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 [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items 
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
v00+: Pokemon!
-Corny whatevers pokemon is here!
-Gold finger, I mean, golduck, along with his bros, will help you along your journey of Aesop's fables and things like that.
-Gold finger, I flash my bling! BD
-Oh yeah, no roster nor screenshot images yet. No information change on the item page either until those two tasks need to be done. I'm still testing the simple golduck prototype. Wanted to put on harmful/harmless vapors like a folklore dragon ball z thingie, but too slow for my monsters. Went out cutting the charge time duration and go out super psychic. Oh well.
-I am to put Arbok next. Anyone got an input, go ahead. Oh yeah, theme is psychic related.
-I was about to mess with the project more, but figuring that it won't be popular anyways, I decided not to. Like I said, no one would really care anyways.

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Sun Aug 12, 2018 1:53 am
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Okay, other than Arbok, I might put in Parasect, Drowzee/Hypno, Lickatung (nice slap animation!), Polygon, Kabutos/Kabutops, and Aerodatos. The strikes mean that some of the frames just look too stupid for some reason.

These look pretty good despite the minor size resolution. Only problem is if they can stack up to the doom environment. I doubt that the blade wielders can throw out anything? Maybe?

Okay, so that leaves about 2 more pokemons to do! One cobra and the other tongue. I wonder what kind of attacks or traits they should inherit?

On a side note, I have to go back to diablo monsters at some point (this one is just easier). Spriting is evil hell, but I think I can do it. Plus, other projects are laying dormant.

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when fighting a rooks of reg, raining down hork spawns.


Sun Aug 12, 2018 6:21 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Okay, I figure that the arbok needs a seeker noclip_upon_xdeath (ninja star reference from sexy ninja foxy) projectile. Termination on random tic interval. It can repeat fire at a given random interval. No cloudy shit as this is supposed to be the sharp seeker. Will lag then too.

The licky got that saliva attack. Can repeat attack. However, it's acid liquid so it's not going to explode. I'm think bouncing or ripper property from a burst effect? Maybe spawning one or more lingering bubble? Source be either projectile or bullet puff. Good area denial or fire wall attack.

As for the item drop for the golduck, I might change to balance out the combat measure rating. How many kits will be decided later.

Sprite collection complete. Just tested a fire team of golduck marines against the pokemon maps. Works well enough as sight is concerned. Will out activate wait/suppressive/cover fire mode for golduck as they need to be looking, not constant godlike. Fair limitation. Further play session suggests that golduck is for single target at a time, but can kill off a number of weak enemies to pining down one strong enemy. Presence doesn't last too long due to weak attack rate and long time consumption to kill off an enemy. That's when I need to wrap around other pokies. Let me know if you got ideas. Didn't contact author just yet. Afraid to touch weirder pokemon generations.

---

bloodyboots map is good.

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when fighting a rooks of reg, raining down hork spawns.


Wed Aug 15, 2018 12:39 am
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Getting the sprite done. Took a bit of thinking on the baseline, but got it rolling. I just recalled looking over the tcg team rocket title. It got that cool looking dark arbok. Green colour. Cool. Okay, I admit that I don't really give a hoot about dark pokemon. More variety, but they usually weaker. PORTING AUDIO, THEN IMAGE TEST (IF I CAN, HARD CHALLENGE). MAYBE I KEEP NEW COLOURS?

Also, I was thinking of macho's i'm a man, metal slug. Maybe metal slug and mugen. Might look around for proper sprite sets? Might fail though, but pokemon mystery dungeon proves to be a partial successful conversion. YEP, FAILED, OLD SKOOL SIDE SCROLLER ARCADE ANYWAYS. GOT MASKELL AND BIGTANK, BUT THEY DON'T GOT BACK ANGLES, MAKING THEM LOOK LIKE OLD SKOOL 3D FPS.

---

"254:254=199:199", "196:196=197:197", "196:196=197:197", "87:87=195:195"
Lickitung will drop a plasmarifle to be fun, yet challenging.
Missile state of arbok in progress. No purple so colour is light blue or something like that.
Sorry about the lack of enthusiasm, guess end of the weekday ain't a holiday nor vacation. Good night everyone. :)

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https://archive.org/download/two_specific_missing_metal_albums/audio/needs_no_fix/L_OWS.mp3
when fighting a rooks of reg, raining down hork spawns.


Thu Aug 16, 2018 9:06 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Today's news flash. I have decided to make the (dark) arbok (left the colour alone) as a seeker missile unit. Quite frankly, its attack stacks up higher than the (dark) golduck; however, it doesn't have any defenses and thus could be disposed as quick as its draining death blow. Its attack is quite slow and relies on projectile properties so you got your limits down.

Wanted to add a shake-it-up animation for either See or Death state for projectile. However, it got that blinking animation I hate to miss seeing. Oh well. STILL NEED TO TEST TRANSPARENCY CHANGES. STILL NEED TO COVER PAIN STATE AND BEYOND.

Up next, much later, lickitung, along with maybe its ripper bubble spawning. Bubbles don't pop upon contact to actors or sectors. Clear the way cuz the jacuzzi got too hot for tv! Might give the shake-it-up animation than weave to keep the bubbles in a tight area where they can serve as a rocket explosion alternative. Might make the lick more healthier by 200 and recover health. Maybe no extra bubble spawning, but have the original projectile to shake-it-up with lick's repeat fire. Maybe have the bubble be a bulletpuff instead. Awesome.

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when fighting a rooks of reg, raining down hork spawns.


Sun Aug 19, 2018 1:32 am
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
v01+: DARK POKEMON! That's it.
-Arbok the cobra, ha\ha\ha\!
-You can't be Dr. No without cobras! The seething seeker missile! Can be quite powerful skipping projectile requirements.
-Oh yeah, no roster nor screenshot images yet. No information change on the item page either until those two tasks need to be done.
-I am to put Lickitung next. Anyone got an input, go ahead. Oh yeah, theme is psychic related.
-Also, I put in some non-popular tunes in the new boombox.
-By the way, I think I did enough modding for the week. Need to test some maps later!

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Some random inspirational image for the reg monster goings, after rl of course! IT RETURNS!
https://archive.org/download/two_specific_missing_metal_albums/audio/needs_no_fix/L_OWS.mp3
when fighting a rooks of reg, raining down hork spawns.


Sun Aug 19, 2018 5:25 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Damn, I got a lot of wads to test. Will be a bit of a while before I get to lickitung. Why? Well, I want to measure up against my run of the mill monsters instead of dueling pokies.

Also, I will email author about my latest development for the relevant. I might get some input about which pokie would be dooming good.

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Some random inspirational image for the reg monster goings, after rl of course! IT RETURNS!
https://archive.org/download/two_specific_missing_metal_albums/audio/needs_no_fix/L_OWS.mp3
when fighting a rooks of reg, raining down hork spawns.


Tue Aug 21, 2018 10:55 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Author seems long gone, oh well.

I tested the pokies against the totin' gunners, they need some fucking initiative! So I crank up the motionless motion power to OVER 9K!

Might speed up the evil ghost face to wind up a wind. Maybe arbok needs a stream? A_VileTarget should get things done much quicker! Arbok would been ghost man by then.
Golduck might actually get a charge up in damage+1/state_cycle with next step states ranking up the damage until it's OVER 9,000!!! Maybe 32767.

As for lickitung, the ripping roaming bubbles bulletpuff will be popping in explosion on their own (only that condition is allowed) or maybe become a -solid monster so they explode upon death (by damage). DamageFactor required.

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Some random inspirational image for the reg monster goings, after rl of course! IT RETURNS!
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when fighting a rooks of reg, raining down hork spawns.


Sun Aug 26, 2018 6:29 am
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
It appears that the aggression is much quicker, but limits on attack potential is the true obstacle. Kicking back aggression. A_VileTarget on the evil ghost face for 100% accuracy. State buildup in damage for A_VileAttack. Obviously, the pokemon series was intended to do single one on one battles. Hey, different reality.

NEWS FLASH!:
Apparently, I can do a FastProjectile with its MissileType trail as a somewhat fast laser. I just need to make sure that the MissileType's Spawn state duration lasts for a bit and presto. Sprite needs to be circular. I wonder who's gonna lazer? I know that there are certain railing monsters might need a upgrade. I need to find the lazer idea lagless though. Rails are okay as a instant zapper with limited range.

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Some random inspirational image for the reg monster goings, after rl of course! IT RETURNS!
https://archive.org/download/two_specific_missing_metal_albums/audio/needs_no_fix/L_OWS.mp3
when fighting a rooks of reg, raining down hork spawns.


Sun Aug 26, 2018 1:41 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Well, I cannot change the mechanisms of the seeker ghost face. It's good as a plasmarifle flamethrower thing. I decided to let the slowish cobra to heal itself and heal more when attacking. Talking about a hereditary mechanism.

Golduck have a slight chance to boost its damage in its attack duration. The max is over 9,000! And that's until all targets within its sight drops dead. Could be quite powerful if used wisely, no healing but shadow. Good as a thing between a sniping chaingun and weak BFG9k.

Lickitung will come in the next version, I have to study a bit on bulletpuff class limitations. I know that normal projectile definitions won't work here. Will be the true chaingun variant with firewall capabilities.

Upload complete.

NEWS FLASH!:
I have enough customized sprite sets (plus M1) to start on the Pfhor allies project. I'll just use the operator/enforcer to peruse my fast projectile lazer idea, good. It just be your average l33t greyies. Well, I have mostly everything pfhor related, need to sort out. No, no macho pfhors, unfair.

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Some random inspirational image for the reg monster goings, after rl of course! IT RETURNS!
https://archive.org/download/two_specific_missing_metal_albums/audio/needs_no_fix/L_OWS.mp3
when fighting a rooks of reg, raining down hork spawns.


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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Will work on the lickitung. I just need an analysis on the pfhors. I think the music just sucks so I'm replacing with usable return of zion or marathon squadron music. Sounds fair. Anyways, I might peruse the m1's hunter and enforcer. Hunter might be too big. Enforcer looks a bit dressy like despite the cool looking gun. Looker and wasp are too minor despite being obvious marathon favorites. I need to retain the pfhor alien invaders theme. MADD is obvious a hack thing and for human anyways.

Am d/l m3 for higher hopes. So far, the m3 version looks better in terms of trooper and enforcer. I might squeeze in the cyborg as well? Maybe it can shoot/spray wasps or rockets/grenades. Just figured out that it has a flamethrower! I might need the marathon monsters for reference as well.

Sorry guys, I am running through maps. Most of them fail.

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Some random inspirational image for the reg monster goings, after rl of course! IT RETURNS!
https://archive.org/download/two_specific_missing_metal_albums/audio/needs_no_fix/L_OWS.mp3
when fighting a rooks of reg, raining down hork spawns.


Mon Aug 27, 2018 6:47 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Still running through maps, but I have picked out the music list for pfhor allies in either disco/dance singles, hostile/awe-inspiring space/metal mod singles, or some space/metal mod albums. Maybe a mix of them. Maybe system shock. Focus Minus album are some serious sci-fi shit. Maybe even doom or marathon enough! Maybe too serious for my marathon inclination? Maybe marathon was a serious game?

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Some random inspirational image for the reg monster goings, after rl of course! IT RETURNS!
https://archive.org/download/two_specific_missing_metal_albums/audio/needs_no_fix/L_OWS.mp3
when fighting a rooks of reg, raining down hork spawns.


Wed Aug 29, 2018 11:01 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
My focus study peers recommended a police color for the pfhor as they are the police. I will take a look into it. According to the game documentation, the pfhors were an empire that peruse slaves. No, commander Tfear will not be in the project.

For now, I'm buzzing and polishing the music. Might mod on lickitung. Might test out maps.

===

Music? Evil modern spacey dictator thing. 20 traxz. Some new, most old. All excellency for the journey to space. Okay, I'm back to modding? Can't change colours too easily. Besides, it's a old staple and unless it needs some fixing, I leave it alone. The basic color palette can make it grey emo, but it's supposed to be fun. Music is fun, visual is fun, good.

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Some random inspirational image for the reg monster goings, after rl of course! IT RETURNS!
https://archive.org/download/two_specific_missing_metal_albums/audio/needs_no_fix/L_OWS.mp3
when fighting a rooks of reg, raining down hork spawns.


Thu Aug 30, 2018 5:22 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Back on track! The newb maps are technically failures, but I do get to test out my shit. Online playing is another story of ons and offs.

I just finished calibrating the lickitung sprites to the 3d axis. Now, the coding part. Give me some ideas. I plan to let the attack to be in bursts repeatably or let that tongue waggle continuous? I don't want to give this guy/dude/thing/it a neck snap with the back to back neck turning. One bullet at a time would probably hurt a lot later! Watch out, lil t's got a shotgun! Question is how many bullets @ a time? Maybe in different states of random amounts? 3 to 7, sounds good. Oh yeah, we talking damage like normal doom damage so watch where you step, or even stand! I probably would disallow searching for next target due to blur of visual cue.

I just want to say despite the focused indebted effort, the poke allies project is for shits and giggles. If anyone puts them on a fps combat situation, they lack that matter to respond quick enough. Spawn/idle state sprites are a part of the see state. Other see state sprites are too offset or off balance to initiate attack. Expect to cheese it out mano a mano jump into the fray with the monsters. Your pokies are for support, not front line. Although, I have to admit that they do pack a wallop and are quite resilient despite their slothfulness.

===

If anyone got a question regarding the pfhor theme, it's got to be somewhere. Technically, there's an argument that discussion should be in the custom marathon monsters topic, but that's for mods from the marathon series. See what I mean? I believe that the current analysis pinpoints in that direction for the future. Well, these guys are fucking aliens and they supposed to be smart and imperious. I guess their test is with the custom marathon monsters. Space is space, what the fuck else you want? Chances are that the pfhor allies will eventually outclass most of my other allies project. Well, fits the alien idea. The readme note will not suggest to use with the monster combo, narrative-wise. The author name will be Tycho.

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corea=tyherantno puppet/censorship/(enemy) alien/trojan horse/keepsake-less warmongering vermin;
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when fighting a rooks of reg, raining down hork spawns.


Sun Sep 02, 2018 12:05 am
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Nevermind, I will place the pfhor here as story consistency.

Read that Tycho was dead in the original Marathon triology. Probably went down with the downed ship. Maybe he was actually disabled? Nevertheless, I am looking to find another rampant AI, one of Pfhor origin, if there is one in the first place. Lysander is the name, from Rubicon mod; however, he seems to be more limited than Tycho. I sent an inquiry asking for more information regarding Lysander. I also need to find out about the two other AIs out of the five that Traxus IV infiltrated into gradual AI rampancy.

===

Am working on the offense of lickitung; will, be, tricky. Wanted to cut code for space, but realize that I might fuck up on the script readermanship, comprehension. Need to test this bitch.

I even made poseur states as rare kill taunts after attacks for each pokemon. Doesn't get any noveller than that. I got the draft uploaded just in case of fucking fuck ups. Shit happens!

_________________
Regurgitator monster back in progress, pixel by pixel...
corea=tyherantno puppet/censorship/(enemy) alien/trojan horse/keepsake-less warmongering vermin;
Spoiler: show
Fraud Alert Renewal Month: March, June, September, and December
My ZDoom mods
OMG! Barry Manilow! Avenue Q! GG Allin! Brothel - Dirty Deeds!
Viva Le Resistance! (threat: see ☠Image☠ below...)
Metal tracking mods
Spoiler: show
Some random inspirational image for the reg monster goings, after rl of course! IT RETURNS!
https://archive.org/download/two_specific_missing_metal_albums/audio/needs_no_fix/L_OWS.mp3
when fighting a rooks of reg, raining down hork spawns.


Sun Sep 02, 2018 6:07 pm
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