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 [ZDoom_Mod/Release/NSFW] For Jihad Monsters v14 
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Post [ZDoom_Mod/Release/NSFW] For Jihad Monsters v14
On (late) social justice warriors...

The order of Lehi has arose once again. Crazed Nazis and looney Soviets rampaged throughout Eastern Europe for the crusade of the Pharisees. They have already advanced into the Middle East for the pursuit of Azlam-rel's empire. An epic tale has ensued throughout the world as creed clash against creed, sword swung against sword, and arrow stormed against arrow. What was like the Soviet-Afghan War, is now more in a grand scale. Azlam-rel's call to arms has beckon the time to fight, the time for jihad.

For Jihad Monsters:
https://archive.org/download/for_jihad_ ... ersv14.wad
For Jihad Ally Mujahid Items:
https://archive.org/download/for_jihad_ ... iptv03.wad

Skins List:
Spoiler: show
For Jihad Monsters Skins (for the default DoomPlayer player class):
https://archive.org/download/for_jihad_ ... insv05.wad
Blood of Bin Laden Skins (for the default DoomPlayer player class):
https://archive.org/download/blood_of_b ... insv08.wad

Roster List:
Spoiler: show
I didn't made a monster roster for For Jihad monsters before, but it would be better if I had this for last (besides the iwad map testing). It's best to do the intermission cast block last, where I can finally round up the monsters to be present in the game. Yes, it's a lame marketing move amidst @ first post. The wad is about monsters, so obviously, I should present the monsters. However, the list becomes more informative and detailed @ best. Best of all, I don't really have to go back and update stuff and lalala.

Mechanic
Image
Wholly schooled and practiced in the ways of machines and repairs, this bastard would usually be a running panicking hostage. However, due to the dire need to have repairman to maintain military production, the mechanic is armed with a M1911 pistol. While he can shoot 7 rounds, the mechanic has to switch between repair and combat, thus he can be seen either armed or unarmed in any situation prior combat.

Dual M-1911 Pistol Unit
Image
Armed with dual M1911 pistols, the dual wielder shoots a total of 14 rounds with 2 bullets per fire. Trigger-happy, the dual wielder will do his utmost best to gun down any target that dare opposes the imperial might of Lehi. While he does not use full automatic fire, his volley of bullets is enough to pin down any target.

M-16 Rifle Unit
Image
Wielding a M-16 assault rifle, this soldier is ready to provide repeat fire to anyone who walks into his path. He also happened to be a specialist in machine guns mounts on vehicles.

Mk-2 Grenade Unit
Image
Throwing Mk 2 grenades around, the grenadier is lethal in damage and lacking in speed and accuracy. He will most likely miss his target, but will quickly throw another explosive. If the grenade hits, it will do enough radius damage. Another hit will result in death.

M-9A1 Super Bazooka Unit
Image
With a M20 Super Bazooka, this soldier is versed enough to launch devastating rocket power. One hit by this projectile will (most likely) meet sudden death. However, the rockets do sway from the target. Since targets usually move, the sway works to the benefit to the rocketeer.

Magical Pig
Image
Somehow in some way, magical haraam stuff came to the aid of Lehi forces. While these swines oink and grunt, their worse effect comes into a flurry of rushes. A direct contact with the target will result in a blender of hurt and pain. Your best move is to keep on moving or use a one hit kill weapon.

Lehi
Image
Somehow in some way, magical haraam stuff came to the aid of Lehi forces. While these symbol zap sounds, their worse effect comes into a flurry of rushes. A direct contact with the target will result in a blender of hurt and pain. Your best move is to keep on moving or use a one hit kill weapon. And one thing, these symbols of evil will explode upon crash so keep a safe distance when possible.

Symbol of the Enemy
Image
Haunting to torment Levant and the entire world, the symbol of the enemy is back! It will raise the dead once again into their natural state and sometimes summon Lehi symbols. Being a spiritual nature allows this abomination to transverse thru walls and climb/drop heights like it was nothing. The symbol of the enemy seeks to reclaim the tragedy of Lehi's origin, the allegiance of Nazi-Communism, and the death of all thoughts, creeds, and societies that dare oppose it. Even in its death, the symbol will release a hive of Lehi symbols as an act of contempt and pride. These facts make the symbol a formidable adversary to bring a butt load of pain and hurt.

Stoner 63 Rifle Unit
Image
As an agent of Lehi, this most entrusted soldier is granted privilege of being the voice and arm of the Azraelian empire. Being a leader allows the raising of loyal imperialists. Not only are they endowed with leadership and charisma, being armed with a Stoner 63 light machine gun and steroid runs, these devils of occultists are truly called a hunter of the hunted with a calling of one Mk-2 grenade unit.

Willys_MB
Image
A buggy of a vehicle, this set of wheels is armed with two M2 Browning machine gun mounts. Toting 50 rounds at twice the time, the willy is a light, but devastating mechanized unit. Two M-16 rifle units and a driver will emerge from the wreck.

Humvee
Image
This heavy set of a vehicle contains one M2 Browning machine gun mount installed securely in its place. Toting 300 rounds, the Humvee is one hail storm of a tank.

AH-1W_SuperCobra
Image
The bird of hell holds a M197 Gatling gun and AGM-114 Hellfire rockets. It can either tote up 750 rounds or drop in a hail of rockets. Being under this aerial unit is definitely not a guarantee of safety due to the risk of being pounded by explosives. A face off with this unit can be compared to a fight with death on wings.

Lehi Tank
Image
Once a Soviet entity of the Berlin Wall, this tank is now on the advance of Lehi imperialism. This unit will run down to crush and pound any opposition. It has the capability to fire a buckshot of rockets. Given to this brief fact, one would not dare to encroach on this super power weapon.

Hostage
Image
A hostage that might need saving. Not much is known about him. Might be a imperialist spy.

al-Qaeda Gunman
Image
It's the al-Qaeda gunman and this ally is armed with an experimental gun. Unfortunately for him, it's a gun that kinda suck. While not as accurate, a short distance or grenade can kill off a healthy player.

Taliban Fighter
Image
It's the Taliban fighter and he is armed with an AK-47 assault rifle. He's basically the ally with some good gun accuracy so keep out the way when possible!

Taliban Rocketeer
Image
It's the Taliban rocketeer and this ally is armed with an quad-rocket launcher. His four rockets can hit anywhere around his view so keep yourself from his sights. It's like he has a shotgun so use the opportunity to assist when he's reloading.

Suicide Bomber
Image
Suicide bombers are the stuff of legends when it comes to journalism about post-9/11/2001 terrorist attacks. These allies are a bit different in the case that they fling not one, but three dynamite of flames. A sitting duck is a roasted duck so move it out of his way.

Azlam Woman Green, Azlam Woman Red, Azlam Woman Yellow
ImageImageImage
Within the newly acquired territories of bin Laden, some wives and so and so accompany their partners. While they are of no threat, they can be a bit annoying in their screams of innocence.

Screenshots:
Spoiler: show
v14+
Mechanic!
Image

Dual M-1911 Pistol Unit!
Image

Mk-2 Grenade Unit!
Image

M16 Rifle Unit!
Image

M-9A1 Super Bazooka Unit!
Image

Stoner 63 Rifle Unit!
Image

Image

Magical pig!
Image

Lehi!
Image

Symbol of the Enemy!
Image

Willys MB!
Image

Humvee!
Image

AH-1W_SuperCobra!
Image

Image

Lehi_Tank!
Image

Image

Your fellow mujahideen.
Image

Those scientists/engingeer types (hostile hostages). :|
Image

Those in burqas (uncertain hostages). :|
Image

Notes + Standard:
Spoiler: show
+Full requirements
-ZDoom v2.7.0+ (just for maintaining updated code, of course v2.6.1 was necessary)
-Doom2 iwad (for dialogue script implementation [but this is not necessary])
-e4m# in Doom1 (Ultimate Doom) iwad is not playable (use doom || doom2 iwad instead [freedoom helps, but prepare to be fucking skooled {multiplayer survival + item respawn would just be fair}])
-Gameplay screen resolution minimum of 640+x480+ (for dialogue script implementation [but this is not necessary])
-I really should warn people of audio lag w/ large areas (apply 'no sound' string value in output system parameter when necessary [don't forget to restart sound and possibly 320x200 window resolution {greyscale wad for rendering purposes link}]); then again, this wad is not intended for a slaughter fest
-Access to Task Manager application

+Stuff for show-and-tell:
-Automatic InvulnerabilitySphere item start on map enter works now for multiple players
-Use crouch, and jump; it's not cheating, it's for gameplay
-Mechanic is a nerd with a (semi-automatic) pistol [see ZombieMan])
-Dual_M-1911_Pistol_Unit uses 2 (semi-automatic) pistols (see ShotgunGuy)
-M-16_Rifle_Unit rolls out as the main gunner (see ChaingunGuy)
-Mk-2_Grenade_Unit is a bombing (See DoomImp)
-M-9A1_Super_Bazooka_Unit awaits to rocket some targets (See Revenant)
-Magical_Pig swiness in mid-air! (See LostSoul)
-Lehi jilts in mid-air!
-Symbol_of_the_Enemy harnesses the power of shadowy evil relations (See PainElemental)
-Stoner_63_Rifle_Unit is runnin' and gunnin' non-stop in bullet power (See Archvile)
-Willys_MB rides on with guns ablazin' (See Fatso)
-Humvee rolls by with drive-by (See Arachnotron)
-AH-1W_SuperCobra is dropping on the target (See Cacodemon)
-Lehi_Tank sits ready to enforce the imperial will (See SpiderMasterMind)
-Hostage will provide the ammo, armor, and health items (See BlurSphere)
-Suicide_Bomber is ready to lay down his life for the breach (See DeadMarine, GibbedMarine, and GibbedMarineExtra)
-al-Qaeda_Gunman lends help with an experimental bullet/grenade gun
-Taliban_Fighter is a gunnin' down imperialists
-Taliban_Rocketeer awaits to rocket some targets (See Infrared and Allmap)
-Azlam_Woman_Green can't stand the sight of you (See WolfensteinSS)
-Azlam_Woman_Red can't stand the sight of you (See WolfensteinSS)
-Azlam_Woman_Yellow can't stand the sight of you (See WolfensteinSS)
-Stealth monsters included
-For Jihad monsters ending intermission
-Monsters now call up all squadrons when target in sight (watch out now)

+Stuff yet/never done:
-I might try to work on a doom and doom1 iwad Strife conversation (non-map) ACS later (then I can use the independent non-map Strife conversation ACS [nevermind, there is no Strife conversation ACS independent from map lumps])
-I think I'll make projectiles that cut itself short to produce intercepting projectiles (that should work [if I could get the ThingID to change or switch id @ target]). Okay, I just want to make intercepting projectiles in the simplest manner possible
-I want to make monsters hear w/ Thing_Hate
-The Thing_Hate monster mob mentality code will cause the console command 'summonfriend (string value)' to lock down the engine due to a near-paradox definition (actually to interfere w/ manual saves for some reasons). Also will lock monster-hating to a specified TID (unless it is shot or the player is shot). Thing_Hate + PainChance 0 || +NOPAIN == +NOINFIGHTING w/ the exception of the given TID (especially for robos)
-Possible spawn spam lag for some actors.
-Will I ever get the random ConversationID array to loop continously in random variations?

+Stuff currently in progress:
-I might do TERRAIN lump, even though that might add up the lag (it might be more appealing)

_________________
_
https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
Regurgitator monster to be resumed
whatissk/moonie/washingtontimes=anti-armistice nazi instigator-usurper/tyherantno parasite/censorship/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless 'they live' mein kampf machine/kal_flight_007 self-victimization
nsfw
Spoiler: show
Fraud Alert Renewal Month: 03, 06, 09, and 12
My ZDoom mods
Viva Le Resistance! (threat: see ☠Image☠ below...)
Metal tracking mods
sfw
Spoiler: show
https://archive.org/download/for_jihad_monsters/Lightning%20Exclusive%20Nasheed%20By%20Ahmad%20Al-Muqit.mp3


Tue Mar 28, 2017 9:26 pm
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Post Re: [ZDoom_Mod/Release/NSFW] For Jihad Monsters v14
It's been a while since I lasted posted, especially on one of my masterpieces of all time.

I decided that if I didn't get to map a plain ass desert or sand terrain map (not picking sides, hahaha!; how about a game of chess?), at least I should collect thematic music.

So the Dark Horizons: Lore Invasion (now developed by Skunkworks Productions [it's still in beta, not complete]), gotten free music (or so I think), and they sound quite (troubling) arabic times.
My faves?
lore1.ogg (the theme song, could go somewhere)
ArkhamBridge.ogg (some climax showdown shit)
GoldenSpade.ogg (some prayer shit)
lore3.ogg (some other thematic badge/medal of honour shit, could go somewhere)
RogueChariot_BronzeAnvil.ogg (TRUE ARABIC RAP WAY!)
SilentThunder_RustHeart.ogg (some suspense shit)
infiltrate.ogg (some alert shit)

Will be adding more and try assorting into the proper audio folders. Sorrow, anger, and contentment. Nile - In Their Darkened Shrines I - Hall Of Saurian Entombment and Nile - Ruins, might do it. Yeah, there's the blood of bin laden too, but it's a give and take thing, you know. GOT TA GIT YOKE, YA KNOW?

_________________
_
https://www.youtube.com/watch?v=IoFD-c740Y0, Must be the_washington_times/moonie anthem
link <- this as well!
https://en.wikipedia.org/wiki/File:ChoSh.jpg, resident alien generation? Wow!
_
Regurgitator monster to be resumed
whatissk/moonie/washingtontimes=anti-armistice nazi instigator-usurper/tyherantno parasite/censorship/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless 'they live' mein kampf machine/kal_flight_007 self-victimization
nsfw
Spoiler: show
Fraud Alert Renewal Month: 03, 06, 09, and 12
My ZDoom mods
Viva Le Resistance! (threat: see ☠Image☠ below...)
Metal tracking mods
sfw
Spoiler: show
https://archive.org/download/for_jihad_monsters/Lightning%20Exclusive%20Nasheed%20By%20Ahmad%20Al-Muqit.mp3


Tue Jun 22, 2021 9:05 pm
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