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forkheads adventuring company members http://www.forkheads.net/viewtopic.php?f=70&t=16018 |
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Author: | tuypo1 [ Tue Dec 09, 2014 7:58 pm ] |
Post subject: | Re: forkheads adventuring company members |
ok excellent onto the next part you said your were chaotic good right you worship the young one you will be 17 (adulthood age is 15) height and weight arent important right now i will calculate that later |
Author: | tuypo1 [ Tue Dec 09, 2014 8:00 pm ] |
Post subject: | Re: forkheads adventuring company members |
next up is equipment as a cleric you get 125 gp in starting gold buy your equipment its page 111 of your players handbook bear in mind you dont need to spend all your money at the start you can keep what you dont spend |
Author: | tuypo1 [ Tue Dec 09, 2014 8:02 pm ] |
Post subject: | Re: forkheads adventuring company members |
bear in mind that Clerics are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields). |
Author: | Pantsman [ Tue Dec 09, 2014 8:40 pm ] |
Post subject: | Re: forkheads adventuring company members |
Whip Cost: 1 gp Dmg (s): 1d2 (The weapon deals nonlethal damage rather than lethal damage.) Dmg (m): 1d3 (The weapon deals nonlethal damage rather than lethal damage.) Crit multiplier: ×2 Weight: 2 lb. Type: Slashing Dagger Cost: 2 gp Dmg (s): 1d3 Dmg (m):1d4 Crit Multiplier: 19–20/×2 Range increment: 10 ft. Weight: 1 lb. Type: Piercing or slashing Armor: Padded light armor (Cloth) Cost: 5 gp Bonus: +1 Dex Bonus: +8 Check Penalty: 0 Failure Chance: 5% Weight: 10lb Other equipment: Backpack (empty) 2 gp 2 lb Waterskin: 1 gp 4 lb. Peasant’s outfit 1 sp 2 lb. |
Author: | tuypo1 [ Tue Dec 09, 2014 9:03 pm ] |
Post subject: | Re: forkheads adventuring company members |
that looks good you auctualy get the peasents outfit for free but anyway lets see your domains one of your gods domains is an advanced thing so you will want to go with the other 2 healing and protection fuck yes we are done i will get a thread up ready for your adventures |
Author: | tuypo1 [ Tue Dec 09, 2014 9:19 pm ] |
Post subject: | Re: forkheads adventuring company members |
i notice you did not buy a holy symbol you will want to do that |
Author: | stup [ Fri Dec 19, 2014 4:07 am ] |
Post subject: | Re: forkheads adventuring company members |
Egg Carton Male Halfling Barbarian 3 / Bard 3 / Cleric 3 Neutral Good Representing Stup Strength 12 (+1) Dexterity 17 (+3) Constitution 13 (+1) Intelligence 12 (+1) Wisdom 14 (+2) Charisma 12 (+1) Size: Small Height: 3' 4" Weight: 38 lb Eyes: Green Hair: Light Brown Skin: Light Domains: Air Water Energy: Positive [Healing / Turns Undead] Total Hit Points: 58 Speed: 25 feet [barbarian] Armor Class: 19 = 10 + 4 [scale] + 1 [light steel] + 3 [dexterity] + 1 [small] Touch AC: 14 Flat-footed: 19 [uncanny dodge] Initiative modifier: + 3 = + 3 [dexterity] Fortitude save: + 9 = 7 [base] + 1 [constitution] + 1 [halfling] Reflex save: + 9 = 5 [base] + 3 [dexterity] + 1 [halfling] Will save: + 10 = 7 [base] + 2 [wisdom] + 1 [halfling] Attack (handheld): + 9/ + 4 = 7 [base] + 1 [strength] + 1 [small] Attack (missile): + 11/ + 6 = 7 [base] + 3 [dexterity] + 1 [small] Grapple check: + 4/ + -1 = 7 [base] + 1 [strength] -4 [small] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 32 or less 33-65 lb. 65-98 lb. 98 lb. 195 lb. 488 lb. Languages: Common Dwarven Halfling Spear [1d6, crit x3, range incr 20 ft., 3 lb., two-handed, piercing] Scimitar [1d4, crit 18-20/x2, 2 lb, one-handed, slashing] Scythe [1d6, crit x4, 5 lb., two-handed, piercing or slashing] Whip [1d2 (nonlethal), crit x2, 1 lb., one-handed, slashing] Scale mail [medium; + 4 AC; max dex + 3; check penalty -4; 15 lb.; arcane spell failure 25%] ; arcane spell failure 5% Light Steel Shield [ + 1 AC; check penalty -1; hardness 10; hp 10; 3 lb.] Feats: Acrobatic Negotiator Self-Sufficient Skill Focus (Disguise) Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 13 = +1 + 12 Balance Dex* 3 = +3 Bluff Cha 13 = +1 + 12 Climb Str* 3 = +1 + 2 [halfling] Concentration Con 13 = +1 + 12 Craft_1 Int 1 = +1 Craft_2 Int 1 = +1 Craft_3 Int 1 = +1 Diplomacy Cha 5 = +1 + 2 [bluff] + 2 [negotiator] Disguise Cha 4 = +1 + 3 [skill focus] Escape Artist Dex* 3 = +3 Forgery Int 1 = +1 Gather Information Cha 1 = +1 Heal Wis 4 = +2 + 2 [self-sufficient] Hide Dex* 7 = +3 + 4 [small] Intimidate Cha 3 = +1 + 2 [bluff] Jump Str* 2 = +1 + 2 [halfling] + 2 [acrobatic] -3 [speed 25] Listen Wis 16 = +2 + 12 + 2 [halfling] Move Silently Dex* 5 = +3 + 2 [halfling] Perform_1 Cha 1 = +1 Perform_2 Cha 1 = +1 Perform_3 Cha 1 = +1 Perform_4 Cha 1 = +1 Perform_5 Cha 1 = +1 Profession Wis 14 = +2 + 12 Ride Dex 3 = +3 Search Int 4 = +1 + 3 Sense Motive Wis 4 = +2 + 2 [negotiator] Spot Wis 2 = +2 Survival Wis 4 = +2 + 2 [self-sufficient] Swim Str** 1 = +1 Use Rope Dex 3 = +3 * = check penalty for wearing armor Bluff >=5 ranks gives + 2 on disguise checks to act in character. Zero-level Bard spells: 3 per day First-level Bard spells: 2 (1 + 1) per day Zero-level Cleric spells: 4 per day First-level Cleric spells: 3 (2 + 1) per day + 1 from a domain: Second-level Cleric spells: 2 (1 + 1) per day + 1 from a domain: Halfling + 2 dexterity / -2 strength (already included) Small (combat bonuses, + 4 to hide already included) + 2 racial bonus on climb, jump, move silently + 1 racial bonus on all saving throws (already included) + 2 morale bonus on saves vs. fear (stacks with racial bonus) + 1 to hit with thrown weapons and slings + 2 racial bonus on listen checks (already included) Barbarian Fast Movement (already included) Illiteracy (2 skill points to learn to read) Rage Uncanny Dodge (level 2) Trap Sense (level 3) Improved Uncanny Dodge (level 5) Damage Reduction (level 7) Greater Rage (level 11) Indominitable Will (level 14) Tireless Rage (level 17) Mighty Rage (level 20) Bard Bardic Knowledge Bardic Music Can know only limited numbers of spells High charisma gains bonus spells daily Cleric Alignment Aura Spontaneous Casting (heal) Turn Undead (4x/day) High wisdom gains bonus spells daily Domain choices give additional abilities Class HP rolled Level 1: Bard 6 Level 2: Cleric 2 Level 3: Barbarian 8 Level 4: Barbarian 9 + 1 to dexterity Level 5: Barbarian 6 Level 6: Bard 6 Level 7: Bard 5 Level 8: Cleric 4 + 1 to wisdom Level 9: Cleric 3 Egg Carton's Equipment: 29 lb 2 lb 9 lb 10 lb 1 lb 2 lb _____ 53 lb Weapons / Armor / Shield (from above) Backpack Bell Jug (clay) Sledge Musical instrument Spell component pouch Total More about Egg Carton: ^that's me |
Author: | stup [ Fri Dec 19, 2014 4:31 am ] |
Post subject: | here I"ll try again |
Egg Carton Male Halfling Sorcerer 1 True Neutral Representing Stup Strength 13 (+1) Dexterity 17 (+3) Constitution 10 (+0) Intelligence 17 (+3) Wisdom 14 (+2) Charisma 13 (+1) Size: Small Height: 3' 4" Weight: 38 lb Eyes: Green Hair: Light Brown Skin: Light Total Hit Points: 4 Speed: 20 feet Armor Class: 14 = 10 + 3 [dexterity] + 1 [small] Touch AC: 14 Flat-footed: 11 Initiative modifier: + 3 = + 3 [dexterity] Fortitude save: + 1 = 0 [base] + 1 [halfling] Reflex save: + 4 = 0 [base] + 3 [dexterity] + 1 [halfling] Will save: + 5 = 2 [base] + 2 [wisdom] + 1 [halfling] Attack (handheld): + 2 = 0 [base] + 1 [strength] + 1 [small] Attack (missile): + 4 = 0 [base] + 3 [dexterity] + 1 [small] Grapple check: -3 = 0 [base] + 1 [strength] -4 [small] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 38 or less 38-75 lb. 76-113 lb. 113 lb. 225 lb. 563 lb. Languages: Common Dwarven Gnome Halfling Orc Spiked Gauntlet [1d3, crit x2, 1/2 lb, light, piercing] Short Spear [1d4, crit x2, range inc 20 ft., 1 1/2 lb, one-handed, piercing] Owl familiar Feats: Investigator Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 3 = +3 Balance Dex* 3 = +3 Bluff Cha 1 = +1 Climb Str* 3 = +1 + 2 [halfling] Concentration Con 0 = +0 Craft_1 Int 3 = +3 Craft_2 Int 3 = +3 Craft_3 Int 3 = +3 Diplomacy Cha 1 = +1 Disguise Cha 1 = +1 Escape Artist Dex* 3 = +3 Forgery Int 3 = +3 Gather Information Cha 7 = +1 + 4 +2 [investigator] Heal Wis 2 = +2 Hide Dex* 7 = +3 + 4 [small] Intimidate Cha 5 = +1 + 4 Jump Str* -3 = +1 + 2 [halfling] -6 [speed 20] Knowledge (local) Int 7 = +3 + 4 Listen Wis 8 = +2 + 4 + 2 [halfling] Move Silently Dex* 5 = +3 + 2 [halfling] Perform_1 Cha 1 = +1 Perform_2 Cha 1 = +1 Perform_3 Cha 1 = +1 Perform_4 Cha 1 = +1 Perform_5 Cha 1 = +1 Ride Dex 3 = +3 Search Int 5 = +3 + 2 [investigator] Sense Motive Wis 2 = +2 Spot Wis 2 = +2 Survival Wis 2 = +2 Swim Str** 1 = +1 Use Rope Dex 7 = +3 + 4 * = check penalty for wearing armor The owl confers + 3 on spot checks in dimly-lit conditions. If the familiar is within reach, + 2 on spot and listen ("alertness"). Zero-level Sorcerer spells: 5 per day First-level Sorcerer spells: 4 (3 + 1) per day Halfling + 2 dexterity / -2 strength (already included) Small (combat bonuses, + 4 to hide already included) + 2 racial bonus on climb, jump, move silently + 1 racial bonus on all saving throws (already included) + 2 morale bonus on saves vs. fear (stacks with racial bonus) + 1 to hit with thrown weapons and slings + 2 racial bonus on listen checks (already included) Sorcerer Familiar / Alertness, etc. Can know only limited numbers of spells High charisma gains bonus spells daily Class HP rolled Level 1: Sorcerer 4 Egg Carton's Equipment: 2 lb 1 lb 2 lb 1 lb 1 lb 9 lb 20 lb 2 lb 1 lb 5 lb 3 lb 35 lb 1 lb 5 lb 7 lb 4 lb 1 lb 1 lb 2 lb _____ 103 lb Weapons / Armor / Shield (from above) Crossbow bolts (quiver of 10) x1 Backpack Bedroll Blanket, winter x1 Chalk Ink vial Ink pen [rainbow] Jug (clay)[/rainbow] Ladder Lantern (hooded) Mug Paper sheets x2 Parchment sheets x2 Pitcher Rations (1 day) x10 Rope (50', silk) x7 Soap Tent Torches x7 Waterskins x4 Whetstone Magnifying glass Musical instrument Spell component pouch Total More about Egg Carton: [rainbow] I'll try this again[/rainbow] |
Author: | tuypo1 [ Fri Dec 19, 2014 4:38 am ] |
Post subject: | Re: forkheads adventuring company members |
ok lets start with what we know you want to be a sorcerer correct |
Author: | stup [ Fri Dec 19, 2014 4:43 am ] |
Post subject: | Re: forkheads adventuring company members |
uhh yer |
Author: | tuypo1 [ Fri Dec 19, 2014 4:44 am ] |
Post subject: | Re: forkheads adventuring company members |
ok next up race which race do you want to be |
Author: | stup [ Fri Dec 19, 2014 4:47 am ] |
Post subject: | Re: forkheads adventuring company members |
Halfling? |
Author: | tuypo1 [ Fri Dec 19, 2014 4:47 am ] |
Post subject: | Re: forkheads adventuring company members |
ok so your a halfling sorcerer onto ability scores |
Author: | tuypo1 [ Fri Dec 19, 2014 4:49 am ] |
Post subject: | Re: forkheads adventuring company members |
read this link invisiblecastle.com/stats/help/buy/ from there using a 25 point buy assign your ability scores keeping in mind that you are a sorcerer |
Author: | tuypo1 [ Fri Dec 19, 2014 4:51 am ] |
Post subject: | Re: forkheads adventuring company members |
oops that should be this link http://invisiblecastle.com/stats/help/buy/ |
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