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 [ZDoom_Mod/WIP/NSFW] Moonies Animilation Monsters v07 
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Post [ZDoom_Mod/WIP/NSFW] Moonies Animilation Monsters v07
Enough of my noob wad presentation, I decided to revamp the animilation into a moonies critique course. I also tried to change the difficulty so it's somewhat passable? Sounds like justice is served. Still got ka, moonie symbol, and kal-007 sprites to fit into the project... ACS scripting for the bosseye changing the music too.

I'm sorry if I included the manga things, but some things can't be overlooked. I doubt there be monumental changes, but it's a shout out while you still can. I might go back and revamp the color rendering for the anime gurls, well, my designs. Might omit the anime gurls from the monster roster. I might even make anime gurl allies. Sounds fair.

Hello everybody,

I'm new at zdoom scripting, spent three months making a few doom wads in progress, and want to promote a [WIP].
This wad is a sprite wad and it is not original. I plan to change the monster and projectile data later.
The theme of this wad is manga/anime illustrations, where the doom marine must fight against these twisted monsteriousities of evil.

This wad may appeal to doomers who want to bring justice to manga/anime illustrations; of course, where the manga/anime illustrations roam, the innuendos follow. I consider those innuendos as NSFW.
This wad is designed to be against manga/anime illustrations so I expect some hell coming up soon.
I cannot comprehend how foul this wad is, but comments/feedback are welcome.


Moonies Animilation Monsters:
https://archive.org/download/animilatio ... rs_v07.wad

Animilation Monsters:
https://archive.org/download/animilatio ... rs_v06.wad


My suggested weapons wad to kill off monsters:
https://archive.org/details/rv-007_doom_weapons

Suggested maps wad to kill off monsters:
Spoiler: show
https://www.doomworld.com/idgames/levels/doom2/m-o/n_mariko

https://www.doomworld.com/idgames/level ... o/otakondm

Skins List:
Spoiler: show
Animilation Skins (for the default DoomPlayer player class):
https://archive.org/download/animilatio ... ns_v04.wad

Roster List:
n/a

Screenshots:
n/a

Notes + Standard:
Spoiler: show
-ZDoom v2.6.1+-Doom2 iwad (for dialogue script implementation [but this is not necessary])

-Gameplay screen resolution minimum of 640+x480+ (for dialogue script implementation [but this is not necessary])

-I really should warn people of audio lag w/ large areas (apply 'no sound' string value in output system parameter when necessary [don't forget to restart sound and possibly 320x200 window resolution {greyscale wad for rendering purposes link}]); then again, this wad is not intended for a slaughter fest

-Access to Task Manager application

+Stuff for show-and-tell:
Spoiler: show
-Tested in Win2k

-Use crouch, and jump; it's not cheating, it's for gameplay

-School Girl (see ZombieMan)

-Maid (see ShotgunGuy)

-Samurai Girl (see ChaingunGuy)

-Temptress (see DoomImp)

-Youth League Girl (see WolfensteinSS)

-Burqa Doll (see HellKnight)

-BossBrain (see BossBrain)

-Includes stealth/dead monsters

-iwad map familiarity/guide w/ secrets (b/c the monsters are that difficult); thinking ahead and dooming experience helps

+Stuff yet/never done:
Spoiler: show
-I regret to inform you that I found out about SLADE 3's color retention capability after permanently deleting all the original sprite resources. Either I rush it or this would never get finished. Sorry about that.

-On v04, I found out that one of the images will never be ever found due to my neglect for backups.

Actually, I remember it was a closed hand clasp w/ lowered arms, closed hand clasp w/ raised arms, and open hand clasp w/ closed arms.

No real loss.

+Stuff currently in progress:
Spoiler: show
-enemy weapon specifications?
-USE MOONIE SYMBOL TO AT LEAST DOOMIMP ENEMY PROJECTILE, BLINKING ICON.
-CRASHED PLANE SPRITE TO AT LEAST FATSO AND ARACHNOTRON MONSTER, KAL FLIGHT 902/007 note as death sprite.

-iwad map testing time I guess

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Mon May 03, 2021 11:38 pm
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Post Re: [ZDoom_Mod/WIP/NSFW] Moonies Animilation Monsters v07
Well, there's that fucking faggot author going at it again.

Well, I didn't really make any really changes regarding the abrupt thematic change. Just some info and interface stuff.

As of now, I made the temptress into more of a propaganda flyer canvasser, and boy, do the flyers get fucking annoying. Flyers zip by, and still float around after contact. Even the decal is stained! The flyer/message will explode after a 3, 2, 1, KABOOM! No explosive nor burning damage just yet...

Gotta thx gangsta grosse for helping out with the testing.

---

NO, IT'S NOT IRON BUTTERFLY'S IN-A-GADDA-DA-VIDA!!! STILL A GOOD POTENTIAL ASSET FOR THE ANIMILATION PROJECT! Mongo Santamaria hands down the conga! Blues Image seems to got a good cover too.

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Mon May 10, 2021 11:00 pm
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Post Re: [ZDoom_Mod/WIP/NSFW] Moonies Animilation Monsters v07
Well, I made some minor changes. I should note the date of the revision, but it's so superficial that it is hardly of modding merit, in technical terms.

I made a kal902 downed plane in place of the fatso. It will reveal itself as a billboard after being inflicted with pain, death, or crush. A pun to the hit as one could say.

Oh, I also added blood classes to the anime gurl monsters. I guess the parody carnage is complete? lol

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Wed May 12, 2021 11:16 pm
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Post Re: [ZDoom_Mod/WIP/NSFW] Moonies Animilation Monsters v07
I made a kal007 downed plane in place of the arachnotron. It will reveal itself as a billboard after being inflicted with pain, death, or crush. A pun to the hit as one could say.

Up next, which will take a while, will probably be the moonie symbols (original and alternate) to replace the cacodemon and painelemental. Oh, I think I'll just leave the lost souls intact. You know, to mourn their mislead tragedies.

_________________
Rhinoman n fireworks to come
Regurgitator monster resumed!, pixel by pixel...
Infernal_Pit spawn difficulty test?
qareena/qareen/corea/camelot=tyherantno puppet/censorship/envious instigator/arrogant usurper/pretense/warmongering/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless moonie mein kampf machine/kal_flight_007 nonrefugee transgressors;
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Thu May 13, 2021 9:29 pm
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Post Re: [ZDoom_Mod/WIP/NSFW] Moonies Animilation Monsters v07
So... okay. It loaded now, it a bit boring, but it's a joke pun parody thing.

Now I got the demon/spectre variants for the olde_lover monster. complete.
I also fixed the Crush states of applicable monsters. It will show the gibs.
Moonie symbol monsters replace both cacodemon and painelemental. No, there's not much different behavior, but we'll see... THERE IS!!!
Basically, the imperial moonie symbol blasts a repeat fire like tora tora tora. It will mushroom, but not burst (which will really kill it), projectiles upon death.
The social nationalist moonie symbol blasts a wave of repeat fire like wipe out. It will mushroom, but not burst (which will really kill it), projectiles upon death.
I decided to omit the drunken effects for the temptress moonie ball and just leave in the delayed warp speed blast. It's still different, from constant speed.

---

As for the new temptress ball projectile behaviour proposals (this is for the canon animilation update), I think I'll put in burning effects to its lingering death duration. Sound like a badass love moment. It's a lot of them already!!! Plus, the projectiles are just slow at the start, but then zips fast!!! Maybe this new projectile idea for another anime gurl monsta? Constantly fast, constantly many, yet constantly low damage? \,,/,

However, I could A_VileTarget hazard it a love vaporing sticky bomb into nearby targets. It may nibble away time from time, but let us mix up the risks! I may let the hazard determine distance differentiation between it and target. If too far, it may nibble away. Termination to death duration may vary in time, tics, and chance. Physic fortune witch teller powers?

No, I'm not sure where to put in the drunken rocket spawn duration for which type of projectile behaviour proposal just yet. Oh, I might add in a true long gun anime gurl. She will tote a plenty! That's for sure.

_________________
Rhinoman n fireworks to come
Regurgitator monster resumed!, pixel by pixel...
Infernal_Pit spawn difficulty test?
qareena/qareen/corea/camelot=tyherantno puppet/censorship/envious instigator/arrogant usurper/pretense/warmongering/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/merciless moonie mein kampf machine/kal_flight_007 nonrefugee transgressors;
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Sat May 22, 2021 9:47 pm
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Post Re: [ZDoom_Mod/WIP/NSFW] Moonies Animilation Monsters v07
Hello Matthew! Please recite the quote?

Matthew 7:15 wrote:
Beware of false prophets, which come to you in sheep's
clothing, but inwardly they are ravening wolves.

dropitem recalculations of kal flighters, moonie symbols, and brother thug.
dropitem health item value determination of temptress.

sun myung moon as cyberdemon with fatshot3, fatshot1 + 2 together, fatshot3; projectile launched will be rockets. like a touhou thing! decorate coding required. Seriously, he ain't no pushover!

---

Yeah, I guess that's the last of my /pol/ gibberish rendition, whew.

_________________
Rhinoman n fireworks to come
Regurgitator monster resumed!, pixel by pixel...
Infernal_Pit spawn difficulty test?
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Sun May 23, 2021 3:40 pm
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Post Re: [ZDoom_Mod/WIP/NSFW] Moonies Animilation Monsters v07
And to even top off the cake! I thought I was done!

I finally fixed the music change freeze of the bosseye. It is into proper order (DECORATE conversion to ACTION CONTROL SCRIPT wise). Now, the Icon of Sin is a rocking like a boss!

I also adjusted the health rating value of the bossbrain from 2500, to 1250. I also place set flags of -MISSILEMORE and -MISSILEEVENMORE, to boolean false. Bossbrain is now weakened and shoots more feebly. Blasting rockets and dodging retarded instadeathing gas grenades are now much easier to do. I can't say for the bosscube spawned monsters, as that's another story. Don't worry, the delay per bosscube is still the same time. Now, I know some people want a more aggressive boss, but this is a parody version and it's supposed to poke fun at the little things (the said monsters in question) as they are.

---

That should conclude our moonie parody version. Until then, I would black out about future animilation developments as I don't want to do/test for smooth sprite frame animation sets, research new behaviours, and explore new possibilities of new characters along with other anime/manga assets. I might even get liable for it! You know how it is! Lawyer or judge anime gurl? Too much! Too much!!

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Mon May 24, 2021 8:47 pm
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Post Re: [ZDoom_Mod/WIP/NSFW] Moonies Animilation Monsters v07
WACH OUT!!! DA MOONIES ARE GOING TO BE ABRAB MERCILESS IN THEIR MOONIE KRUSADES! THEY MAY TAKE THE CONFUCIUS/CORONA VIRUS AS A CATALYST TO THEIR APOCALYPTIC ANTI-CHRIST ENDS!

---

I was just kidding. People usually shrug it off as a minority report that will fade away, but you can never underestimate the power of influence. Hey, it could happen.

While we can all have some humor at political jabs once in a while, I would like to say as a friendly reminder to stay safe during these recession/depression times.

_________________
Rhinoman n fireworks to come
Regurgitator monster resumed!, pixel by pixel...
Infernal_Pit spawn difficulty test?
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Fraud Alert Renewal Month: March, June, September, and December
My ZDoom mods
Viva Le Resistance! (threat: see ☠Image☠ below...)
Metal tracking mods
sfw
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Mon Sep 13, 2021 5:55 pm
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