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Johann Sebastian Joust: Making games stupid in a good way
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Xpgamer7
Level 17
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Johann Sebastian Joust: Making games stupid in a good way
So I've been watching this game Johann Sebastian Joust for a while now. It's simple. Hold a motion controller and try to move it as little as possible while making other's move. When the music speeds up you can move more meaning it's easier to knock others out of play.
Really this is a game that makes you move slowly, great for friends and parties and makes you act like a dumbass. It's stupid but fun.
The developer has recently been talking about his influences. He says that it's not the tech to make new games, it's what we do with it.
Making games stupid to enhance the fun is a great idea, and I'm thinking of ways to make it work.
_________________ The truth to everything lies in nothing. Games are awesome Nuff Said. Fuck you all, I love you so much. Storytelling is my true love. I Thought of all of these statements in an instant. I improv so well not improving is like retarding myself. BLAH BLAH BLAH Pretentious crap, references, jokes, and contrary statements.
Mon Mar 05, 2012 4:48 pm
Ume
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Re: Johann Sebastian Joust: Making games stupid in a good wa
Re: Johann Sebastian Joust: Making games stupid in a good wa
Kind of. It's focused on not being virtual but making a game. It happens to use tech to do it and is pretty fun.
_________________ The truth to everything lies in nothing. Games are awesome Nuff Said. Fuck you all, I love you so much. Storytelling is my true love. I Thought of all of these statements in an instant. I improv so well not improving is like retarding myself. BLAH BLAH BLAH Pretentious crap, references, jokes, and contrary statements.
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