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 [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items 
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
v02+: Lickitung, with a shotgun.
-Lickitung, the toad. The bubbly area denying shotgunner! Can be quite stopping skipping distance requirements.
-Working on roster and screenshot images. No information change on the item page either until those two tasks need to be done. Can't believe I postponed it until later. Gameplay testing, too much.
-As you can see, you got more pokemon copies than what the normal poke trainer can handle. If you facing off against my monster combos, you'll need the extra fresh blood. They weren't meant for high intensity situations, they gonna get mow down!
-Pfhor and diablo is on the next. Might slow down on pfhor to get that sewer monster done. Took a while.

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Mon Sep 03, 2018 4:51 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Offtopic, I tried the random(min,max) value as the variable value with the if/if_else/else statements and while loop. The size significant increase to a 500 bytes from a 100 bytes! No wonder the switch/case statement was created! Anywho, I got both solutions working in case of a certain unique situation to arise. This is for the zeonic front monsters combo project.

Oh yeah, getting screenshots and roster images for the pokie. Also, reupload fixes. Pfhor alpha is here, but it's only music. You know where to look.

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Sat Sep 08, 2018 5:39 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Alright guys, I got the roster, screenshots, and even the item page mirror info update down. All in a day's work.

Now, I got that pfhor or quarantine_cars allies combo project to do.

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Sun Sep 09, 2018 9:08 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Update, now usually, I would go with the original pfhor in the original Marathon series, but the relevant add-on would be an actual update! It will be a pain in the sound search department, but it looks so awesome.

---
Now, it's possible to make the human side, but I need a name than just humans. I need a name related to the UESC or something like that. New bob have a shotgun or something like that. No more Star Trek latex space suit too. New Vacbob have a laser cannon thing and still retains the space mask. Looks much better than a freaking lazer pistol. Space suit than astronaut suit looks fairly evil. Alright, still gay, but at least gay with a big gun, huh?

Pfhors now have a new slick drone unit to play around with. Maybe 4 drones, 2 troopers, 1 enforcer, and 1 cyborg. Drone will fly in all y axis directions while firing the bolts (5*random(3,6): that's fair if there's a slower speed than bullets; 10*random(1,3): if fairly fast enough; 5*random(1,3): if projectile is bullet speed). Sounds very prepared for the imperial machine. Don't worry earthlings, your horizontal weaving bullet toting MADDs are coming too. Also, there were 2 administration units; one is a council leader, but not too combat; two is called the thinker, who sits in a armed chair. They are not going to make it into the crew. Too lame.

New enforcer with new gun, less flamey, more bolty. Looks more alien like too. Comes in two modes of attacks. Have yet to decide if there should be another attack.

Lastly, there's a pfhor version of a sphtkr machine or whatevers. Looks cool, but it's sphtkr like?
---

And that's about it. However, it's enough resources to start the humans in space side now. Since the assets are now more Rubicon scenario based, the mod names will cite Rubicon X as homage instead of Marathon; maybe even both being mentioned? I know, I got the custom Marathon mods, but hey, that's from a very different storyline.

In case if anyone wants to play with the AlephOne sourceport, I am a unlucky one who hasn't gotten it to work recently.

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Sun Sep 16, 2018 12:46 am
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Guess what? It's not real development, but I'm hearing from the gaming/modding community that there's a duke nukem 3d mod that might feature the bomb shell character. Released just a month ago! I believe that she is ready for action. B)

Plus, if the duke babes have more angles to match up against snf, oh yeah, well, at least as npcs. Hoping, for babular action. B)

I definitely see more pig units coming up! Get ready for pig action! Maybe? Some images looks a bit too 3d. I might let it slide. Might still going for bomb shell, lol. Seriously, a little too 3d for my taste. If it fails, I'm just going to use some original duke enemies as allies. Sorry, no summer vacation; normal as shotgun, beret as chaingun, mp as sniper, giant as something/autoshotgun/rocketlauncher?, and armor as supershotgun; that's five guys. Unless I can find a shotgun summer with a different tactical role, nada. E:o) link

the images
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Image
Image
Image
Image
Image

Might include lameduke's captain, trooper, drone, and jellyfish somewhere, should there be a theme? Hope they look good. Will check, later.

EDIT (26/09/2018):
-So far, I got the pack and for sure, there's more units to see! At least a EDF soldier from Duke Forever. Bleh. Plus, some babes? I ought they were a bit too asian, but see the original in higher detail conveys that some are intentional in design! The forehead proportion sounds about right for each sprite set. Sorry dudes, the stripper is out, the nose at the least, too nostril my friend? Supposed to be beautiful! At least it's realistic? Wait, that's probably for most of them, all of them, actually. The photos are a different story, but not for use.

Don't worry, the pigs will have a new working home, not some incompatible extincting mess! I already got marathon and quarantine to deal with, sheesh!

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Tue Sep 25, 2018 9:09 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
If anyone didn't get the memo, the 3dish babes are too 3dish? But more importantly, they looked a bit too asian. There was the caucasian civilian one, but that's it.

Normal is shotgun, picop4minigun.png, picop5mp.png is repeat sniper, armoredpig.png is repeat supershotgun (how many times, I don't know, but with shield due to inaccuracy [fire rate second to the minigun!]), and pigcopboss.png is grenade/rocket then shotgun for three consecutive times. Now I think about it, the mp green doesn't look too swell, it's mostly a ranger or border patrol anyways. Normal is well, mostly normal. For this project, we gonna need some heavy firepower and fire rate to gun down the demons of hell! Remaining three pig units would be fitting and easier to scroll through. Good.

There's a problem in gaining the sprite frame set instead of sprite sheet. However, only one is of concern thanks to the mod progress.

Quarantine, Pfhor, UESC/Dangi Inc., PigCops; holy shit, not to mention of a diablo monster spriting block to finish! True story, so many good mods going to waste due to obsolete extinction of supporting systems. It's dying so fast, so hard, that maintenance is on a beeping whimper. Tis a shame! Oh yeah, I realized that some of the links in the posts above are too legacy incompatible. Some browsers can't reach you know! Losing target audience already! Cited reference here. I do have time, but I got to work fast to cover at least the marathon and quarantine. Pigcop is somewhat new, but still belongs to the 90s and the source port is fucking incompatible. Hell, I am being put back on my diablo project! Maybe, a bit overwhelming? I guess it's vacation to my mmo gaming. That sucks, since it's something in which I usually have only one project to work on anyways, lol.

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Fri Sep 28, 2018 10:31 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Sorry dudes for the delay and too much multi-posting!

Okay, I been meaning to get the quarantine going, but it's a scratch of a rough draft. I'm the first draft!

I think I'll roll onto the pfhors as I already started on it and there's plenty of ground work to work with.

UESC, or Dengi Inc whatevers will follow soon after.

I'll wait for the pig cops last after quarantine because I saw from the Alien Armageddon mod, there's plenty of monsters to work on. Drivebying ally cars, sounds bulky, but fucking healthy and fucking evil.

===

Oh yeah, the drone doesn't look too cool so whatevers. 2/3/4 MADDs (mo fire rate per dodge!), 3 bobs, and 1 vacbob, versus, 2 troopers, 1 enforcer, and 1 cyborg (seeker nogravity grenade/rocket or just repeat fire of rockets/grenades while moving?). Sounds like bullet hell versus bomber hell, sounds cool. ALRIGHT, ALRIGHT, THE HUMANS LOOK SUCKY, OKAY?

Oh yeah, working on sprite axis coordination. Hope I get it done to resume the diablo spriting. Yes, MIGHT put on more spacey music; was supposed to separate good from bad, but oh well. Oh yeah, stupid incorrect pose angles! Lucky that the bobl nearly had the same problem and it's a minor problem.

===

Oh yeah, again. Got the zdoom's gameplay version of duke nukem 3d. Simple and fucking hardcore! No ammo drops from monsters, *shrugs*. Will use the copy to measure x/y/z axis among sprite variant spriting. I was about to make a mention that the aliens look like cat people or something. I think the original Dr. Proton gotten some of the security forces to work for him. In turn, the aliens might have given them the promise of paradise. Likewise, "My might, my right! }:]". Onto lunch or something...

EDIT (29/09/2018):
-Finished the pfhor trooper sprite set, onwards towards the new enforcer! Looks cooler than that stupid dildo thingie. Will get to audio soon enough. I just remembered that Damage Incorporated, relied on hardware support so it's like Marathon... I might need to adjust for hardware support. Okay, it's my fault for not following them rules, but fuck that. I'm not going to always switch on things just to tweak a little configuration all the time. I hate those things. And that's why I decided to port as just favorite Marathon things to Doom! For software support!

Btw, I happened to figure out out to get unknown devices identified! It's just some steps and guess work. Don't worry, you'll get the manual if you do it right. If you got contact information of retail/vendor, even easier!

EDIT (02/10/2018):
-Oh yes, I think I got to stay away from the mmo for the weekdays. Hell, it can be harmful if unproperly used! I guess doom is really back then! Working on the enforcer sprites for a few days, then the cyborg, then the sound definition lists.

EDIT (03/10/2018):
-Today, I tried that Rubicon mod; fuck, I think there's an error in bypassing a map. Oh well, it was spacey fun while it lasted. Oh yeah, sorry about not doing the monster by monster order. I should have, but I am really out of it with these fucking asset resources lying about. That's why I decided to do the sprite axis coordination first. Have no fucking idea in the sound department. A bit of hairy territory, but once I finish with this shit, it's the last Marathon thingie, I'm sure of it.

EDIT (04/10/2018):
-Got the enforcer sprite set done! Unfortunately, I found out that there are inconsistent XDeath frames going on. Can't take in the XDeath because the gravity logic is out of whack!
-Might get to the cyborg sprites, might start on the trooper sounds. Either way, I am coding the trooper up this weekend. Oh yeah, I might use a more Doom standard than Marathon standard of statistics despite my use of Marathon mods. Over and out.

EDIT (06/10/2018):
-Damn, that Marathon sprite process; some fucked up shit going on there! The movement is inaccurately wild! Cyborg can be quite a mess. Even the death animation leaves much to be desired. Cyborg is actually former human corpse attached to a robot. I might forgo this thing. Keep things simple and more pfhor-like. That's true. If that's the case, then I need to up the danger rating for our enforcer. It's sounds then!
-Enforcer's XDeath is way off so it is removed.

EDIT (07/10/2018):
-Importation of Marathon's trooper sounds complete; however, I might need to explore the rubicon version for any significant differences in the trooper/enforcer sound definition list. SOUND DEFINITION COMPLETE!
-Just got the hang of rubicon, but as always puzzle stumpers... I ought to quit it.
-Coding stats of trooper in session.

EDIT (08/10/2018):
-ProjectileKickBack value, for the laser tic exploding trail's way of reach. Don't get hit, it will hurt. :)
-Getting and scanning through the flags and properties. Been a while. Used to be short term memory? That mmo game can turn something around, but I got time to reach a goal before the dead line. It's a mobile and the event and come back again. Chill.
-Oh yeah, somebody mentioned to colour the pfhors pink because they are p. However, I think the pig cops should be pink because they pigs!!! :O) oink, oink oink oink
Yeah, the pfhors are either going to be purple or green. Probably staying green as a martian effect? Will figure it out.
-Yeah, some of the music might need a trimming review. Might need to be a bit spacey? Maybe? Will trim out after the enforcer is completely tested.
Anyways, I got the pfhor to Spawn state so its incubating and stuff. Teach it to walk!

EDIT (09/10/2018):
-Well, I got the pre-release out. The pfhor trooper is nearly ready. Got armour so maybe a (50+/75+/100+) health upgrade. The armour can also be the fault in the delay for initiative fire. No, the rocket booster can only be used for drop-offs after teleportation and combat position with all that bug leg work running in armour! Also got at least a recording of that the wizard's last nightmare. Very substandard audio, but eh, I left the original file in at least! Might need to rework recording with double my usual audio listening level.
-Yeah, next version is v01. v00 is just music, it was hard effort to get the spacey! No other music fits. I didn't do trimming yet either!
|
tic 12 before and after fire test? maybe fire rate as well.
Death states to do and after...
No painchance versus nopain test (i need it register damage)
pfhor insignia as invulnerabilitysphere variant icon?

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Sat Sep 29, 2018 2:26 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
v01+: Pfhor troopers, not paratroopers
-Pfhor trooper is ready, music re-recorded with higher volume input for last wizard's nightmare (named edited version), now available via music player. As for the trooper, upside is painless, but possibly still receptive to retaliate. Health is 200. More movement speed. No, no quick draws due to armor size, sorry. Still, a impressive grunt if somewhat like a fast numb bullet sponge, swiss cheese, or even a wall? However, once it starts gunning, it guns down fairly long and hard. Hey, they troopers, quick response/deployment for a reason.
-Working on roster and screenshot images. No information change on the item page either until those two tasks need to be done. Can't believe I postponed it until later. Gameplay testing, too much.
-Enforcer is next, yeah, still, the chainsaw drag. Hey, it's a fucking projectile no matter how fast! Needs to hit anyways. Well, I might make the main projectile to start firing off sub projectiles with negative kickback. Like a smart gravitational singularity with a target within its sights! Sounds cool. Main projectile will remove itself after some time? Maybe with or no black hole suction. It's like a sentry, in a way, if I can afford the lag costs. Maybe the enforcer fires one at a time? Sounds more badass than a single negative kickback projectile. Usually, good for targeting, but won't help if the enforcer can't deal with the counter firing drawbacks.

mini trih xeem prototype? fuck. well, that requires two stars though. a singularity weapon sounds better though.
hell, I can even put the W'rkncacnter awakening and its near event horizon/black hole/spacetime singularity abnormality to warp Tycho and his fellow pfhor to the doom dimension?
https://en.wikipedia.org/wiki/Kugelblitz_(astrophysics) ?
https://en.wikipedia.org/wiki/Ball_lightning ?

Well, we talking about lasers so light and mass particles. It's got to be kugelblitz/ball lightning then. Theoretical physics! sounds paranormal shit, alright.

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Wed Oct 10, 2018 9:53 pm
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Uploaded the latest fixes (tested with new things and some new things [edits] passed). Was about to go pondering of a main projectile that turns into a sentient psychic kugelblitz (fanciful word, I know) sentry/source upon death. It will shoot off sub projectiles. Those won't be too special other than redirecting the shooter origin back to the original shooter. I know the idea doesn't really have any wow special effects, but its efficiency to intelligently scope out targets for a while is good enough.

Now, I think my finger got fucked up during the last build. Need to rest it, sorry about that.

EDIT (12/10/2018):
-Will adjust some funky jams to the allies pig cops for modern convenience, bleh. Quarantine, I will need to analyze.

EDIT (14/10/2018):
-Someone mentioned the pig cop car, it's quite big, bigger than the quarantine. I could shrink it, but the pigs would be too small.
-Other news, I got the enforcer working alright. He's good; I still need to get that invulnerabilitysphere item going. Plus the missiles states and projectiles test. Back to enforcer, I made him really fucking slow so he's a camper. Hey, he is considered artillery/air-strike support anyways, supposedly really good artillery/air-strike support. I might make him more missile aggressive to balance out the Pfhor units. If he is too undermined, I might let him heal himself. So yeah, slow camper that throws air strikes aggressively. Sounds like a good any ranged defense given his movement speed. Otherwise, he be faster to fit into a more offensive tactic.
-Since I got that wizard song working, I might as well put it back up in the diablo ally combo project. Much later.

EDIT (15/10/2018):
// ADD B (12/24) TIC TOO? NO FACETARGET AS OUT OF BALANCE! MUST CHANGE B CHASE STATE THEN.

// ^ set delay after fire; e into sight states.
-currently testing missile animation frame speed. no e in reload.

EDIT (16/10/2018):
-Yes, got the missile tics delay duration done. Feels like a fucking big laser rifle. Now, the projectile creation. The enforcer is a slow slug, but that's why the projectile will shine for him! First making a small projectile acting like a fast bullet, and maybe a bullet decal. Then, add in temporary trails like in the Thorned_Hulk's vine trap attack. Then, the death state needs to activate sentry mode for a random amount of time. Need it to fire off projectiles and look for next target after. Not sure of rate of fire. Jolt lightning of 8 out of 256 to terminate will do.

EDIT (19/10/2018):
-Not going to have much time. Some election shit and end of the year humbug shit going on. Plus, marathon rubicon has finally had my last straw! Was trying to get inspiration fucking sucks to get gunned down by turrets. Lysander, fuck you. Will resume the missile creation. Sorry about the diablo, it is fucking boring and hard; it's the diablo2 set anyways so way higher than the diablo1's succubus set I edited before.

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Fraud Alert Renewal Month: March, June, September, and December
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Rawr, lol.
https://archive.org/download/two_specific_missing_metal_albums/audio/needs_no_fix/Holy-blood-LongTimeNoSee.mp3


Thu Oct 11, 2018 9:16 pm
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