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 [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items 
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
(Nearly) anything goes on Forkheads. It's like memorized irc. I do this just to make sure that I remind myself of something. It could be an obstacle needing a solution, ideas swimming around, or just progress. It's boring just to post the next update stuff. It's your project, so give it life. I rather put the whole enchilada, never know what's next. You might have moments when technical difficulties occur. You know, the blackout or the computer breaks down on you. I'm not going to keep my notes on that same machine when it happens.

Sometimes, it's the input that keeps you going. Post too serious, song for lolz.

_________________
Regurgitator monster back in progress, pixel by pixel...
corea=tyherantno puppet/censorship/(enemy) alien/trojan horse/keepsake-less warmongering/anti-neutrality vermin;
Spoiler: show
Fraud Alert Renewal Month: March, June, September, and December
My ZDoom mods
OMG! Barry Manilow! Avenue Q! GG Allin! Brothel - Dirty Deeds!
Viva Le Resistance! (threat: see ☠Image☠ below...)
Metal tracking mods
Spoiler: show
https://archive.org/download/two_specific_missing_metal_albums/ffort.mp3
when fighting a rooks of reg, raining down hork spawns? heavy motor metal? current progress.

UH OH...
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Sat Dec 08, 2018 6:14 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
FINALLY BEAT ETERNAL! FUCKING TIMED ARCADE HARD AT THE END, BUT I DID IT! NOW I CAN ENJOY ITS MUSIC WITHOUT MUCH BAD MEMORIES!

So in conclusion, we beat Hathor by at least containing the W'rkncacnter's minions. Unfortunately, she has escaped with her fellow junction unit. Did I mention that escape is 'your' vessel? To top it off, history resumes the story of the Pfhors destroying the dead Jjaro world, and that's just to rid of the minions. I am not sure if the xeem nova (Jjaro and Pfhors must been long time enemies, until the nightmares are unleashed) has any effect to the W'rkncacnter. Apparently, there was no S'pht'Kr containment station to seal the W'rkncacnter in this story. Would have worked out too, but since this is more of a timeline story, I would let it go. Oh yeah, rampant Leela still died despite her heroic struggles.

What I find funny is that you were supposed to teleport to the Mount Point vessel, but apparently, you teleport to the dream world. That world is actually real. Clearing things up, the watcher AI did left a vessel there, but was hijacked by Hathor. What are you left with?
The ending story by the green AI (probably Durandal-Thoth hybrid, up-to-date in Marathon trilogy) tells of getting the Jjaro to either submit to the eventually prevailing late S'pht (who managed to seal the W'rkncacnter in the original storyline), or to stop their arrogance from interfering (or even building dangerous technologies) in the first place. More likely, it's a quest to protect the sleeping W'rkncacnter from Jjaro, Hathor, and anything else. Once that is done, the (Marathon) universe will stop its impending enclosure. Of course, there is brother versus brother conflicts to deal with. And then, the all encompassing philosophy of peace may come, lest become barbaric enough to awaken the W'rkncacnter. Oh yeah, the officer cannot go back home after lecture because Hathor became a W'rkncacnter lover or a human hater. I guess that's where Durandal-Thoth picks up the officer once again to a even more epic struggle. And that's where the original Marathon story would end off.

I really liked how the story ended, great moral lessons for civilization and more to come. I was first like, "Yeah, history lessons", but I realized it's a ordeal of not conquest, but supposedly deserved fate; civilization rise and fall after civilization. We can learn something wise from the past.

There's Rubicon too, but that's more akin to the original storyline. It tells more about the matter of corruption that threatens humanity. Eternal is more like when a society fails to heed warning of arrogance.

_________________
Regurgitator monster back in progress, pixel by pixel...
corea=tyherantno puppet/censorship/(enemy) alien/trojan horse/keepsake-less warmongering/anti-neutrality vermin;
Spoiler: show
Fraud Alert Renewal Month: March, June, September, and December
My ZDoom mods
OMG! Barry Manilow! Avenue Q! GG Allin! Brothel - Dirty Deeds!
Viva Le Resistance! (threat: see ☠Image☠ below...)
Metal tracking mods
Spoiler: show
https://archive.org/download/two_specific_missing_metal_albums/ffort.mp3
when fighting a rooks of reg, raining down hork spawns? heavy motor metal? current progress.

UH OH...
Image


Mon Dec 17, 2018 11:08 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Oh yeah, if anyone cares, I adjusted the greyvoid song to loop correctly in the game. Cuts note off at the end of the song. Song should work normally in music players.

I think, me being bad or something, I should let those bad ass flemoids be allies for once. Just the cool ones, of course. I view from a Strife's Level Packs mod, that just none of the (custom) music is somewhat awesome (not the original iwads, some kinda suck, that's a average subjective review [last ones are like the 80s pop/new_wave song reference], whatevers). No, no real use of custom allies, unless I intend to adjust the fucking behaviour.

+Chex Quest (original) Flemoids Allies?
-Flemoidus Maximus; like the BaronOfHell, maybe with a explosive projectile.
-Flemoidus Cycloptis Ultricus; big flying Cacodemon, enough said.
-Lord Snotfolus, the Cyberdemon, but I will change the rocket behavior to multiple and seeker.

+Strife's Level Packs Flemoids Allies?
-Flemoidus Arachnus; like Arachnotron, supposed to explode, maybe I'll let it fire off little gunz.

If I combine the 2 assets,
I will be able to get something, but I might need to shrink the size? That could be a problem. I guess the DoomPlayer's axis coordination would do to compare. A great side project while I while away at the spriting obstacle. ALSO, FLEMOIDS @ THE DUKENUKEM3D GAME??? SOUNDS RELEVANT!

Oh yes, I am scouring for other works for feasibility as well (a psychedelic hellhathnofury/femdoom mod in undergoing acquirement). Likewise, I am testing the zombies only monster on e2m6 for any gaming mishaps. Fucking zombies can be a crowd and we don't have any obscuring images to block sight. Got doom1 done! Just passed doom2. There are some difficulties, but nothing of switching weapons and a bit of dodging can do. There are a few moments of close calls. Hinto hinto, if you ever explored the sector, considered it swamped by zombies soon. No, you do not get extra ammo from killing the zombies! Sounds like my stupid zombie monsters are at least passable.

Okay, I got at least the slime allies proposal and spriting process of the slug beast. Plenty to do on top of my mmoness?

EDIT (02/01/2019):
-Happy new year, I guess. Guess what? I refound the fucking latest hellhathnofury mod, also entitled hhnf.7z. I have to say that there are some mishaps in the monsters, but that's a lot going for me making my first monster mod! No change in sprites whatsoever! lol. I do find the zombieman to be at most complete. Could be a useful ally. I should at least keep this around somehow.
-Hydrologica.pk3 happens to be a epic big map of a adventure. No crouching enforced though.
-YES YES! I KNOW I STILL GOT FOCUS ON THE CHEX FLEMOIDS AND DIABLO SLUG! SHEESH!
http://gallery.xboltz.net/characters/
I might put in some awesome original songs, maybe awesome covers, maybe some barfy funny music. Those guys sound funny, lol.
HOWEVER, I DO GOT A PROBLEM WITH THE LACK OF BADASS REPEAT FIRERS. HELL, I JUST OMIT THE SLIME BLAST FRAMES IF THE DELAY AFTER FIRE DOESN'T WORK. THE READY FIRE FRAMES WILL DO, JUST NEED THE SLIMEBALL.

Cyberdemon slimes is 40% of its frames, to match DoomPlayer's height and radius.
BaronOfHell slimes is 50% of its frames, to match DoomPlayer's height and radius.
BaronBall slimes (from cqstrifeR6.wad) is 10% of its frames, to match BaronBall's height and radius. This, is of course, optional. I need a better slime ball image anyways. Maybe oozeballs/barf (needs green colour)/ from my custom marathon monsters. Maybe even poison blood from my diablo monsters. No pain, but might drop loot after exploding into slime blood splatter in death state.
MAX WILL LOAD UP A MISSILE THAT WILL MUSHROOM, REPEATS, REGENERATES HEALTH DUE TO BEING SLIME, SIZE SMALL DUE TO BEING SLIME TOO.
SNOT WILL MUZZLE DOWN BULLET SPEED ACCURATE ENOUGH BARF THAT WILL POISON, REPEATS, REGENERATES HEALTH DUE TO BEING SLIME, SIZE SMALL DUE TO BEING SLIME TOO. *EXPERIMENTAL BUILD IN MAKING (MONSTER) CORPSES HATCH A "RANDOM" POISON ITEM, WHICH WILL CONTINUE TO DAMAGE UNTIL PROBABILITY IS OVER; THEN, WILL GIVE ALL CORPSES WITHIN 0 RADIUS ANOTHER ITEM; THAT ITEM IS CALLED A SLIME CLONE CELL; IT WILL SPAWN FRIENDLY MAXIMUSES AND REMOVE THE SAID CORPSE; WICKED SHIT, HUH? I MIGHT USE THIS CORPSE EFFECT SCENARIO IN MY DIABLO PROJECT, SOMEHOW? ALSO, MMO NOT WORKING, BUT MAYBE IT'S THE TIME ZONE?
The script blocks.
Spoiler: show
Code:

//===========================================================================
//
// Bipedicus slimeball
//
//===========================================================================

ACTOR BipedicusBallV3
{
   Game Chex
   SpawnID 10
   SpawnID 10
   Radius 6
   Height 8
   Speed 10
   FastSpeed 20
   Damage 3
   Projectile
   DamageType Flem
   +RANDOMIZE
   SeeSound "imp/attack"
   DeathSound "imp/shotx"
   States
   {
   Spawn:
      BAL1 AB 4
      Loop
   Death:
      BAL1 CDE 6
      Stop
   }
}
   
//===========================================================================
//
// Cycloptis ball
//
//===========================================================================
ACTOR CycloptisBall
{
   Game Chex
   SpawnID 126
   Radius 6
   Height 8
   Speed 10
   FastSpeed 20
   Damage 5
   Projectile
   DamageType Flem
   +RANDOMIZE
   SeeSound "caco/attack"
   DeathSound "caco/shotx"
   States
   {
   Spawn:
      BAL2 AB 4
      Loop
   Death:
      BAL2 CDE 6
      Stop
   }
}

//===========================================================================
//
// Maximus
//
//===========================================================================
ACTOR FlemoidusMaximus replaces Flembrane
{
   Game Chex
   SpawnID 3
   Health 1000
   Radius 24
   Height 64
   Mass 1000
   damagefactor "Flem", 0.0
   damagefactor "Slime", 0.0  //in chex3.exe the slam now has slime damagetype
   Speed 8
   PainChance 50
   Monster
   +FLOORCLIP
   +DONTGIB
   //+NOBLOODDECALS
   SeeSound "baron/sight"
   PainSound "baron/pain"
   DeathSound "baron/death"
   ActiveSound "baron/active"
   Obituary "$OB_MAXIMUS"
   States
   {
   Spawn:
      BOSS AB 10 A_Look
      Loop
   See:
      BOSS AABBCCDD 3 A_Chase
      Loop
   Melee:
   Missile:
      BOSS EF 8 A_FaceTarget
      BOSS G 8 A_CustomComboAttack("MaximusBall", 32, random[headattack](1,8)*10, "baron/melee", "flem")
      Goto See
   Pain:
      BOSS H  2
      BOSS H  2 A_Pain
      Goto See
   Death:
      BOSS I  8
      BOSS J  8 A_Scream
      BOSS K  8
      BOSS L  8 A_NoBlocking
      BOSS MN 8
      BOSS O -1 A_BossDeath   
      Stop
   Raise:
      BOSS O 8
      BOSS NMLKJI  8
      Goto See
   }
}

//===========================================================================
//
// Maximus and Flembrane ball
//
//===========================================================================
ACTOR MaximusBall
{
   Game Chex
   SpawnID 154
   Radius 6
   Height 16
   Speed 15
   FastSpeed 20
   Damage 8
   Projectile
   DamageType Flem
   +RANDOMIZE
   SeeSound "baron/attack"
   DeathSound "baron/shotx"
   States
   {
   Spawn:
      BAL7 AB 4
      Loop
   Death:
      BAL7 CDE 6
      Stop
   }
}

//===========================================================================
//
// Lord Snotfolus
//
//===========================================================================
ACTOR Snotfolus 16
{
   Game Chex
   SpawnID 114
   Health 4000
   Radius 40
   Height 110
   Mass 1000
   damagefactor "Flem", 0.0
   damagefactor "Slime", 0.0  //in chex3.exe the slam now has slime damagetype
   Speed 16
   PainChance 20
   Monster
   MinMissileChance 160
   +BOSS
   +MISSILEMORE
   +FLOORCLIP
   +NORADIUSDMG
   +DONTMORPH
   +BOSSDEATH
   +DONTGIB
   //+NOBLOODDECALS
   SeeSound "cyber/sight"
   PainSound "cyber/pain"
   DeathSound "cyber/death"
   ActiveSound "cyber/active"
   Obituary "$OB_SNOTFOLUS"
   States
   {
   Spawn:
      CYBR AB 10 A_Look
      Loop
   See:
      CYBR A 3 A_Hoof
      CYBR ABBCC 3 A_Chase
      CYBR D 3 A_Metal
      CYBR D 3 A_Chase
      Loop
   Missile:
      CYBR E 6 A_FaceTarget
      CYBR F 12 A_CustomMissile("MaximusBall", 32)
      CYBR E 12 A_FaceTarget
      CYBR F 12 A_CustomMissile("MaximusBall", 32)
      CYBR E 12 A_FaceTarget
      CYBR F 12 A_CustomMissile("MaximusBall", 32)
      Goto See
   Pain:
      CYBR G 10 A_Pain
      Goto See
   Death:
      CYBR H 10
      CYBR I 10 A_Scream
      CYBR JKL 10
      CYBR M 10 A_NoBlocking
      CYBR NO 10
      CYBR P 30
      CYBR P -1 A_BossDeath
      Stop
   }
}
OB_MAXIMUS = "%o was defeated by a Maximus.";
OB_SNOTFOLUS = "%o was defeated by Lord Snotfolus.";
+baronofhell
knight/sight      dsbrssit
baron/attack DSFIRSHT
baron/shotx DSSPLAT2

+cyberdemon
cyber/sight         dssnotf1 (max fat talk)
cyber/active      dssnotf3 (max fat talk)
cyber/pain         dssnotf2 (max fat talk)
baron/attack DSFIRSHT
baron/shotx DSSPLAT1

+chatter
DSSGTATK (max fat talk)
DSSLOP

DSBGACT (snot fat talk)
DSBGSIT1
DSBGSIT2
DSPOSIT1
DSPOSIT2
DSPOSIT3
DSSGTSIT

+pain/death
DSPOPAIN (max)/DSDMPAIN (snot)

+summon?
DSITMBK
=o) =o)

OH YEAH, VPNS FINALLY ARE USEFUL IN REROUTING TO DIFFERENT CONNECTIONS. IT USEFUL FOR THOSE ONLINE GAME PROBLEMS. WONDERED WHY THEY HAVE DIFFERENT SERVERS, NOW I KNOWS (NO, IT'S JUST A DIFFERENT CONNECTION, NOT SECURITY). MUHAHAHA! OH YEAH, WILL WRITE UP SOME INSTRUCTIONS SO YOU CAN KEEP ON MMO REGARDLESS OF LOCATION! IT'S A (GAMING) MUST!!!

EDIT (06/01/2019):
-Well, I finally written up the instructions. Now, I got myself a fix where the high traffic volume or isp starts crashing down or something like that. Oh yeah, sorry for being a downer, but the slimies will have to wait. Just got thru this weekend ordeal. Then, I have to get back to spriting and all.

_________________
Regurgitator monster back in progress, pixel by pixel...
corea=tyherantno puppet/censorship/(enemy) alien/trojan horse/keepsake-less warmongering/anti-neutrality vermin;
Spoiler: show
Fraud Alert Renewal Month: March, June, September, and December
My ZDoom mods
OMG! Barry Manilow! Avenue Q! GG Allin! Brothel - Dirty Deeds!
Viva Le Resistance! (threat: see ☠Image☠ below...)
Metal tracking mods
Spoiler: show
https://archive.org/download/two_specific_missing_metal_albums/ffort.mp3
when fighting a rooks of reg, raining down hork spawns? heavy motor metal? current progress.

UH OH...
Image


Sun Dec 30, 2018 12:33 am
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