Re: [ZDoom_Mod/Release/NSFW] RV-007 Map Sector Experiments
So I ran into the animated slideshow movie magic tryout. It certainly have some conflicts! Here's the lowdown of my futile efforts.
-Tic timer extended from 1200 to 2400 and 2 tic delay. Read there slow readers out there, even secondary english speakers!
-Fixed and spruced up some user## input readings missed out before. Major cleaning of messy code!
-dialogue_interface_tic_duration = #; solid fixes/cleaning integrated in scripts by proper timing condition. ACS_NamedExecuteWithResult ("Dialogue_-_?_Dialogue_Tic_Duration_Check_Script",0,0,0,0);, the command to initiate the timer countdown script, admitted for +USESPECIAL trigger activations. Major cleaning of messy code!
-Updated restart/shutdown/other script's hudmessage parameters to suit their visible script counterparts in alignment and design (as well as generic usage). This is true for logging tests. Major cleaning of messy code!
-Fixed decorate and acs sequential order of conversation source, direction, and target. Major cleaning of messy code!
-Yes, updated the notes too. Mind you that I didn't include the exact instructions in setting up the custom dialogue (interface) system just yet.
WARNING! ERROR!
The animated slideshow, which I am working on now, in terms of movie ass bells and whistles magic, is kind of fighting the overall instant flow of the dialogue system design. I'm gonna have some problems!
AHHHHHHHHHHHHHHH!!!!!I think I would have to resort to static slideshows for the best performance out there. At least the multiplayer accommodation should work, should work.
After I get the two static slideshows done (because I can't have intermission slideshows, which signalizes an map teleport/exit action), I'll probably add in another npc, a lifeguard dude in the showers. He will speak some random conversations. One about dropping the soap or something like that. Then, finally, I will write up the custom dialogue system instructions. It will be very detailed.
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I decided to make an interjection to try a challenging Dean Yeagle's Mandy work. He's been sketching this for quite a while. He's like the Norman Rockwell of pin-ups or detailed cartoons, near artisan level. I can't say there must be a push. It is very very hard to get animation, even if stop-motion to engine. There's a lot of quality, care, and consideration, not to mention time, just to perfect and polish the craft. It's been in the dust for years like in the past. It's like getting some artifacts back to modern use or something like that. Not to also mention that it will be difficult given the corporate media cats (I'm looking at you, yall shell outs, that goes for the
manga anime biz/group as well).