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 Sticker Tycoon (public release 1.80) 
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Post Sticker Tycoon (public release 1.80)
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Original idea from: https://web.archive.org/web/20150711211 ... ic/1383362

The story:
24901miles finds a box of sticker paper which was mailed by accident by a really badly-run company that's pretty much about to commit sudoku 41 times. Hooray, the dangers of outsourcing!

That was in Feb 5, 2015.

That's when newgrounds user 24901miles got around a thousand dollars worth of sticker paper in the mail and shared the news with the regulars of that time. By the time the next day had rolled around, discussion had started in earnest and newgrounds user Ronald-McDonald-LoL mentions that "Sticker Tycoon" would be, quote "sounds like the worst video game ever." when 24901miles idly mentions dreams of being a Sticker Tycoon.

That's when I started work on this game.

I didn't even know half the things I know now back then. Four years in the making, constantly sidelined by other, more interesting projects until it stands no more a prototype experimental, but a fully operational business sim. I hope you have fun playing this game as much as I had fun making this thing for the last 4 years.

This game is around 4.1Mb. This game requires at least 30Kb of hard disk space for save game files.


Version 1.80 (as of 22 June 2019)

Play it here: Here.

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Mon Feb 11, 2019 11:59 am
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Post Re: Sticker Tycoon (pre-release testing)
Updated to 1.07, nerfing billing costs for electrical usage - a much-requested feature from beta testers. Seriously, that was way too much.

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Sat Apr 20, 2019 6:02 pm
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Post Re: Sticker Tycoon (pre-release testing 1.07)
Gonna leave it here:

Maybe it's just a debug thing, but overlays with info overlapped by some UI elements
Spoiler: show
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I stopped at 2mln on deposit, but millionaire medal still locked. Maybe I missed something.
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It doesn't save selected bgm track cooki:

And here is my suggestion on atm icon, for some reason, it's messing with my brain as it is.
Spoiler: show
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Also, I have a suggestion for balancing the game a little, it's actually 2 simple additional values. If you are interested, I'll write it in the dev channel or here.

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Sun Apr 21, 2019 5:08 am
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Post Re: Sticker Tycoon (pre-release testing 1.75)
Updated. Fixed some more errors with timing and added a new rank. "Trash Boat."

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Wed May 15, 2019 10:25 am
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Post Re: Sticker Tycoon (pre-release testing 1.75)
Adding some new features:
Sleep dependence. You have a hard limit of 72+-3 hours.

Charm being used to negotiate in offshore deals. 33% chance for one aspect to be used out of 3. 1% chance for negotiations to be canceled completely.

A personal challenge: A counter-system to scramble turbo inputs. [For TESTING ONLY, for implementation in a 'HARD MODE' in the next game.]

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Mon Jun 17, 2019 9:54 am
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Post Re: Sticker Tycoon (public release 1.80)
Got a cool monthly 20th ranking for this. On to the next project!

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Sun Jul 21, 2019 10:42 pm
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