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 Yomuchan's thread 
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Post Re: Yomuchan's thread
i mentioned the holy liberator prestige class however i found another you might be interested in and this one does not need you to be good you can take it as long as your not lawful

its a class that works well for both arcane and divine casters although one of its abilities is only available to wizards and sorcerers (the familer related abilitys as clerics dont get a familar (although there is a feat you can take to get one as a cleric no wait scratch that that feat can only be taken by arcane spellcasters so warmages ju jen and the like))

the alienist deals with creatures from the far realms which are Eldridge horrors in the vein of cthullu and other Lovecraftian horrors it makes your summoned creatures into psedounatural creatures at second level you get a bonus on saving throws but lose 2 wisdom which could be a problem for you because your wisdom is already far to low but it might be high enough by the time you take the class later you get a couple bonus metamagic feats a bit of a hit point bonus at the cost of a penalty to bluff diplomacy and handle animal because you are beginning to go insane (well thats what that initial wisdom penalty is to) you get to cast an extra summoning spell each day at level 6 at level 8 you get more hit points but those skill penaltys get worse at 9th you stop aging but once you reach the point where you would die of old age you get snatched up by those you have dealt with never to be seen again (i doubt you are going to die of age) then finaly at 10th you turn into an alien creature herself which gives you some damage reduction and become better at dealing with people who know about your change

your character is batshit insane so i think this would work well

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Sat Dec 20, 2014 4:21 am
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Post Re: Yomuchan's thread
to take levels in this class you must have 8 ranks in knowledge (the planes), the augment summoning feat and be able to cast a 3rd level summoning spell or higher

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Sat Dec 20, 2014 4:27 am
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Post Re: Yomuchan's thread
the funny thing about psedunatural creatures is theres 2 types of them the template presented in complete arcane and the template presented in the epic level handbook the one in the epic level handbook handbook is of course much more powerfull

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Sat Dec 20, 2014 4:37 am
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Post Re: Yomuchan's thread
The next day dawns, and after a warm meal, a good night's rest and a good application of

Cure Light Wounds: Cures 1d8 damage +1/level (max +5).

Yomuchan has fixed up his injuries somewhat and is inspecting what he got from the fallen skeleton.

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Sat Dec 20, 2014 11:11 am
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Post Re: Yomuchan's thread
you seem to misunderstand its not the next day yet its early afternoon

that said

a roll of 8 allows you to heal all your wounds

you will get a tour of the town in the next post

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Sat Dec 20, 2014 8:31 pm
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Post Re: Yomuchan's thread
also fuck i just realised something you could have fought that skeleton without nearly dying by casting cure light wounds on it cure spells deal damage to undead and inflict spells heal them

although come to think of it that wound not of helped much as its a touch spell so you would have to hit him anyway of course touch spells are more likely to hit as they go through armor

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Sat Dec 20, 2014 8:42 pm
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Post Re: Yomuchan's thread
Sally tells you to follow her as she gives you a tour of the town

“your an adventurer so I know where you will want to go first”

she leads you through the town to a tavern with a sign depicting a skeleton standing rigid below which swings a nameplate reading the spooky scary skeleton

“the name comes from 2 years ago when the town was founded we had a massive skeleton problem its not as bad now theres still the occasional skeleton showing up but the priests at the temple keep them away for the most part”

“there are shops scattered throughout the town most people operate out of there homes”

she leads you to the edge of town to some stables

“these are the stables they make a lot of money from adventures starting there careers who did not get horses when they first set out they tend to quickly change there mind about not needing them they find they cant carry all there loot without one of course most adventures come in groups of 4” the loli says “you know its quite odd that you are on your own were you not able to find anybody to adventurer with tell you what if I come across anybody that you could adventure with I will introduce you.”

“I better show you the church after all the holy order of the child was until recently a church of pelor”

she leads you to the church which is a moderate sized establishment certainly not as big as the one in the capital but bigger then you would expect for a Thorpe this size

“you are probably wondering why its so big you see when we first founded the town as I said there was a massive skeleton infestation in the area so we needed a strong presence from the church to help keep them out we are back down to a normal amount of clerics but the large church remains from when we had more”

“and just over the road here is the blacksmith”

“that concludes our tour is there any shops or anything you would like to know the location off”

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Sat Dec 20, 2014 8:48 pm
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Post Re: Yomuchan's thread
Nodding to himself, he smiles at his tour guide "Well, I have some gear to sell, so - will the blacksmith accept old weapons?"

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Tue Dec 23, 2014 10:05 pm
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Post Re: Yomuchan's thread
"sure i dont see why not" said sally

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Tue Dec 23, 2014 10:07 pm
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Post Re: Yomuchan's thread
"Well then, lets see what I can get for these things."

Saying so, he enters the smithy shop.

"Greetings, friend! I hope the day finds you well?" he greets the man at the forge.

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Tue Dec 23, 2014 10:23 pm
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Post Re: Yomuchan's thread
the man at the forge looks up

"hello cant say ive seen you before you must be an adventurer come to buy or prehapes to sell and thank you it has been a good day"

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Tue Dec 23, 2014 10:28 pm
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Post Re: Yomuchan's thread
"I'm... actually here to buy and sell." Yomuchan explains. "I have some gear I dont really know how well to use. That, and I'm looking for a small metal tool I'd need to start campfires... so, how much would you like to pay for these?"

Saying so, he takes out the scimitar and shield and shows it to the blacksmith.

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Wed Dec 24, 2014 12:46 am
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Post Re: Yomuchan's thread
well actually as a cleric you are proficient with shields but yes you would have no idea how to use the scimitar anyway

taking the sword and shield from you the blacksmith looks them over
"these look good i cant give you full price for the sword as its missing a scabbard but in total i can give you 16 gold and 50 sliver for the lot" said the blacksmith "as for a flint and steal i can sell you one for 1 gold piece does that sound agreeable"

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Wed Dec 24, 2014 12:51 am
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Post Re: Yomuchan's thread
"That sounds like a fair deal." Yomuchan replies as he accepts the change and the flint.

15 gold and 50 sliver pieces added+
Flint and steel added+

Turning to his guide, he clears his throat and asks her "Would you like to have a weapon as well, Sally?"

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Wed Dec 24, 2014 1:01 am
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Post Re: Yomuchan's thread
with the transaction complete the blacksmith tells you "if you want some firewood to use that flint on they sell it at the sawmill"

in response to your question sally replies "oh i already have a weapon im going to be a warmage when i grow up so i already have a spear im not very good with it but i will learn when i go to tarth morda"

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Wed Dec 24, 2014 1:07 am
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