

If I was to make a mission map, it be as simple as this. I don't think it was easy to make though!

_________________
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https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
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Sat Jan 23, 2021 2:14 am
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Post Re: FUCK ONLINE DOOM SERVER RULES!
Ahahaha! xtd_-_bajka_o_krokodylach.mod

Well, looks like everything's back to normal, well, close to normal. And to think that going over topic pages to back copy my scattered mind! Hehehe!

As of now, playing doom online somehow just sucks. I dunno why. Maybe it's the coronavirus or it's fucking cold. It is winter! Beats me. Oh well, no time for that now!

_________________
_
https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
Regurgitator monster to be resumed
whatissk/moonie/washingtontimes=anti-armistice nazi instigator-usurper/tyherantno parasite/censorship/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless 'they live' mein kampf machine/kal_flight_007 self-victimization
nsfw
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Fraud Alert Renewal Month: 03, 06, 09, and 12
My ZDoom mods
Viva Le Resistance! (threat: see ☠Image☠ below...)
Metal tracking mods
sfw
Spoiler: show
https://archive.org/download/for_jihad_monsters/Lightning%20Exclusive%20Nasheed%20By%20Ahmad%20Al-Muqit.mp3


Sat Feb 06, 2021 9:14 am
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Location: PEARL HARB☠R!!! QUELL (PRETENSE OF) INSTIGATIONS (WARMONGERING), USURPATION, AND COUPS!
Group: Registered users
Post Re: FUCK ONLINE DOOM SERVER RULES!
Oh snap!

https://doomlist.net/full just registered my ass server in public broadcast! Even my server window display is reading up on the broadcast user connections! And dis is on a router, which is fuckery. I FUCKING NEED TO WRITE DOWN FUCKING (offline) INSTRUCTIONS!!!

1. Mircosoft TCP/IP version 6, aka IPv6
IPv6 needs not to be disabled, or uninstalled.

2. Router's Network Access Translation (NAT) or Gaming page
You may need to create a custom service tuple value.
ZDoom Service Name be "ZDoom Host Port 5029 UDP for Linux (or any base host port #)".
Zandronum Service Name be "Zandronum Host Port 10666 UDP for Linux (or any base host port #)".
ZDoom's Global Port Range ranges from 5029 ~ 5029.
Zandronum's Global Port Range ranges from 10666 ~ 10700.
Base Host Port needs to be a single host port value (you must set your base host port into your hosted server application [DON'T EVEN LET YOUR SERVER HOST THE PORT!!! {for backup citation references, Youtube user Kes Gaming's "How to Host a Doom Server on Zandronum/Doomseeker! Ultimate Guide to Port Forwarding and Hosting!" page ((https://www.youtube.com/watch?v=Rkid352uxhY))}]).
Port Protocol be in value TCP/UDP.
Make sure to active the custom service with the specified machine (VERY IMPORTANT!) in question.

3. ZDoom/Zandronum Server Network Connection to Router
Adjust the connection type to the following settings.
Set Cloned MAC Address options parameter to option value "Random". This option should provide some means of security to the UDP port type.
Set Link Negotiation options parameter to option value "Automatic".
There are other settings to configure, but the situation varies according to user preferences and ZDoom/Zandronum client/host configurations.

4. Firewall?
You don't need to add either Zandronum, Doomseeker, ZDoom, or UDP port, to the firewall exceptions list.
However, you will have notification pop-up windows for each host attempt.
Sometimes, it's just best to add the broadcaster and source port application/program to the firewall exceptions list.
Firewall exceptions may influence your hosted server display as LAN mode.

5. Doomseeker's Private/Public IP Address Server Setup (requires port forwarding information on the router's Network Access Translation (NAT) or Gaming page
You must set your base host port into your hosted server application (DON'T EVEN LET YOUR SERVER THE HOST PORT!!!).
The following code needs to be in custom string parameter.
Reference material be right here.
https://wiki.zandronum.com/Creating_a_Game_Server
https://wiki.zandronum.com/Personal_Gam ... Doomseeker
https://wiki.zandronum.com/Game_Servers_Troubleshooting
https://wiki.zandronum.com/Personal_Gam ... indows_CLI
https://wiki.zandronum.com/Master_Server
https://zandronum.com/forum/viewtopic.php?t=1771#p21782
https://zdoom.org/wiki/Command_line_parameters
https://zandronum.com/forum/viewtopic.php?t=6884#p92380

Linux firewall-config configuration configuroos:
https://access.redhat.com/documentation ... all-config
https://major.io/2019/01/04/allow-port- ... firewalld/
If you use Flatpak's Linux/Wine version of Zandronum/Doomseeker/ZDoom, you can host and broadcast your game session to the broadcasting lobby server on Linux. However, the OS being Linux, it may have different firewall designs. From the firewall-config (yes, that one, from Red Hat!), follow up on the blocks of instructions typed after this sentence.
|
You may want to prepare configuration of firewall-config securely and correctly before sub-configuration of Zandronum/Doomseeker/ZDoom.
|
Apply ports/port ranges/protocols values of 10666-10700/UDP in the Configuration section's Zones breadcrumb navigation menu's Ports, Protocols, Source Ports sub-breadcrumb navigation menus. Check the "Masquerade zone" checkbox parameter value from the Configuration section's Zones breadcrumb navigation menu's Masquerading sub-breadcrumb navigation menu. Apply ports/port ranges/protocols/(private/public) IP addresses (private IPv4, private IPv6, public IPv4, and public IPv6 apply as values [public IPv4 and public IPv6 discoverable in URL https://ip4.me/ and https://ip6.me/]) values of 10666-10700/UDP/private_IPv4/private_IPv6/public_IPv4/public_IPv6 in the Configuration section's Zones breadcrumb navigation menu's Port Forwarding and Sources sub-breadcrumb navigation menus (I only found out after a while from unknowingly using the private IPv4 address, how stupid of me!; it only occurred after waking in the afternoon from a overnight of trying to configure firewall-config for the access of port 443 and https protocol [was trying to get my website/domain as secure https]; I only realized about the https protocol value as unchecked in the Configuration section's Zones breadcrumb navigation menu's Services sub-breadcrumb navigation menu [will put down that information in the appropriate Apache installation/configuration block]). For any whitelisting (although it has its risks), apply the command parameter value of any launched items that may peruse the configured services, ports, protocols, source ports, port forwardings, and sources from the Configuration section's Zones breadcrumb navigation menu's Services, Ports, Protocols, Source Ports, Port Forwarding and Sources sub-breadcrumb navigation menus to the Configuration section's Lockdown Whitelist breadcrumb navigation menu's Commandlines sub-breadcrumb navigation menu.

In the Configuration section's Zones breadcrumb navigation menu's Port Forward sub-breadcrumb navigation menu, include the instances or resemblances to the examples below.
e.g.
Port Protocol To Port Address
10666-10700 UDP 10666-10700 Private IPv4 IP address #.#.#.#
10666-10700 UDP 10666-10700 Public IPv4 IP address #.#.#.#
10666-10700 UDP 10666-10700 Public IPv6 IP address #.#.#.#

Remember to set runtime configuration to permanent configuration and reload firewalld.
|
You may want to save configuration of firewall-config securely and correctly after sub-configuration of Zandronum/Doomseeker/ZDoom.

Code:
https://ip4.me/
https://ip6.me/
From the Doomseeker program's Doomseeker Host Online window's Custom parameters breadcrumb navigation menu, type down the following.
-sv_cheats 1
+sv_broadcast 1
+sv_updatemaster 1
+sv_enforcemasterbanlist 1
+sv_showlauncherqueries 1
+masterhostname master.zandronum.com
-useip #.#.#.#:# (for Linux requirement of PRIVATE/PUBLIC IP address [private IPv4, private IPv6, public IPv4, and public IPv6 apply as values {public IPv4 and public IPv6 discoverable in URL https://ip4.me/ and https://ip6.me/}])
-upnp 10666 (also another Linux requirement of port number)

Application Server Porting Prerequisite for Zandronum/ZDoom Application Server Hosting:
For every uptime of the hosting device and/or router, you must perform the following task for port forwarding connection between router and device hosting Zandronum/ZDoom server.
https://www.cyberciti.biz/faq/howto-lin ... p-address/
-terminal command# sudo dhclient -v (in order to find the router/modem IP address [which is usually found on the DHCPACK line of the information output]; enter the router/modem IP address value in a web browser's search bar, you should be able to see Apache's congratulations page)
On the router's configuration page, find and press a text/button link that redirects to the device list index page. Press the button that indicate clearing and scanning for currently connected devices to the router. I know it's annoying, but you must follow up on this task for every hosting device's or router's uptime. The router holds the port access to Zandronum/ZDoom; as a application/service port, it cannot automatically rescan for any changes to the hosting device, its OS, or its server. Devices change internet connection configuration often so it cannot catch up, since the router is technically its own device. Hey, that's how application server porting works (sometimes).

GUI Steps:
From morganm, it (the selected pinning of the deemed server) definitely allows direct join by client side. I tried joining from the ::ffff:#.#.#.# server, but it appears to be the borrowed source port for the server console program.

"
Last thing I had to do was Doomseeker > Options > Configure > Custom Servers

Click Add.
Make sure the port is same as your server.
In the IP field put in your Local LAN IP (not your public WAN IP!).
Click Apply.
Click OK.
Click Refresh.

*BOOM*
"

Iwad and additional pwads, wads, and files parameters are up to your discretion, but make sure they be the same files.
Maplist parameter must be noted, or something like that.
Maximum number of clients and players parameters, or something like that.
URL and email parameter values preferably "[redacted]", but it could be a download link.
Message of the Day (MOTD) parameter will print out messages upon joining.
All other (informational) checkbox, buttons, options, numeric, and string parameters are jah ba gah! They be up to you!

---

If the Zandronum server in question is not publicly broadcasting to the master/broadcasting lobby server and/or privately/locally advertising within the Local Area Network (LAN) (cited reference pages: https://zdoom.org/wiki/Command_line_par ... m_Specific and https://wiki.zandronum.com/Personal_Gam ... indows_CLI), then you have two methods to connect/join to this non-public and non-private Zandronum server, assuming that the Doomseeker did not receive the deemed Zandronum server information in its public/master/broadcasting/private/local lobby server data transmission.
Method One: Client connection to non-public and non-private Zandronum server with Doomseeker's GUI
On Doomseeker's 'Doomseeker - Configuration' window, select the 'Pinned servers' option label from the options section. From the 'Pinned servers' option label of Doomseeker's 'Doomseeker - Configuration' window, search for the 'Pinned servers' subsection label from the details section. This subsection allows the addition and removal of pinned Zandronum servers in its pinned Zandronum servers database. Paste the copied hosted non-public and non-private Zandronum server's IP address and port number in its own respective tuple and attribute. The buttons and table descriptions are quite self-explanatory in terms of user interface navigation. Congratulations, you have successfully connect/join to the non-public and non-private Zandronum server, assuming that the Doomseeker did not receive the deemed Zandronum server information in its public/master/broadcasting/private/local lobby server data transmission.
Method Two: Client connection to non-public and non-private Zandronum/ZDoom server with Zandronum's/ZDoom's console
For Zandronum source port
connect to #.#.#.#:# mentioned in the server's name or address.
For ZDoom source port
join to #.#.#.#:# mentioned in the server's name or address.
Congratulations, you have successfully connect/join to the non-public and non-private Zandronum/ZDoom server, assuming that the Doomseeker did not receive the deemed Zandronum/ZDoom server information in its public/master/broadcasting/private/local lobby server data transmission.

6. https://doomlist.net/full
This page will determine if your (temporary) custom Zandronum server be registered on the public broadcast.
If successful, you may not see your hosted server tuple in LAN display mode anymore.
While annoying to broadcasting efforts, LAN display mode can easily list your hosted server.
Do search and pin for your specified hosted server in case it is not listed as LAN display mode.
Please note not to give away your LAN or host IP address as it is sensitive personal information.
You will be vulnerable if you do.
Instead, use other informational parameters to broadcast your hosted Zandronum server.
Should you ever need to give out a IP address, use https://doomlist.net/full 's custom cover public IP address for broadcast.
Remember that the broadcasted Zandronum server is dependent on the machine's operation, router configurations, and server application configurations.
Good luck, I guess.
That be all.

---

I have successfully circumvent Doomseeker's currently malfunctioning (found on the year 2023) broadcasting lobby server. Okay, I am not really sure if there is actually a malfunction. It might be a ban of some mysterious nature. That doesn't matter for now. What matters for now is that I managed to circumvent this error. Just visit https://doomlist.net/full as the alternative broadcasting lobby server. I know it's a bit cumbersome to add in CPU usage from a web browser, but at least the solution works (at this moment, there are no [public] instructions to create a custom broadcasting lobby server at this time). On the website, hover the pointer over the Zandronum server list relational database parameter values for more value details noted in the HTML element/tag's title parameter. From the database, search for its 'Address  [?]' attribute. Search for the specified server (as tuple) in question. Search for that specified server's 'Address  [?]' attribute. Select the value of that 'Address  [?]' attribute, which is a hosted Zandronum server's IP address and port number. Copy that hosted Zandronum server's IP address and port number.
On Doomseeker's 'Doomseeker - Configuration' window, select the 'Pinned servers' option label from the options section. From the 'Pinned servers' option label of Doomseeker's 'Doomseeker - Configuration' window, search for the 'Pinned servers' subsection label from the details section. This subsection allows the addition and removal of pinned Zandronum servers in its pinned Zandronum servers database. Paste the copied hosted Zandronum server's IP address and port number in its own respective tuple and attribute. The buttons and table descriptions are quite self-explanatory in terms of user interface navigation. Congratulations, you have successfully circumvent Doomseeker's currently malfunctioning broadcasting lobby server.
However, if you want to join/host a server with a testing release of Zandronum source port (and that's because a popular Zandronum host is currently using a testing release), there is a way. Just don't go get carried away just because a server has the latest 'state of the art' mod design. These mods are currently under testing procedures so expect a burden requiring effort and time. On Doomseeker's 'Doomseeker - Configuration' window, select the 'Zandronum' option label from the options section. From the 'Zandronum' option label of Doomseeker's 'Doomseeker - Configuration' window, search for the 'Game - Zandronum' subsection label from the details section. From the 'Game - Zandronum' subsection of Doomseeker's 'Doomseeker - Configuration' window's details section, check the 'Testing releases' check flag. And that be it, the rest of Doomseeker's functions should follow though with your join/host server command. Just remember to not get carried away with playing around with mods under testing.

7. Last tidbits
Any .zip files may not work with Zandronum or Doomseeker.
Any skin wad would interfere with the server and client side connection.
Those are the rules of Zandronum or Doomseeker.
The next step is just some reference for you to play on singleplayer mode, but I really think it's optional!
On your hosted server, right click to show a "show join command line" option.
Replace the IP address from the -connect command, with the value 127.0.0.1:(base host port).

---

Any other semi-mishap that deals with the game code itself will depend on the source port design and there's no way to fix that semi-error.
Like, for example, the dropitem for Zandronum, is too specific in its demand!
Or just can't read out from the default too well!
Decorate translation cannot interfere well enough!!!
This is true for health items.
Now, I have to go back and correct my mistakes again!!!
No code compatibility fixes will cure this lugging error!!!
Some shit is just outdated...

If you do join in the server console on Linux platform, regardless of LAN or internet, make sure to use the following Zandronum source port command.
connect to #.#.#.#:# mentioned in the server's name or address.

If you do join in the server console on Linux platform, regardless of LAN or internet, make sure to use the following ZDoom source port command.
join to #.#.#.#:# mentioned in the server's name or address.

MAN, AM I TIRED!

_________________
_
https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
Regurgitator monster to be resumed
whatissk/moonie/washingtontimes=anti-armistice nazi instigator-usurper/tyherantno parasite/censorship/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless 'they live' mein kampf machine/kal_flight_007 self-victimization
nsfw
Spoiler: show
Fraud Alert Renewal Month: 03, 06, 09, and 12
My ZDoom mods
Viva Le Resistance! (threat: see ☠Image☠ below...)
Metal tracking mods
sfw
Spoiler: show
https://archive.org/download/for_jihad_monsters/Lightning%20Exclusive%20Nasheed%20By%20Ahmad%20Al-Muqit.mp3


Sun Mar 07, 2021 3:33 pm
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