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 a brief introduction to the great wheel 
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Post a brief introduction to the great wheel
the campaign uses the standard great wheel cosmology for those who dont know it i will give a brief overview in this thread mostly so the players can decide what planes they want to hang out on

please dont post in this thread untill i am finished dicuss the planes in the ooc thread for now

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Fri Feb 27, 2015 8:28 pm
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Post Re: a brief introduction to the great wheel
first the material of plane this is the basic world the world we live on now would be the material

most of your time spent on the material will be on the planet of greyhawk.

yeah theres not much else to say about the material

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Fri Feb 27, 2015 8:30 pm
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Post Re: a brief introduction to the great wheel
next we will look at that which the whole thing would fall apart without the transitive

simply put the transitive planes are used to get around the place

the most important of the transitive planes (unless your a ghost) is the astral the astral plane connects to all planes it is a void with portals going all over the fucking cosmology and anytime you go to another plane you will probably touch the astral even if only for a split second in fact even teleporting to somewhere on the same plane crosses the astral.

next up is the ethereal plane this is where ghosts live you can see the material plane from the ethereal although its rather fuzzy but you cant really interact with the material from the etheral or vice versa although force spells can hit something on the ethereal (of course you need to be able to see the target first) or you can of course go to the ethereal to fight. while the etheral plane is not that great for getting places fast it has 1 major advantage if your on the material plane and there is something in the way of where you want to go (such as a mountain) then go to the ethereal and you can walk right through it or fly though it if you want you can move in any direction on the etheral (just like on the astral but movement on the astral gets faster the more intelligent you are), then after your through the mountain you just go back to the material and continue on your way with the mountain behind you. its worth noting that you move at half speed on the etheral

next up is the plane of shadow this is a horrible horrible place when in it it seems similar to the etheral in that you can recognize the material but what you are seeing is not the material it is a dark reflection of it with villages ruined and mountains jagged, at first it seems fairly similar to where they entered from the material but as they go on the only similarities seem to be the basic terrain type and major landmarks (which will of course look nothing like the real thing) the main use of the plane of shadow is that just a small amount of time spent traveling in it crosses a huge distance on the material so when you return you will have covered many miles.

also its dark really fucking dark like super dark also scary shadow creatures but holy shit can you cross huge distances.

next up the inner planes

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Fri Feb 27, 2015 8:55 pm
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Post Re: a brief introduction to the great wheel
the inner planes form a ring around the material there are 6 inner planes the 4 elemental planes and the positive and negative energy planes.

we will start with the elemental planes

the elemental planes earth, water, fire and air are each ruled by a race of genies the different genie races they well lets just say they dont get along.

now we all know what you want to hear about first its fire right fuck yeah its fire.

the elemental plane of fire has a lot of fire if you go there unprepared you will burn to a crisp although its fire dominant so when you cast fire spells they work really well.

despite being the most imediently hostile of the elemental planes its is the favorite of most planer travelers as it houses a great city the city of brass. the heavy fire dominance of the plane is suppressed in the city its still a really fucking hot place but it wont kill you as long as you drink plenty of water. however it is an evil place the rulers are evil after all but also because it has a lot of devils and portals to the 9 hells there is so much evil that good aligned characters take a penalty to there charisma.

next up is the elemental plane the manual of the planes auctualy lists this one first but i started with fire because fire is awesome.

the plane of air is for the most part the most easily survived in inner plane you wont burn up the moment you arrive or drown in the infinite waters and you arent in danger of appearing in solid rock

when you arrive you will find yourself falling through the air, but fear not for gravity is awesome on the plane of air gravity can be whatever direction you want it to be in just will gravity to be in a direction and thats the direction you will fall or if you manage to find some solid ground put gravity at your feet and you can walk around.

of course thats only for creatures that cant fly if you can fly you can just fly around normally in fact you become better at flying then you usually are or if they want they can let gravity take them as well its certainty a fast way to travel.

now we have the movement out of the way its time to talk about the plane itself. there are of course creatures to see but if you want to get much done on the plane you will need to find solid ground. places that are settled by somebody will tend to have a set direction of gravity around them (or it may just be that the way things are set up encourage certain gravity im not sure yet) but you can still change if you need to. also they have rain and other things like it which is cool

the elemental plane of earth is a place where one must be careful where they arrive for they could easily find themselves entombed in solid rock. however if they are able to end up in a cavern they can get around safely the main place you are likely to hang out is the great dismal delve.

and finaly we move on to the elemental plane of water the one which is probably the safest as long as you can breath the water the elemental plane of air does not kill you right away like most do but the nature of gravity can cause a problem for new visitors there is no such problem in the plane of water.

movement on the elemental plane of water is technically identical to that on air but the water makes it less of a pain in the arse, you choose what way is down and depending on if you are buoyant or not you will either sink down or rise up or you can just swim normally which is an option for almost all travelers whereas few people can just fly on the plane of air.

there are 2 major places to visit on the elemental plane of water, the first the citadel of ten thousands pearls and while it the largest of the marid community (the marids are this planes genies) there is constant bullshit with court intrigue and other retarded political pettiness. you are much more likely to be interested in the city of glass which is basically a great glass sphere half filled with water its a trade city and you are sure to find something of interest in it, the cityfolk are generally agreed that down is towards the water half of the sphere. like every settlement on the elemental plane of water it drifts around the place a bunch but its built around a bunch of portals that stick together so it may as well we stationary for those who dont go away from the city itself the portals move with the city. because the way you are most likely to get to the elemental plane of water is through these portals you do not need to be able to breath water when you first visit (although you can only use half the city)

next up the energy planes not much to say about these places really i dont expect you will spend much time in them

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Fri Feb 27, 2015 10:43 pm
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Post Re: a brief introduction to the great wheel
oh also each elemental plane has elemental creatures its worth noting the genies on the plane of earth really dont get along with the earth elementals

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Fri Feb 27, 2015 10:50 pm
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Post Re: a brief introduction to the great wheel
the negative energy plane follows the trend of the previous inner planes of killing you quickly if your not prepared but turns it up to 11

there is no air so you will suffocate quickly and in this case normal forms of breathing without air wont cut it on the elemental plane of water spells that let you breath underwater are needed in the negative energy plane there is no water to breath you need spells that make breathing unnecessary or directly supply oxygen

like the planes of air and water it has subjective gravity you fall whereever you want to fall but unlike the plain of air you cant fly around on wings theres no air for them to flap on you need magical flight or you will have to rely on falling

the next danger is the negative energy itself this will probably kill you well before the lack of air the plane is mostly major negative dominant with some minor negative dominant locations sprinkled around the place in the minor negative dominant places you take 1d6 damage every round (8 seconds) untill you reach 0 hp at which point you crumble to ash you dont even get the 10 negative hit points you normally do on the much more common major locations you get that (the books not clear on if major also gives the effects of minor im saying it does for now) as well as taking a negative level each round you fail a fortitude save and then once you reach level 0 you die and become a wraith a horrible undead creature.

thats another thing theres a lot of undead on the negative energy plane and you will find vampire and lich lairs scattered around the place, the only major settlement is a place that has no negative dominance so its safe... or at least it would be if it werent infested with undead. basicly its a really shitty place. also you can only really see about 5 feet in front of you and its really dark

but for how scary the negative energy plane is the positive energy planes are much more horrifying to those knowledgeable on the matter.

much like the negative energy plane the positive energy plane has subjective gravity and no air however the first danger of the positive energy plane is pretty much the exact opposite of the negative although the postive has the advantage that you can survive in the minor negative zones so lets look at those first.

in a minor positive energy zone you get fast healing 2 which means you heal 2 hp every single round which is pretty fucking cool but then we get to the major positive zones and oh mama, you need to make a decently hard saving throw every round to avoid being blinded because of how fucking bright everything is it lasts 10 fucking rounds thats a whole minute or so but thats not the big deal the big deal is the fast healing it boosts it up to fast healing 5 which seems like a good thing and it is but its far from worth it once you are fully healed you get extra hit points so you have more max health then you are meant to problem is once you have double normal hit points you run the risk of fucking exploding

thats right fail the saving throw and you end up with so much energy in you that your body cant take it and explodes in a riot of energy also theres a fancy hospital there that is really good at healing they cant work well with disease though its never specified past because of the nature of the plane but im guessing that the bactiria multiply to fast or something they can still heal minor disease's but you would be better of elsewhere for more major problem

and those are the inner planes they tend to kill you as soon as you arive is the main theme of them surely the outer planes must be better right

wrong

nah just kidding for the most part how dangerous the outer planes are depends on who you piss of the planes themselves are pretty save

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Sat Feb 28, 2015 12:46 am
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Post Re: a brief introduction to the great wheel
we will start with what is while not the most well known of the outer planes that honor belongs to the 7 mounting heavens of celestia (although i tend to run the game with the assumption that children are taught enough to know each outer planes name and basic idea behind it) its the one that holds the most well known city (among players that is not npcs) thats right its everybodys favorite plane that people only care about the center off the concordant domain of the outlands

after the outlands info is up the other outer planes will probably come in slowly please dont post in the thread untill its all up you can disuss things in the ooc thread

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Sat Feb 28, 2015 12:52 am
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Post Re: a brief introduction to the great wheel
the concordant domain of the outlands connects to all the other outer planes it sort of wraps around the bottom of the other outer planes the funny thing about this place is that as you get closer and closer to the massive spire at the center magic starts to work less and less untill it eventually becomes unusable 100 miles from the spire strangely poison becomes useless within 900 miles also more powerfull spells start to fail first expect for deities magic there spells function the same as everybody elses but they start to lose there weaker divine powers first.

but anyway onto the interesting things this plane has
1000 miles from the spire is a ring of 16 portal towns each of which allows access to there associated outer plane you can find plenty of other portals around the plane but the portal towns are the best most reliable way to get where you want to go and each also has portals to sigil the city of doors more on that later

oh wait we are done with the rest of the outlands the rest is beyond the scope of this thread ok

well i will mention that if you travel away from the spire past the portal towns no matter how far you travel you will always be able to turn around and get back to the portal towns within a day anyway onto sigil

sigil is a great city floating above the central spire of the outlands magic works fine within sigil despite how close to the center it is, sigil is a torus with the city on the inside so you can look up and see more city above you obviously gravity is towards the ground, sigil is known as the city of doors because there are portals all over the god dam place everywhere its a great place quite likely to be the first place on the planes you go theres lost of shoping and things to do but the leader of sigil deserves her own post

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Sat Feb 28, 2015 2:16 am
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Post Re: a brief introduction to the great wheel
YOU DO NOT FUCK WITH THE LADY OF PAIN

ok now that i have made that clear lets begin

sigil is ruled by the lady of pain shes so fucking powerfull she does not have stats if you piss her off she will walk up to you and one of 2 things will happen

SHE WILL MAKE YOU or SHE WILL FLAY YOU

if she mazes you you will spend the rest of your life in a massive maze its fucking hard to get out of one of her mazes

if she flays you she will cast her shadow over you you will spout horrible wounds and you will die

i dont know how clear i can make this it is imposible to defeat the lady of pain do not piss her off

now the thing about the lady is for the most part you can cause trouble in the city and you will get away with it unless you do something massive then she will hunt you down but keep in mind if she in physically in the area she wont tolerate the slightest bit of shittery

there are a police force of sorts composed of the dabus who really only concern themselves with major things things to small for the lady of pain but to big to ignore mostly stoping riots which while there big enough for the lady she probably should not kill that many people bad for buisness

petty crimes though your own your own if they were walking past at the time they would stop a mugger but they would not investigate after the fact also they do general maintenance

im not really clear on the consequences of murder around the city but considering its the safest of the planer metropolises i dont think anybody is going to try and kill you so yeah you will be ending up here soon so i may need to explain the place to you in more detail later

DO NOT FUCK WITH THE LADY OF PAIN

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Sat Feb 28, 2015 2:31 am
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Post Re: a brief introduction to the great wheel
and thats it for now i will get around to the other outer planes eventualy

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Sat Feb 28, 2015 2:32 am
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Post Re: a brief introduction to the great wheel
oh wait i will explain demiplanes

all over the fucking place you will find small planes called demiplanes forkheadia is a demiplane connected to the material plane

bear in mind i use demiplanes a bit difrenty then most people most people have demiplanes as strange places where all sorts of crazy shit happens and make no mistake i do have those but i also have other demiplanes that are basicly like a material plane kingdom mostly because that way i dont have to do to much research on greyhawk itself

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Sat Feb 28, 2015 2:41 am
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Post Re: a brief introduction to the great wheel
how about i teach you all about the rivers

there are 2 major rivers in the outer planes

the river styx which runs through the lower planes (the evil planes) and the river Oceanus which runs through the upper planes (the good planes) the planes that are neither good or evil are shit out of luck

you can take these rivers from 1 plane to another and all over the fucking place its a great way to travel but be carefull not to touch the river styx it will wipe your memory

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Sat Feb 28, 2015 3:09 am
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Post Re: a brief introduction to the great wheel
the outer planes (other then the outlands of course) are arranged in a circle in certain places you can just walk to the neighboring plane and eventualy get to whatever plane you want but this is not advised

also most outer planes have several layers which are sort of sub planes

next up ysgard its generally regarded as a good choice of first outer plane thats not the outlands

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Sat Feb 28, 2015 3:16 am
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Post Re: a brief introduction to the great wheel
the first thing you will discover about ysgard is that it is positive dominant but dont worry its only minor you wont explode (unless somebody decides to blow you up in a more traditional way)

what this means is that you can fight all fucking day you recover 2 hp a round so not only do fights last longer because you are healing some of the damage being dealt to you but after a fight just wait a few rounds/minutes if you have a high hp total and you will be fully healed

but eventually all that constant fighting makes you overconfident and you go into a fight you cant win and end up dead

BUT FEAR NOT

for this is where the other marvelous aspect of this plane comes into effect for anybody that dies here comes back to life the next morning good as new

a typical day on ysgard involves getting into an army having a fun battle or 3 and if you survive the battles party all night then in the next morning everybody that died wakes up and you do it all again

dont feel in the mood for titanic clashes between armys then you could try something different get together in a small group and fight other small groups you wander into its all in good fun.

when a soldier dies unless they have somewhere to go that suits them even more there soul comes to ysgard to engage in glorious battle for all eternity

but theres more to this plane then just fighting but thats beyond the scope of this article if you go to the place i might explain it a bit further (who am i kidding im sure i will mention more before this post is finished i cant help myself)

there are plenty of ways to get to ysgard but one of the most notable is on the infinite staircase which i suppose i should explain i will do that in the next post

ysgard has 3 layers the top layer also called ysgard is the main layer it is composed of great big chunks of rock floating in the sky most are either continent sized or the size of an island and sometimes they bang into each other causing massive earthquakes but eh if you die you will just wake up again the next morning on the chunks themselves aside from the healing things are mostly the same as on the material plane but with much more extreme landscapes great mountains and fuckhuge canyons abound

next up is the layer below it Muspelheim like ysgard is made of big chunks of rock the difference here is that its all on fucking fire im not entirely clear if the ground below it counts as part of the layer or the layer below it.

ysgard is one of those funny outer planes where although the layers are technicly separate you can physically move and see between the 2 if you fall the side of a piece of ysgard you will fall down to Muspelheim as i said im not sure how it works if you miss and dont hit any of those bergs i will need to do some research

anyway below that is far difrent from the rest of the plane the layer of Nidavellir its only 1 piece of rock but anyway it is a place of massive caverns dug through the earth but unlike on the elemental plane of earth the planes not constantly trying to close the caverns up so its a pretty safe place also it has fucking underground forests so thats cool

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Sat Feb 28, 2015 3:44 am
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Post Re: a brief introduction to the great wheel
i better explain the infininte staircase

its a staircase and its infinite along it are a bunch of doors that lead to all sorts of places and theres a section with a bunch of doors that lead to various places in ysgard which is odd because most planer traveling you have to go to the top layer of a plane first and work down from there with the staircase you can get whereever the fuck you want

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I gm the game of dungeons and dragons 3.5 over on the text based rpg section of the forum feel free to join in we are always looking for new players

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Sat Feb 28, 2015 3:47 am
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