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forkheads adventuring company members
http://www.forkheads.net/viewtopic.php?f=70&t=16018
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Author:  tuypo1 [ Tue Dec 09, 2014 7:58 pm ]
Post subject:  Re: forkheads adventuring company members

ok excellent onto the next part

you said your were chaotic good right

you worship the young one

you will be 17 (adulthood age is 15)

height and weight arent important right now i will calculate that later

Author:  tuypo1 [ Tue Dec 09, 2014 8:00 pm ]
Post subject:  Re: forkheads adventuring company members

next up is equipment

as a cleric you get 125 gp in starting gold

buy your equipment its page 111 of your players handbook

bear in mind you dont need to spend all your money at the start you can keep what you dont spend

Author:  tuypo1 [ Tue Dec 09, 2014 8:02 pm ]
Post subject:  Re: forkheads adventuring company members

bear in mind that Clerics are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).

Author:  Pantsman [ Tue Dec 09, 2014 8:40 pm ]
Post subject:  Re: forkheads adventuring company members

Whip
Cost: 1 gp
Dmg (s): 1d2 (The weapon deals nonlethal damage rather than lethal damage.)
Dmg (m): 1d3 (The weapon deals nonlethal damage rather than lethal damage.)
Crit multiplier: ×2
Weight: 2 lb.
Type: Slashing

Dagger
Cost: 2 gp
Dmg (s): 1d3
Dmg (m):1d4
Crit Multiplier: 19–20/×2
Range increment: 10 ft.
Weight: 1 lb.
Type: Piercing or slashing

Armor: Padded light armor (Cloth)
Cost: 5 gp
Bonus: +1
Dex Bonus: +8
Check Penalty: 0
Failure Chance: 5%
Weight: 10lb

Other equipment:
Backpack (empty)
2 gp
2 lb

Waterskin:
1 gp
4 lb.

Peasant’s outfit
1 sp
2 lb.

Author:  tuypo1 [ Tue Dec 09, 2014 9:03 pm ]
Post subject:  Re: forkheads adventuring company members

that looks good you auctualy get the peasents outfit for free but anyway lets see your domains one of your gods domains is an advanced thing so you will want to go with the other 2 healing and protection

fuck yes we are done i will get a thread up ready for your adventures

Author:  tuypo1 [ Tue Dec 09, 2014 9:19 pm ]
Post subject:  Re: forkheads adventuring company members

i notice you did not buy a holy symbol you will want to do that

Author:  stup [ Fri Dec 19, 2014 4:07 am ]
Post subject:  Re: forkheads adventuring company members



Egg Carton

Male Halfling Barbarian 3 / Bard 3 / Cleric 3
Neutral Good
Representing Stup

Strength 12 (+1)
Dexterity 17 (+3)
Constitution 13 (+1)
Intelligence 12 (+1)
Wisdom 14 (+2)
Charisma 12 (+1)

Size: Small
Height: 3' 4"
Weight: 38 lb
Eyes: Green
Hair: Light Brown
Skin: Light

Domains: Air Water

Energy: Positive [Healing / Turns Undead]

Total Hit Points: 58

Speed: 25 feet [barbarian]

Armor Class: 19 = 10 + 4 [scale] + 1 [light steel] + 3 [dexterity] + 1 [small]

Touch AC: 14
Flat-footed: 19 [uncanny dodge]

Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 9 = 7 [base] + 1 [constitution] + 1 [halfling]
Reflex save: + 9 = 5 [base] + 3 [dexterity] + 1 [halfling]
Will save: + 10 = 7 [base] + 2 [wisdom] + 1 [halfling]
Attack (handheld): + 9/ + 4 = 7 [base] + 1 [strength] + 1 [small]
Attack (missile): + 11/ + 6 = 7 [base] + 3 [dexterity] + 1 [small]
Grapple check: + 4/ + -1 = 7 [base] + 1 [strength] -4 [small]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
32 or less
33-65 lb.
65-98 lb.
98 lb.
195 lb.
488 lb.

Languages: Common Dwarven Halfling

Spear [1d6, crit x3, range incr 20 ft., 3 lb., two-handed, piercing]

Scimitar [1d4, crit 18-20/x2, 2 lb, one-handed, slashing]

Scythe [1d6, crit x4, 5 lb., two-handed, piercing or slashing]

Whip [1d2 (nonlethal), crit x2, 1 lb., one-handed, slashing]

Scale mail [medium; + 4 AC; max dex + 3; check penalty -4; 15 lb.; arcane spell failure 25%] ; arcane spell failure 5%

Light Steel Shield [ + 1 AC; check penalty -1; hardness 10; hp 10; 3 lb.]

Feats:

Acrobatic
Negotiator
Self-Sufficient
Skill Focus (Disguise)

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 13 =
+1
+ 12
Balance Dex* 3 =
+3

Bluff Cha 13 =
+1
+ 12
Climb Str* 3 =
+1
+ 2 [halfling]
Concentration Con 13 =
+1
+ 12
Craft_1 Int 1 =
+1

Craft_2 Int 1 =
+1

Craft_3 Int 1 =
+1

Diplomacy Cha 5 =
+1
+ 2 [bluff] + 2 [negotiator]
Disguise Cha 4 =
+1
+ 3 [skill focus]
Escape Artist Dex* 3 =
+3

Forgery Int 1 =
+1

Gather Information Cha 1 =
+1

Heal Wis 4 =
+2
+ 2 [self-sufficient]
Hide Dex* 7 =
+3
+ 4 [small]
Intimidate Cha 3 =
+1
+ 2 [bluff]
Jump Str* 2 =
+1
+ 2 [halfling] + 2 [acrobatic] -3 [speed 25]
Listen Wis 16 =
+2
+ 12 + 2 [halfling]
Move Silently Dex* 5 =
+3
+ 2 [halfling]
Perform_1 Cha 1 =
+1

Perform_2 Cha 1 =
+1

Perform_3 Cha 1 =
+1

Perform_4 Cha 1 =
+1

Perform_5 Cha 1 =
+1

Profession Wis 14 =
+2
+ 12
Ride Dex 3 =
+3

Search Int 4 =
+1
+ 3
Sense Motive Wis 4 =
+2
+ 2 [negotiator]
Spot Wis 2 =
+2

Survival Wis 4 =
+2
+ 2 [self-sufficient]
Swim Str** 1 =
+1

Use Rope Dex 3 =
+3


* = check penalty for wearing armor

Bluff >=5 ranks gives + 2 on disguise checks to act in character.

Zero-level Bard spells: 3 per day

First-level Bard spells: 2 (1 + 1) per day

Zero-level Cleric spells: 4 per day

First-level Cleric spells: 3 (2 + 1) per day + 1 from a domain:

Second-level Cleric spells: 2 (1 + 1) per day + 1 from a domain:

Halfling

+ 2 dexterity / -2 strength (already included)

Small (combat bonuses, + 4 to hide already included)

+ 2 racial bonus on climb, jump, move silently

+ 1 racial bonus on all saving throws (already included)

+ 2 morale bonus on saves vs. fear (stacks with racial bonus)

+ 1 to hit with thrown weapons and slings

+ 2 racial bonus on listen checks (already included)

Barbarian

Fast Movement (already included)

Illiteracy (2 skill points to learn to read)

Rage

Uncanny Dodge (level 2)

Trap Sense (level 3)

Improved Uncanny Dodge (level 5)

Damage Reduction (level 7)

Greater Rage (level 11)

Indominitable Will (level 14)

Tireless Rage (level 17)

Mighty Rage (level 20)

Bard

Bardic Knowledge

Bardic Music

Can know only limited numbers of spells

High charisma gains bonus spells daily

Cleric

Alignment Aura

Spontaneous Casting (heal)

Turn Undead (4x/day)

High wisdom gains bonus spells daily

Domain choices give additional abilities

Class HP rolled
Level 1: Bard 6
Level 2: Cleric 2
Level 3: Barbarian 8
Level 4: Barbarian 9 + 1 to dexterity
Level 5: Barbarian 6
Level 6: Bard 6
Level 7: Bard 5
Level 8: Cleric 4 + 1 to wisdom
Level 9: Cleric 3


Egg Carton's Equipment:

29 lb
2 lb

9 lb
10 lb
1 lb
2 lb
_____
53 lb Weapons / Armor / Shield (from above)
Backpack
Bell
Jug (clay)
Sledge
Musical instrument
Spell component pouch

Total

More about Egg Carton:


^that's me

Author:  stup [ Fri Dec 19, 2014 4:31 am ]
Post subject:  here I"ll try again

Egg Carton

Male Halfling Sorcerer 1
True Neutral
Representing Stup

Strength 13 (+1)
Dexterity 17 (+3)
Constitution 10 (+0)
Intelligence 17 (+3)
Wisdom 14 (+2)
Charisma 13 (+1)

Size: Small
Height: 3' 4"
Weight: 38 lb
Eyes: Green
Hair: Light Brown
Skin: Light

Total Hit Points: 4

Speed: 20 feet

Armor Class: 14 = 10 + 3 [dexterity] + 1 [small]

Touch AC: 14
Flat-footed: 11

Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 1 = 0 [base] + 1 [halfling]
Reflex save: + 4 = 0 [base] + 3 [dexterity] + 1 [halfling]
Will save: + 5 = 2 [base] + 2 [wisdom] + 1 [halfling]
Attack (handheld): + 2 = 0 [base] + 1 [strength] + 1 [small]
Attack (missile): + 4 = 0 [base] + 3 [dexterity] + 1 [small]
Grapple check: -3 = 0 [base] + 1 [strength] -4 [small]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 or less
38-75 lb.
76-113 lb.
113 lb.
225 lb.
563 lb.

Languages: Common Dwarven Gnome Halfling Orc

Spiked Gauntlet [1d3, crit x2, 1/2 lb, light, piercing]

Short Spear [1d4, crit x2, range inc 20 ft., 1 1/2 lb, one-handed, piercing]

Owl familiar

Feats:

Investigator

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 3 =
+3

Balance Dex* 3 =
+3

Bluff Cha 1 =
+1

Climb Str* 3 =
+1
+ 2 [halfling]
Concentration Con 0 =
+0

Craft_1 Int 3 =
+3

Craft_2 Int 3 =
+3

Craft_3 Int 3 =
+3

Diplomacy Cha 1 =
+1

Disguise Cha 1 =
+1

Escape Artist Dex* 3 =
+3

Forgery Int 3 =
+3

Gather Information Cha 7 =
+1
+ 4 +2 [investigator]
Heal Wis 2 =
+2

Hide Dex* 7 =
+3
+ 4 [small]
Intimidate Cha 5 =
+1
+ 4
Jump Str* -3 =
+1
+ 2 [halfling] -6 [speed 20]
Knowledge (local) Int 7 =
+3
+ 4
Listen Wis 8 =
+2
+ 4 + 2 [halfling]
Move Silently Dex* 5 =
+3
+ 2 [halfling]
Perform_1 Cha 1 =
+1

Perform_2 Cha 1 =
+1

Perform_3 Cha 1 =
+1

Perform_4 Cha 1 =
+1

Perform_5 Cha 1 =
+1

Ride Dex 3 =
+3

Search Int 5 =
+3
+ 2 [investigator]
Sense Motive Wis 2 =
+2

Spot Wis 2 =
+2

Survival Wis 2 =
+2

Swim Str** 1 =
+1

Use Rope Dex 7 =
+3
+ 4

* = check penalty for wearing armor

The owl confers + 3 on spot checks in dimly-lit conditions.
If the familiar is within reach, + 2 on spot and listen ("alertness").

Zero-level Sorcerer spells: 5 per day

First-level Sorcerer spells: 4 (3 + 1) per day

Halfling

+ 2 dexterity / -2 strength (already included)

Small (combat bonuses, + 4 to hide already included)

+ 2 racial bonus on climb, jump, move silently

+ 1 racial bonus on all saving throws (already included)

+ 2 morale bonus on saves vs. fear (stacks with racial bonus)

+ 1 to hit with thrown weapons and slings

+ 2 racial bonus on listen checks (already included)

Sorcerer

Familiar / Alertness, etc.

Can know only limited numbers of spells

High charisma gains bonus spells daily

Class HP rolled
Level 1: Sorcerer 4


Egg Carton's Equipment:

2 lb
1 lb
2 lb
1 lb
1 lb



9 lb
20 lb
2 lb
1 lb


5 lb
3 lb
35 lb
1 lb
5 lb
7 lb
4 lb
1 lb

1 lb
2 lb
_____
103 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x1
Backpack
Bedroll
Blanket, winter x1
Chalk
Ink vial
Ink pen
[rainbow] Jug (clay)[/rainbow]
Ladder
Lantern (hooded)
Mug
Paper sheets x2
Parchment sheets x2
Pitcher
Rations (1 day) x10
Rope (50', silk) x7
Soap
Tent
Torches x7
Waterskins x4
Whetstone
Magnifying glass
Musical instrument
Spell component pouch

Total

More about Egg Carton:

[rainbow] I'll try this again[/rainbow]

Author:  tuypo1 [ Fri Dec 19, 2014 4:38 am ]
Post subject:  Re: forkheads adventuring company members

ok lets start with what we know you want to be a sorcerer correct

Author:  stup [ Fri Dec 19, 2014 4:43 am ]
Post subject:  Re: forkheads adventuring company members

uhh yer

Author:  tuypo1 [ Fri Dec 19, 2014 4:44 am ]
Post subject:  Re: forkheads adventuring company members

ok next up race which race do you want to be

Author:  stup [ Fri Dec 19, 2014 4:47 am ]
Post subject:  Re: forkheads adventuring company members

Halfling?

Author:  tuypo1 [ Fri Dec 19, 2014 4:47 am ]
Post subject:  Re: forkheads adventuring company members

ok so your a halfling sorcerer onto ability scores

Author:  tuypo1 [ Fri Dec 19, 2014 4:49 am ]
Post subject:  Re: forkheads adventuring company members

read this link

invisiblecastle.com/stats/help/buy/

from there using a 25 point buy assign your ability scores keeping in mind that you are a sorcerer

Author:  tuypo1 [ Fri Dec 19, 2014 4:51 am ]
Post subject:  Re: forkheads adventuring company members

oops that should be this link

http://invisiblecastle.com/stats/help/buy/

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