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[ZDoom_Mod/WIP/NSFW] Infinity Engine D&D Monsters v00
http://www.forkheads.net/viewtopic.php?f=8&t=17344
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Author:  RV-007 [ Fri Apr 07, 2017 10:15 pm ]
Post subject:  [ZDoom_Mod/WIP/NSFW] Infinity Engine D&D Monsters v00

Hello everybody, I just want to have a copy lying around just in case something is about to destroy my project. Why were you asking? Well, I am dabbling into the arts of the Dungeons & Dragons genre, which is bound to be unpredictable in metaphors. I'll rite a serious introduction paragraph l8er.
Warning: Pre-Alpha means that all lumps are subject to have irrelevant things as I copy + paste and so on. Yes, those lumps might linger on for a while as well. I apologize 4 the inconvenience.

Infinity Engine Dungeons and Dragons Monsters:
https://archive.org/download/infinity_e ... ersv00.wad
Infinity Engine Dungeons and Dragons Skins (for the default DoomPlayer player class):
n/a
Icon of Sin boss fight for doom2 (optional [might be more/less difficult]):
https://archive.org/download/icon_of_si ... om2v07.wad
Gate Watcher boss fight for plutonia2 (optional [might be more/less difficult]):
https://archive.org/download/gate_watch ... ia2v05.wad

Screenshots:
Spoiler: show
YEAH, TOO MUCH SCREENSHOTS FOR ONE THING, WILL RE-DO.

v00+

Notes + Standard:
Spoiler: show
+Full requirements:
-ZDoom v2.7.0+ (just for maintaining updated code, of course v2.6.1 was necessary [version requirement subject to change])
-Doom2 iwad (for dialogue script implementation [but this is not necessary])
-Gameplay screen resolution minimum of 640+x480+ (for dialogue script implementation [but this is not necessary])
-I really should warn people of audio lag w/ large areas (apply 'no sound' string value in output system parameter when necessary [don't forget to restart sound and possibly 320x200 window resolution {greyscale wad for rendering purposes link}]); then again, this wad is not intended for a slaughter fest
-Access to Task Manager application

+Stuff for show-and-tell:
-Use crouch, and jump; it's not cheating, it's for gameplay
-Annah actor class considered complete (no class replacement atm)

+Stuff yet/never done:
-On v00+, A_CustomBulletAttack is the only alternative that allows poisonous melee that bleeds its target.
Unfortunately, I cannot adjust the bullet attack against a crouching player.
|
-Just found out about a loose set of asset resources and that some came from the Age of Wonders 2: The Wizard's Throne/Shadow Magic (might need to make another project from that different series/engine/company. A small number of sprites are aesthetically appealing. aow2ness_audio.7z aow2ness_sprites.7z Another game title, World of Old Oriental Legends [WoOOL {although I don't know what is the full title}], is here, but I barely scratched the surface on that one. I believe that they look very good due to later technology of their own Diablo rpg clones. wooolness_sprites.7z). Nevermind WoOOL, either some frames are missing or the aesthetics ain't living up to my subjective preferences. The only ones that work well enough for me are the plant monsters. Sorry about that. Some ripper got some assets from Elder Scrolls: Oblivion/Skyrim and Golden Land. So little I find desirable though. jetaman_various_asset_resources.7z
-I found out that there is a multiple (more than 2) faction infighting project (factions.pk3), made by scroton, as a work in progress
I must say that it was quite ingenious, even though I would rather work out all the details for secure control http://forum.zdoom.org/viewtopic.php?f=19&t=52280 https://drive.google.com/file/d/0BxbbtK ... sp=sharing
I know that there are more than enough monsters to create a diverse array of factions/species that might infight each other and so forth; this will be a true rpg thingie going on (can't say for jrpg potential nor my other projects, but they might have a test release for third faction potential. However, the more than 2 tids hate code have very complicated routes, and is limited to the monster's sight/hearing. That could work, but I am hoping more for innate hate rather than senses. I want the damn thing to do a extra mile to the very end.

+Stuff currently in progress:
-n/a

Author:  RV-007 [ Mon Dec 25, 2017 1:23 pm ]
Post subject:  Re: [ZDoom_Mod/WIP/NSFW] Infinity Engine D&D Monsters v00

Well, I decided to see the AOW2:SM game for myself. It really encompasses that strategy style of building up and unleashing air carriers of heavy artillery or lead a fleet of aerial bombardment. Other units still need a rank build anyways. The magic stuff is just some extra sauce (takes some time and when you got the stash, it's the end of the campaign [you don't get access to everything within reasonable wait time]). No, the tutorial campaign doesn't count. So yeah, these rpg/strategy games are the suck in the take your freaking time to build up and try not to stumble into a ambush trap unprepared. Unless you want to take your time and life onto them, don't. The fucking good thing about them is the media asset resources, lol. I decided to include more units and probably items/props in the future. Some of them can be really amusing (green slug boss) despite my initial requirement for serious shit. No music, bleh.

Author:  RV-007 [ Sun Jan 20, 2019 11:02 pm ]
Post subject:  Re: [ZDoom_Mod/WIP/NSFW] Infinity Engine D&D Monsters v00

More (non-popular or least non-90s) fantasy asset resources! I ripped from a certain ripper for generic sakes. It was a bit of a hard time coming so yeah. Titles are a Golden Land and some late Elder Scrolls (Oblivion and Skyrim).

Anyways, I decided to upload a copy soon enough. On the other hand, it's too big to squeeze a 300 estimate mb! Keeping the faves on-hand. Will leave in a note to the other links then. I might make allies out of them since there's a low amount of assets to fill a monster combo project.

UPLOADED! WILL UPDATE OP! OKAY, MAYBE THEY CAN'T MATCH UP ANYWAYS (TOO TOP VIEW).

Oblivion: I really love the gatorman. Imp is okay. Drider is probably a bit royal-like.
Skyrim: Maybe a bit too akin to the Tolkien hard fantasy so no favorites just yet.
Golden Land: genies, griffin, ghost lady, and (mossy rock) golem. They okay.

---

Oh yeah, I played that hydrologica map. It is really enduring to the point that my allies are depleted soon enough against 1000ish. I think it was hard to obtain ammo. I MIGHT PLAY AGAIN THOUGH! MONO MAN VERSUS THE THOUSANDS! =). Well, maybe it's too wide open in the sense that I got sniped by stepping in blindly. Whelp, this big map do have errors. I was able to bypass a teleport line trap back to safety, or at least old dangerous areas. ACCOMPLISHED!

Seriously, I need to play other maps. Better visual exercise than mmos, rest lol.

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