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 The death of mobile games 
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Post The death of mobile games
Ok FH Find me Academic Sources for the article I wrote below! together we're going to save the game industry!

Code:
The Death of Mobile Games.

Current game industry reports show an increasing smartphone user-base when compared to computers.

This is in response to more active lifestyles people are leading to cope with rising costs. People spend less time at home and as such computers and consoles are made obsolete in the sheer business of the market.

Many people in Asian countries don't have personal computers, but all have smart phones and are willing to spend a little to play something entertaining during a long wait period or boring classes.

The industry is set to pull away from computer/console games entirely in favor of mobile platforms.

This same push for mobile will be the death of current game companies, and also the death of mobile games in the process. It all comes down to one question;

“What happens when people get home?”

Right now there is an education and entrepreneur boom, this is because jobs are getting so hard to find and keep that people are educating themselves for better more reliable positions or are trying to start their own company so the capitalists can't take their surplus profits created by their work.

This leaves the world in a 'development phase' set to last 4 to 10 years. During this period people will rarely be home, but when they do get home they will definitely prefer to play a more graphical and entertaining game without the limiting touch screen controls and small screen/ inadequate sound.

So what happens if they come home and there's no new games to be played and all the online game servers have shut down or sunset?

Dissatisfaction. People will be bored and lack entertainment, they will turn to smartphone games and try to fill a void, however the capabilities of smartphone games yield less control and less options, players will eventually tire of this after no more than a 10 year period. I project a complete cut-off and disassociation with mobile games after 10 years of the Computer/console game shutdown.

Mobile games Can't Cut-it! Not alone at least. They require the presence of better entertainment with computer or controller based interactions to sate gamers. The lack of this computer entertainment in a mainstream selection quantity will yield a drop off of mobile gamers due to boredom, especially when players realize the mobile game market's main fault.

The Mobile game market's main fault!

Clearly put, the game play is hardly game-play at all, the games are designed for people with 2 to 5 minute attention-span intervals, as such there are not many options. It's like walking into an ice cream shop with only 1 poor quality flavor and a small price and being talked into buying 100 scoops.

To put it clearly; the main fault of mobile games is the lack of serious decision making/ entertaining interactions with the player, a lack of options and abilities, and the obvious nature of the micropay profit system.

People don't like being annoyed out of money!

Simply put people will eventually wise up to the profit model and realize they are paying to perform repetitive and mundane tasks which don't entertain.

In conclusion these same mundane games and their profit model will cause a lack of players especially after the world's 'Development Phase' ends. Companies will be forced to either produce more graphical and entertaining games or will suffer stiff competition from the growing independent game developer community.

Mobile games only survive because of the presence of better games that can be played at home on bigger screens with more player choice and interaction, and better sound quality. As a fair warning; a lack of these better games on a mainstream level could even cause complete anarchy.


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Mon Mar 30, 2015 4:51 pm
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Post Re: The death of mobile games
It's space cadet pinball remix (80s style) and/or Space Cadet - DJ 3RR0R as accompaniment music for a counter argument! No embedded videos because it's code talk than a dubstep dance off.

Oh old is this post? lol

There are two types of mobile games. There's the mobile gaming platforms and there's the software for mobile phones. You have to be specific in terms of what goes what? Not everybody will be using mobile/smart phones for mobile gaming. I think there were gameboys and shit like that. How good the game titles perform with the system will depend on the stress tests. Those tests will also include the use of the small screens that try to make you squint eyes.

Of course, touch tone/screen interface is a piece of shit for games. No one will fucking deny that, I will not lie about that. Arcade games of the fucking 80s even have mouse balls for navigation! Fucking small games are entirely dependent on the interface control usability and that fucking small screen. Any touch tone/screen tolerant game will probably be a solid/evolving adventure/rpg game. Hell, if forkheads made a mmorpg with the sex kitten or forkheads rpg format, it's a start towards forkheads dynamism. Of course, a pet simulation will probably do too, probably. Regardless, fingers are at risk in getting glass burns during prolonged usage period, ouch! So okay, how about gameboys and phones with buttons? Well, you will certainly have more static, yet robust, control of game navigation. The controls are dependent on how well it is setup. Still, it's a small screen so there's plenty of ground to cover.

The need for solid controls with small screen provides limited options. Still, there are titles are could make it big with a tiny platform. We just need to recall the great titles.

Tetris
Breakout
Chess
Cards
Pac-Man
Invaders
Tank Wars
Paratrooper
Choplifter
Missile Command or DEFCON 1 (good game, but limited ammo; "IT'S OVER MAN, IT'S OVER!!!")
Asteroids
Rogue
Cave Story
Shantae 1 (gotta love the sex appeal for a handheld game! Not sure about the other titles afterwards)
Lode Runner

Most simple games will work. It's been a while, but I recall getting grinded during a gaming session with Tetris and Invaders. How about games with graphics? That's the thing, mobiles can't compete with the big old porn0 computer screen. Graphical games are intended for the big old porn0 computer screens. Mobile devices will come in as a continued compatibility medium with lower standards. But hey, at least you get to play and don't wind up in a dispute. Rather than opt out of mobile games entirely, mobile platform in compatibility design works well enough.

Yeah, I admit that games are designed for bigger screens. As for pinballs in mobile games, I don't know, but it could probably work given dynamic design.

---

In either case, people could refurnish their old ass mobile devices for something else like robotics and raspberry pi's. Something hackerish garbage hackerthon. Something like that. Something like, electronic music server room setup, B-) lol.

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Sat Mar 04, 2023 12:55 am
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Post Re: The death of mobile games
RV-007 wrote:
It's space cadet pinball remix (80s style) and/or Space Cadet - DJ 3RR0R as accompaniment music for a counter argument! No embedded videos because it's code talk than a dubstep dance off.

Oh old is this post? lol

There are two types of mobile games. There's the mobile gaming platforms and there's the software for mobile phones. You have to be specific in terms of what goes what? Not everybody will be using mobile/smart phones for mobile gaming. I think there were gameboys and shit like that. How good the game titles perform with the system will depend on the stress tests. Those tests will also include the use of the small screens that try to make you squint eyes.

Of course, touch tone/screen interface is a piece of shit for games. No one will fucking deny that, I will not lie about that. Arcade games of the fucking 80s even have mouse balls for navigation! Fucking small games are entirely dependent on the interface control usability and that fucking small screen. Any touch tone/screen tolerant game will probably be a solid/evolving adventure/rpg game. Hell, if forkheads made a mmorpg with the sex kitten or forkheads rpg format, it's a start towards forkheads dynamism. Of course, a pet simulation will probably do too, probably. Regardless, fingers are at risk in getting glass burns during prolonged usage period, ouch! So okay, how about gameboys and phones with buttons? Well, you will certainly have more static, yet robust, control of game navigation. The controls are dependent on how well it is setup. Still, it's a small screen so there's plenty of ground to cover.

The need for solid controls with small screen provides limited options. Still, there are titles are could make it big with a tiny platform. We just need to recall the great titles.

Tetris
Breakout
Chess
Cards
Pac-Man
Invaders
Tank Wars
Paratrooper
Choplifter
Missile Command or DEFCON 1 (good game, but limited ammo; "IT'S OVER MAN, IT'S OVER!!!")
Asteroids
Rogue
Cave Story
Shantae 1 (gotta love the sex appeal for a handheld game! Not sure about the other titles afterwards)
Lode Runner

Most simple games will work. It's been a while, but I recall getting grinded during a gaming session with Tetris and Invaders. How about games with graphics? That's the thing, mobiles can't compete with the big old porn0 computer screen. Graphical games are intended for the big old porn0 computer screens. Mobile devices will come in as a continued compatibility medium with lower standards. But hey, at least you get to play and don't wind up in a dispute. Rather than opt out of mobile games entirely, mobile platform in compatibility design works well enough.

Yeah, I admit that games are designed for bigger screens. As for pinballs in mobile games, I don't know, but it could probably work given dynamic design.

---

In either case, people could refurnish their old ass mobile devices for something else like robotics and raspberry pi's. Something hackerish garbage hackerthon. Something like that. Something like, electronic music server room setup, B-) lol.



While things like the nintendo Switch and DS and GameBoy and PSP etc have made an actual presence in the mobile game market for a long time even before cellphone games existed, the fact of the matter is these games are neglected today compared to the massive slosh of cellphone games. which this thread was about. looking back my prediction may be off. People did get home during covid, and while cellphone gaming has slumped it hasn't gone completely extinct instead it seems to have downsized substantially. instead of a slosh of micropay 1 offers with 5 minute attentionspan gaming, now there are fewer and highger quality games, however thhey are not played as much.

When writing this article I was unaware of just how moronic cellphone gamers are. or people in general.

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Fri Mar 17, 2023 6:57 pm
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Post Re: The death of mobile games
Alright, you do got a point in differentiating between portable game platforms versus phone platforms. The comparison, in detail, is however, in a different light. I will get back to that argument.

As I reiterate about my points in finer context. The screen and interface of the mobile phone is the very limitation for gaming media. To even argue for (higher) mobile game quality and development, is to focus on what little system specification is given. It's like Minimalism modern art with beatnik movements versus Ghandi art with beatnik/hippie movements. As for hipster, it's like a conflict between beatnik and hippie lifestyles. The ghetto/agricultural/industrial/gentry movements are probably entirely different sets, but who would know until documentation is consistent enough? Anyways, I'm getting a bit too off-topic here.

Getting back to comparing gaming platforms with phone platforms. Technically speaking, while the screen for both devices are small, the phone interface can never compete until it is built with enough gaming rigidity as its game counterpart. Furthermore, the portable gaming industry puts its core strengths into specialization, and if applicable, generalization. Of course, that industry will steamroll its production in order to preserve its active status. Now, there are definitely phone games, and they are being churned out like competition. That's what it is, competition. In order to stay in the business, the software and hardware developers go bonkers mad to get things running. If the portables are suffering from market flow, then we can assume that phone games are making headway to compete with canon titles and designs. There is probably a push in the phone company departments, to get games running in order to compete with the portable gaming platforms. The idea is that portable games are not so different when it comes down to size comparison. Sure, the controls are way clunkier than a real gamer interface, but why miss this opportunity? Besides, phones are more of a necessity and if there are games for it, all more reason in terms of convenience.

As for covid, people not playing phone games that much would be a surface observation. It's the recession so do mind your manners when buggers go mucking about. It ain't safe, it ain't safe at all. You have mentioned that gaming activity decreased instead of gaming transactions since the pandemic. Sure, phone gaming might decrease, but that may just mean that gaming have reinvested in gambling, sleeping, and buggerism, in the streets, peeps, sniffing, lapping for commodity luxuries.

As for the intelligence of phone gamers, I guess it would been a poor gaming/enrichment choice to play phone games, particularly on the quality of the game itself. However, remember that the games cannot determine the actual intelligence of the phone gamers. Maybe, their core interests is at least not phone games.

---

If the true argument is to enhance and enrich phone games, there are definitely obstacles to such production. It will depend on the corporate leasing, should there be permits/licenses and fees, ever more fees, to develop games on phone brands. Every phone company is eavesdropping for the larger profit margin and if games present a chance in gains, there be consideration to force commercialization as priority. Attempt to purge games is possible with updates and software changes.

Of course, if you make something like Spectre Web alpha, which is actually a browser game, vendor lock-in would be less of a problem. Then again, the interface on phones can be a difficult gaming setup. At least it's a browser game?

I think there be more problems than just game production. Phone software and hardware that support the game, can have a strong market influence. Once the phone goes kaput, it would be up to the game's design to carry on elsewhere.

Certainly, there's room for Shantae.

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https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
Regurgitator monster to be resumed
whatissk/moonie/washingtontimes=anti-armistice nazi instigator-usurper/tyherantno parasite/censorship/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless 'they live' mein kampf machine/kal_flight_007 self-victimization
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Metal tracking mods
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Fri Mar 17, 2023 11:19 pm
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